Commit Graph

15 Commits

Author SHA1 Message Date
Rémi Verschelde e588c24168 doc: Fix formatting in code blocks 2018-12-14 09:37:19 +01:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Rémi Verschelde 8d03cafd7c doc: Sync classref with current source 2018-01-03 13:45:03 +01:00
Rémi Verschelde 2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
Will Nations 5b820bc247 [DOCS] ARVR, AStar, AtlasTexture, Basis 2017-12-07 00:16:27 -06:00
Rémi Verschelde bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde 967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde 2fce0010f0 classref: Sync with current source
[ci skip]
2017-11-13 09:25:53 +01:00
DmDerbin 4c79e58e3f AStar: implementation of get_point_connections 2017-11-04 11:21:03 +03:00
Unknown 9b4c5989ad AStar: Add setters for point position and scale weight, cleanup 2017-10-27 19:19:01 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Juan Linietsky 4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00