Commit Graph

72 Commits

Author SHA1 Message Date
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Juan Linietsky 8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky 9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Franklin Sobrinho 59692d9012 Changed popup_centered by popup_centered_minsize in editor dialogs 2015-04-08 14:02:13 -03:00
mostafahassan 3d4cc27bad New node will be added to root node if nothing is selected 2015-03-31 20:26:38 +02:00
Nathan Warden c6a87d3a50 Changed the tooltip message for instancing a scene.
- Old wording was misleading as it gave the impression that you could select any node from another scene.
- New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19 11:15:13 -05:00
Nathan Warden 0e8987abaf Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency. 2015-01-20 09:05:22 -05:00
Nathan Warden 92cc7b840e Fixed a bug where a user could add a cyclical dependency, causing a crash. 2015-01-19 15:47:50 -05:00
Dana Olson 9bbc3f0c94 fix naming of duplicated nodes, closes #1161, adds separator character preferences 2015-01-11 00:08:32 -05:00
TheoXD b3d8a72be9 Small clean-up.. 2014-12-18 05:52:27 +01:00
TheoXD f27282e087 Restricted to same parent, seem to work better now. 2014-12-18 05:46:03 +01:00
TheoXD 4bf86bdd43 Selected node(s) can now be moved up and down in scene tree dock. 2014-12-18 03:38:24 +01:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Ralf Hölzemer f14dd22553 Fix #395: change node name does not refresh in the inspector until you reselect it
- added missing _node_renamed function to SceneTreeDock
2014-09-21 17:56:19 +02:00
Juan Linietsky 11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
marynate 0eed04904c Forgot to add SceneTreeDock::set_selected change in last PR 2014-07-02 15:34:46 +08:00
marynate 763725a569 Shift+Del to delete nodes without confirmation 2014-05-10 10:35:26 +08:00
marynate 2f5c0e41b5 Add lock and group icon to scene tree editor 2014-05-08 13:46:10 +08:00
Juan Linietsky 7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00