reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Markus Sauermann
ffe42171a5
Fix using Viewport::warp_mouse within Viewports
2022-03-28 11:59:40 +02:00
Markus Sauermann
40c08e522f
Revert "Update mouse cursor shape after changes"
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This reverts commit 0fce98b4b5
.
2022-03-10 09:43:06 +01:00
Markus Sauermann
0fce98b4b5
Update mouse cursor shape after changes
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This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-03-09 07:54:03 +01:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
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[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Ansraer
c7a03412ac
add 2d scale factor property
2021-12-17 19:19:41 +01:00
Yuri Roubinsky
eabf8f5edf
Added `reset_size` method to `Control` and `Window` classes
2021-11-22 16:55:21 +03:00
Yuri Sizov
4a42a66cd9
Add the base scale factor to the Theme resource
2021-10-04 15:25:07 +03:00
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
Michael Alexsander
94a64d557e
Add `auto_translate` toggle for automatic translation
2021-07-29 18:30:34 -03:00
Yuri Sizov
4ee0e6ddf5
Add type variations to Theme
2021-07-13 02:26:28 +03:00
Yuri Sizov
9eaa139c1f
Add theme_custom_type property to Control and Window
2021-05-17 17:20:42 +03:00
Rafał Mikrut
7961a1dea3
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Tomasz Chabora
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
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Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Juan Linietsky
ac7e9479ce
Fix content scale mode, closes #37941
2020-07-02 17:16:13 -03:00
Rémi Verschelde
0636e2a877
Merge pull request #40020 from reduz/fix-tree-edit-focus
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Fix doubleclick on tree item, restore input focus on previous windows.
2020-07-02 07:26:13 +02:00
Juan Linietsky
39a77735bd
Add ability to clamp embedded subwindows to parent, fixes #37792
2020-07-01 12:49:35 -03:00
Juan Linietsky
058166fb6c
Fix doubleclick on tree item, restore input focus on previous windows.
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Closes #37335
2020-07-01 12:46:39 -03:00
Juan Linietsky
239942cfef
Ensure embedded mode works again
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Also implemented application in/out notifications in X11.
2020-07-01 09:27:43 -03:00
Rémi Verschelde
e5033d3952
doc: Sync classref with DisplayServer/Window changes
2020-03-31 11:56:58 +02:00
Juan Linietsky
197cb4e771
Fixes to X11, still pretty broken
2020-03-26 15:50:00 +01:00
Juan Linietsky
047e0b7de5
Reworked tooltips to use the popup system.
2020-03-26 15:49:45 +01:00
Juan Linietsky
b3080bc2f4
Popups have also been converted to windows
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Controls using the old modal API have been replaced to use popups.
2020-03-26 15:49:44 +01:00
Juan Linietsky
c7b4dcae2f
Open sub-windows as embedded if the OS does not support them
2020-03-26 15:49:43 +01:00
Juan Linietsky
441f1a5fe9
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
Juan Linietsky
f51fdc6eef
Support for transient windows
2020-03-26 15:49:39 +01:00
Juan Linietsky
8e6960a69e
Refactored input, goes all via windows now.
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Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
9e08742de8
Added a Window node, and made it the scene root.
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Still a lot of work to do.
2020-03-26 15:49:38 +01:00