Commit Graph

12 Commits

Author SHA1 Message Date
Hein-Pieter van Braam 16ab5e091d 3.0.7-devel
Onwards my precious!
2018-07-31 20:13:10 +02:00
Hein-Pieter van Braam b5338b640f Bump to 3.0.6-devel 2018-07-09 14:32:35 +02:00
Hein-Pieter van Braam 4bf441c32b Bump to 3.0.5
And onwards!
2018-06-23 17:05:45 +02:00
Hein-Pieter van Braam 98609279b6 Bump version to 3.0.4
And onwards!
2018-06-14 15:37:51 +00:00
Hein-Pieter van Braam d24f77be99 Fix documentation version strings 2018-06-01 18:19:33 +02:00
Rémi Verschelde 42e82b9377 doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
Hein-Pieter van Braam 5f15642fde Update doc version strings to 3.0.1 2018-02-24 18:59:38 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Rémi Verschelde bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde 15ada56d73 doc: Sync classref with current source 2017-11-24 09:16:27 +01:00
George Marques 0284727e7b
Create API to add and remove VisualScript custom nodes
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
2017-11-15 17:13:13 -02:00