Juan Linietsky
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d5348eebdc
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work in progress, resource previews
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2015-05-31 02:00:18 -03:00 |
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Juan Linietsky
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f62961aba3
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-fix bug in animation editor
-fix crash bug in physics motion, closes #1993
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2015-05-27 17:30:50 -03:00 |
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Juan Linietsky
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9df77d2765
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ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
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2015-05-26 01:06:05 -03:00 |
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Juan Linietsky
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f36e7dcb40
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improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
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2015-05-25 01:47:02 -03:00 |
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Biliogadafr
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df9d48d9b5
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Replace color phases with color ramp for Particles2D.
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2015-05-24 21:18:52 +03:00 |
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Juan Linietsky
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bb5d46bb11
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-21 15:02:49 -03:00 |
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Juan Linietsky
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1e50677594
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fixes on sample importing
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2015-05-19 23:37:04 -03:00 |
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Juan Linietsky
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f220183e40
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fix a crash situation when starting a thread and other small fixes
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2015-05-18 12:45:53 -03:00 |
|
Juan Linietsky
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5900e7f589
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fix a compile error
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2015-05-18 11:14:02 -03:00 |
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Juan Linietsky
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e323cc0505
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-Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
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2015-05-18 10:20:54 -03:00 |
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Juan Linietsky
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5272853cdc
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-changed some copyrights to 2015
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2015-05-17 18:19:24 -03:00 |
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Juan Linietsky
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2696ecb769
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reinstante focus into textedit after menu used in code editor
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2015-05-17 15:38:24 -03:00 |
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Juan Linietsky
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e72717e373
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properly save external resources, fixes #1924
added API to get scancode names to OS
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2015-05-17 13:15:23 -03:00 |
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Juan Linietsky
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70c2c7a3f9
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Merge pull request #1900 from guilhermefelipecgs/fix_#1898
Fix find option in Help tab. #1898
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2015-05-16 16:18:17 -03:00 |
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Juan Linietsky
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744f778707
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Merge pull request #1761 from est31/master
Fix headless exporting bugs
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2015-05-16 13:43:38 -03:00 |
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tommy3
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282c392466
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set initial flag 'show_hidden_files' for file dialogs in project manager initialization
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2015-05-14 23:50:15 +02:00 |
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Guilherme Felipe
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96a86fdf75
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Fix #1898
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2015-05-13 23:27:13 -03:00 |
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Juan Linietsky
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4363798608
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-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
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2015-05-12 07:31:15 -03:00 |
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Juan Linietsky
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bc0ef64bed
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fixed crash on make resources unique menu option, fixes #1874
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2015-05-11 21:23:29 -03:00 |
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Juan Linietsky
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4b8745ad63
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-11 15:49:41 -03:00 |
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Juan Linietsky
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421b4fec3e
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-compatibility option for physicsbody layers, fixes #1842
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2015-05-10 15:58:08 -03:00 |
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Juan Linietsky
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1310e09c73
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corrected copyright date in project manager, fixes #1870
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2015-05-09 13:11:59 -03:00 |
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ehriche
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897a1aade5
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optional formal changes
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2015-05-06 01:22:31 +02:00 |
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ehriche
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dcc93a33fd
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fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous
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2015-05-06 00:49:00 +02:00 |
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ehriche
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d177e0f64a
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fixed issue with format string in PCKPacker::flush
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2015-05-06 00:46:02 +02:00 |
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est31
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584f4470c8
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Abort when exporting fails
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2015-05-05 18:19:14 +02:00 |
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est31
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1268e65aa5
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Set settings directory variable when loading settings fails
This makes export work when you are first running godot for your user.
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2015-05-05 18:19:14 +02:00 |
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Juan Linietsky
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74b0e0c296
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fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
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2015-05-05 00:17:22 -03:00 |
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Juan Linietsky
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68700ee3a9
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Proper support for code editor autosaving (disabled by default)
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2015-05-04 23:32:40 -03:00 |
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Juan Linietsky
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2a02d3f96f
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fix font import path on windows, closes #1675
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2015-05-04 15:06:41 -03:00 |
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Juan Linietsky
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30f652998d
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Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
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2015-05-03 23:00:26 -03:00 |
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Juan Linietsky
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dda60296d8
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-01 23:20:41 -03:00 |
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Juan Linietsky
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fb8b740fcb
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-fixed default godot logo
-made the packagename generated from name by default
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2015-05-01 23:20:05 -03:00 |
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Juan Linietsky
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4804462ee0
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-Fixes from source code analyzizer, closes #1768
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2015-05-01 10:44:08 -03:00 |
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Juan Linietsky
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fa83cf3c96
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label properly adjusted to size when inserting key, fixes #1607
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2015-04-28 22:46:05 -03:00 |
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Juan Linietsky
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eeb0fcfb41
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fix quit bug on linux when using alt-f4, fixes #1677
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2015-04-26 19:02:32 -03:00 |
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jack
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d22a13e2e8
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issue #1715 - menu separator
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
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2015-04-25 22:45:49 -04:00 |
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Juan Linietsky
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807a811fad
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changed some shortcuts in text editor, maybe fixes #1732
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2015-04-24 16:25:27 -03:00 |
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Juan Linietsky
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4fb905ed29
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-24 15:09:47 -03:00 |
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Juan Linietsky
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115f55e972
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local changes
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2015-04-24 15:09:35 -03:00 |
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Juan Linietsky
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b09a8bd32f
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fix to collada import crash
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2015-04-23 22:42:52 -03:00 |
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Juan Linietsky
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5e03874571
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-22 23:31:09 -03:00 |
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Juan Linietsky
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c43dfddb65
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Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc.
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2015-04-22 23:29:03 -03:00 |
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Juan Linietsky
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1721ef17d6
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disable apply modifiers by default in export flag
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2015-04-22 18:20:29 -03:00 |
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Juan Linietsky
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66c71c21df
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resolved some cases wehre built-in doc is not properlt generated, fixes #1719
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2015-04-22 00:25:13 -03:00 |
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Juan Linietsky
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8aab677906
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corrected project manager popup, fixes #1721
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2015-04-21 21:30:00 -03:00 |
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Juan Linietsky
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93ce7d92c1
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-Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
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2015-04-21 16:01:58 -03:00 |
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Juan Linietsky
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59154cccf9
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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
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2015-04-20 19:38:02 -03:00 |
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Juan Linietsky
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1de1a04b78
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-fix local and global usage for DirAccess, fixes #791
please test anyway..
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2015-04-18 20:11:33 -03:00 |
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Juan Linietsky
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b66b86b05e
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-Fixed post-import script-reload buf, fixes #1683
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2015-04-18 19:06:58 -03:00 |
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Juan Linietsky
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bedb4f1ab2
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Merge pull request #1662 from TheHX/fix_plugins
Fix toolbar menu position(RichText and MultiMesh plugins)
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2015-04-18 14:45:29 -03:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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2998515442
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-Fix issue of scene import script path being broken on reimport, fixes #1668
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2015-04-13 09:21:34 -03:00 |
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Juan Linietsky
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2dfa1279ea
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improved save path error messages for scene, textures and audio, fixes #1514
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2015-04-12 16:45:59 -03:00 |
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Juan Linietsky
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ab6eaa3de4
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renamed scrts to scripts, fixes #1525
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2015-04-12 15:40:08 -03:00 |
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Franklin Sobrinho
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5cb4ba24d3
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Fix toolbar menu position(RichText and MultiMesh plugins)
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2015-04-09 09:48:46 -03:00 |
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Franklin Sobrinho
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59692d9012
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Changed popup_centered by popup_centered_minsize in editor dialogs
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2015-04-08 14:02:13 -03:00 |
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Juan Linietsky
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e18c6ef63b
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-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
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2015-04-08 01:46:55 -03:00 |
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Juan Linietsky
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b016f3898b
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fixed re-import of scene when new nodes are added, fixes #1620
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2015-04-08 01:11:50 -03:00 |
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Juan Linietsky
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ef222aea89
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Merge pull request #836 from adolson/new-default-project-icon
new default project icon
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2015-04-07 20:25:33 -03:00 |
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Juan Linietsky
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e336306e91
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Merge pull request #1554 from NateWardawg/inspectorupdate
Camel casing being capitalized only happens in the inspector now.
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2015-04-07 20:22:09 -03:00 |
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Juan Linietsky
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d1567636f4
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Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
Pr-sort-sample-library
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2015-04-07 20:17:16 -03:00 |
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Juan Linietsky
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5ed2600279
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Merge pull request #1580 from UsernameIsAReservedWord/fixes_help_background_color_theme
fixes #332 : makes EditorHelp uses EditorSettings bg color
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2015-04-07 20:15:06 -03:00 |
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Juan Linietsky
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b1bf4fcef2
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Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
(Fix crash) in visual shader for curve remap node
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2015-04-07 20:14:10 -03:00 |
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Juan Linietsky
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9c1fef866f
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Merge pull request #1602 from TheHX/fix_issue_#1594
Fix Issue #1594
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2015-04-07 20:12:39 -03:00 |
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Juan Linietsky
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b36e41cb71
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Added a PVRTC encoder for iOS
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2015-04-06 21:48:20 -03:00 |
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Franklin Sobrinho
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f77349a4c2
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Better fix
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2015-04-03 10:28:30 -03:00 |
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Franklin Sobrinho
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aa929bc1f1
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fix_issue_#1594
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2015-04-02 15:32:37 -03:00 |
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Juan Linietsky
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1572238adb
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merging okam changes
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2015-04-02 07:22:17 -03:00 |
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mostafahassan
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78d734873d
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Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
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2015-03-31 22:49:11 +02:00 |
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mostafahassan
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3d4cc27bad
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New node will be added to root node if nothing is selected
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2015-03-31 20:26:38 +02:00 |
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yg2f
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303ce0ea32
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makes_editorhelp_uses_editor_settings_bg_color
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
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2015-03-26 15:45:53 +01:00 |
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sanikoyes
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1515de217e
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Sort sample lists by name(more readable)
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2015-03-25 10:57:35 +08:00 |
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Juan Linietsky
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92905075d3
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crash bug solved, fixes #1560
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2015-03-23 13:44:03 -03:00 |
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Juan Linietsky
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7ad7f2f6a9
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android fixes, please test
(can' t build android atm)
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2015-03-23 11:31:23 -03:00 |
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Nathan Warden
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21eb3b2a83
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Camel casing being capitalized only happens in the inspector now.
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2015-03-23 00:08:07 -05:00 |
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Carl Olsson
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b9bd83e178
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Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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2015-03-23 08:31:54 +10:00 |
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Carl Olsson
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817f9debe7
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Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
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2015-03-23 08:24:52 +10:00 |
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Carl Olsson
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fb2cdfe7ed
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Merge branch 'master' of https://github.com/not-surt/godot into snapping2
Conflicts:
tools/editor/plugins/canvas_item_editor_plugin.cpp
tools/editor/plugins/canvas_item_editor_plugin.h
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2015-03-23 08:19:20 +10:00 |
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Juan Linietsky
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23e13ce3c2
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fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
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2015-03-22 19:00:50 -03:00 |
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Juan Linietsky
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c16276b414
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Merge pull request #1378 from erbridge/settings_not_checkbox
Make View > Settings a non check item
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2015-03-22 15:06:01 -03:00 |
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Juan Linietsky
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f706e3e5d1
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Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Changed code to remove gcc -Wparentheses warnings.
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2015-03-22 15:05:47 -03:00 |
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Juan Linietsky
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68c3e82f7a
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Merge pull request #1433 from cheece/patch-1
COLLADA load morph target normals
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2015-03-22 15:01:01 -03:00 |
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Juan Linietsky
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6d813c81b8
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Merge pull request #1460 from MarianoGnu/master
Create Checkbox class with support for Radio Buttons
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2015-03-22 14:55:36 -03:00 |
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Juan Linietsky
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a8f55d11d3
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Merge pull request #1480 from theuserbl/patch-2
Changed *_scene() to *_tree() in the time-example
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2015-03-22 14:54:06 -03:00 |
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Juan Linietsky
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47efcff8bb
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Merge pull request #1535 from rollenrolm/hidden_files
New option to show/hide hidden files
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2015-03-22 14:46:09 -03:00 |
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Juan Linietsky
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1aaaee99e9
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Merge pull request #1537 from rollenrolm/issue_#931
Fix issue #931: display current view name into editor's 3d scene viewpor...
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2015-03-22 14:44:29 -03:00 |
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rollenrolm
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cde55bee91
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Fix for Issue #1484: Don't strip whitespace on line comment
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2015-03-22 10:25:18 +01:00 |
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rollenrolm
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4d30bb7241
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Fix issue #931: display current view name into editor's 3d scene viewports
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2015-03-21 21:47:21 +01:00 |
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rollenrolm
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db0a71fc58
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New option to show/hide hidden files
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2015-03-21 18:33:32 +01:00 |
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Juan Linietsky
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acc6f3b285
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signed distance field font support
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2015-03-21 00:43:33 -03:00 |
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Juan Linietsky
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90a84b4ddb
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wip distance field font import
font import may not work if using distance field, this is WIP
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2015-03-20 00:26:01 -03:00 |
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Juan Linietsky
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a969e2e6f1
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Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
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2015-03-17 00:45:25 -03:00 |
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Juan Linietsky
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53e1694e1e
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New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
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2015-03-16 01:14:59 -03:00 |
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Juan Linietsky
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650e13f3cd
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back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
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2015-03-12 01:05:50 -03:00 |
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Juan Linietsky
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57380f9aba
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increase minimum range in property editor a bit
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2015-03-10 09:53:22 -03:00 |
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Juan Linietsky
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91744e9ed3
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New Demo, Screen Space Shaders
-Fixes to screen space shaders.
-Fixes to isometric light demo.
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2015-03-10 00:53:50 -03:00 |
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Juan Linietsky
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09489e3a78
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lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
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2015-03-09 02:34:56 -03:00 |
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theuserbl
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31e6c6ca8f
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Changed *_scene() to *_tree()
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.
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2015-03-05 23:05:30 +01:00 |
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Juan Linietsky
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2c2894ceb6
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Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
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2015-03-03 14:41:36 -03:00 |
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