Commit Graph

72 Commits

Author SHA1 Message Date
willnationsdev 2a6c591957 Expose ScriptCreateDialog to EditorPlugin 2018-07-04 09:41:12 -05:00
Răzvan C. Rădulescu e8315f306c Rename 'Discard Instancing' to 'Make Local'
Rename the option in the right click menu in the Scene nodes
because Discard Instancing is confusing (it could imply deleting the
instance). I renamed it to Make Local which is used for example in
Blender as well when talking about appending assets from other files.
I think it's clearer. Or it can be renamed to Make Instance Local, but I
thought it's a bit oo long so I went just with Make Local as this option
appears in the menu only when the node is an instance anyway.
2018-06-25 15:54:05 +02:00
Eoin O'Neill 1378ca1e04 Added Rename Context Menu Option for SceneTreeDock 2018-05-16 23:27:07 +02:00
Rémi Verschelde 64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Blazej Floch e58b10c883 Implements "Batch Rename" editor tool. 2018-01-22 00:43:19 -05:00
Gilles Roudiere ff8fe3d875 Fixes add script button update 2018-01-11 22:22:32 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs 002a0271fe Show sub-resources as sub-menu 2017-12-17 23:55:24 +09:00
geequlim 2f5defab0e Add editor setting to allow keep show local scene tree while debugger start.
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22 21:53:01 +08:00
Pedro J. Estébanez 5a0be858f4 Let SceneTreeDock duplicate nodes via Node::duplicate()
Helps with #11182.
2017-11-19 21:30:17 +01:00
Juan Linietsky dc463e1e42 Add support for remote debug in scene tree. 2017-11-15 22:21:49 -03:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Wilson E. Alvarez 428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Jakub Grzesik 80716a8bf4 Clicking on subscene icon will open it
All options are moved into RMB menu
2017-07-03 16:53:46 +02:00
Juan Linietsky 40959acef2 Quick access list to subresources on RMB 2017-06-05 00:12:19 -03:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00