Commit Graph

15949 Commits

Author SHA1 Message Date
exts cdb4ae471b Added generic method for ResourceLoader: Load<T>() 2018-08-03 13:40:42 -05:00
PJB3005 338217c30b Improve TileMap.get_used_cells docs. 2018-08-03 20:38:31 +02:00
Andrea Catania b469267d94 Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
David Sichma c101dd5fa6 Keeping track of discard
Shader compilation now keeps track of the discard key word.

Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.

This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
Hugo Locurcio 24f39b08c7
Make the default text editor caret blink speed faster 2018-08-02 21:03:31 +02:00
Hugo Locurcio cbe9597021
Fix zoom display in the script editor on hiDPI displays 2018-08-02 11:41:29 +02:00
Saracen 63c6a2487f Fixes the hyperlinks for enumerators inside classes in the editor help. 2018-08-02 09:40:36 +01:00
Hugo Locurcio 501fc98c63
Scale underlines in the script editor with the editor scale 2018-08-02 09:38:56 +02:00
Saracen c55e269bfa Add method to manually advance AnimationTree and manual process mode. 2018-08-02 08:29:51 +01:00
Max Hilbrunner 6c569c90b6
Merge pull request #20617 from viktor-ferenczi/issue-20613
Fix Mac build
2018-08-01 19:00:22 +02:00
Ignacio Etcheverry 3fa2404a79
Merge pull request #20644 from NickToony/master
Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope 24b4694313 fixed: windows mono compile (#20598)
tidy: formatting.
2018-07-31 21:16:47 +01:00
Jason Anderson 512ae49f7d Added description and measurement 2018-07-31 14:20:27 -05:00
Ignacio Etcheverry ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry 4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
Bernhard Liebl ba974b8d1e Allow some non-integer built-in constants in gdscript 2018-07-31 17:56:48 +02:00
Unknown 7fbb826422 Fix #20564 HDR import fail
Token has extra "0" at the end so it fail condition checking.
2018-07-31 21:34:44 +07:00
Saracen 73636953ae Merge branch 'audio_mic' of https://github.com/SaracenOne/godot into audio_mic 2018-07-31 04:47:28 +01:00
Saracen 59b703c4f8 Add extra latency to microphone playback to reduce clipping. 2018-07-31 04:46:29 +01:00
Michael Alexsander Silva Dias 22ffaded01 Adjust bottom panel's minimal height for the expand icon 2018-07-30 19:12:31 -03:00
Viktor Ferenczi 5590ec67db Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
Viktor Ferenczi 32a2c46d02 Fixed Mac build by running builders in subprocess only on Windows
Also passing serializable SCons environment variables (env) for compatibility with debug builds (search for uses of env in make functions)
2018-07-30 23:35:35 +02:00
Jason Anderson 17eb26a83a Added description 2018-07-30 13:56:09 -05:00
Max Hilbrunner 3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Marcin Zawiejski b1e0da455b Fix Windows handles leak
Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.

The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
2018-07-30 13:41:46 +02:00
Thomas Herzog b4d3f541e7 add 3D textures 2018-07-30 12:20:27 +02:00
Juan Linietsky 5a5614e8ad Add support for line continuations (wtf) in obj format, fixes #7974 2018-07-29 21:37:55 -03:00
Juan Linietsky 15db793ef2 Ensure process notification is received only if really enabled, fixes #7894 2018-07-29 21:20:41 -03:00
Juan Linietsky e896261b87 Added missing support for traditional chinese on Windows, fixes #7674 2018-07-29 21:10:30 -03:00
Juan Linietsky ac52eb444f Ensure one shot signals are not disconnected while edited, closes #7776 2018-07-29 21:05:31 -03:00
Juan Linietsky 95a9e51975 Remove pointless check for no texture, fixes #7298 2018-07-29 20:47:20 -03:00
Juan Linietsky aff57a613b Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685 2018-07-29 20:05:16 -03:00
groud eb7f4ddcce Fixes bugs on the 2D editor scrollable area 2018-07-30 01:05:13 +02:00
Ignacio Etcheverry f3c7527225 Fix case where exported properties value is lost
Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation

- Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly.
- Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false.
- Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty.
- PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not.
- Fixed a few problems during reloading of C# scripts.
2018-07-29 22:40:12 +02:00
Juan Linietsky 200c6cf630 Perform a name check when loading scenes and running on editor, fixes #6152 2018-07-29 17:39:45 -03:00
Ignacio Etcheverry b3919dcb44
Merge pull request #20582 from hpvb/fix-mono-mingw
Fix Mono compilation on Windows/Ming
2018-07-29 22:36:44 +02:00
Hein-Pieter van Braam 0deb8dda51 Fix Mono compilation on Windows/Ming
(cherry picked from commit 83140541dc)
2018-07-29 22:31:38 +02:00
Juan Linietsky 317dee95de It is now possible to import images as a separate resource, closes #5738 and likely many others 2018-07-29 16:45:23 -03:00
Jari Ronkainen 687b95b41f Do not use deprecated stuff that only glibc now implements 2018-07-29 22:27:47 +03:00
Juan Linietsky 7b63c6323d Clear color was not correctly being set, fixes #4939 2018-07-29 15:09:42 -03:00
Andrea Catania 7949ba771b SoftBody add MeshInstance Material correctly 2018-07-29 19:36:32 +02:00
Juan Linietsky c752c26427 Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
Juan Linietsky 0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
Context Menu Improvements
2018-07-29 12:31:20 -03:00
Juan Linietsky d2aaf460fb Manually fix, merge and close #15168 2018-07-29 12:18:37 -03:00
Hein-Pieter van Braam 2d98b40d47 Fix nested Vectors
When a Vector of Vectors gets resized the 'this' pointer of the Vectors
change. This means that the VectorWriteProxy _parent references get
invalidated. Thanks a lot to @ibrahn for finding the root cause of this.

To fix this we now create a pointer to CowData in Vector (which won't
change when the vectors move) and pass that to the write proxy also.

This fixes #20475
2018-07-29 17:03:35 +02:00
Hein-Pieter van Braam b62586c9f9
Merge pull request #20546 from ibrahn/fix-menu-branch-on-uninit
fixed uninitialised variable that was causing menu crash.
2018-07-29 04:20:45 +02:00
Hein-Pieter van Braam 5c88bc66e3 Undo an accidental revert.
Sorry for the history pollution. I was testing something on this branch
and forgot to reset befor pushing the security update.

This reverts commit 2ef66def46.
2018-07-29 04:14:57 +02:00
Fabio Alessandrelli feaf03421d Fix marshalls size checks.
Yesterday, when playing around with my network code, I realized there is
a security issue in decode_variant, at least when decoding PoolArrays.
Basically, the size of the PoolArray is encoded in a uint32_t, when
decoding it, that value is cast to int when comparing if the packet is
actually that size causing numbers with MSB=1 to be interpreted as
negative thus always passing the check. That same value though, is used
as uint32_t again to resize the output vector.  For this reason, sending
a malformed packet with declared type PoolByteArray and size of 2^31(+x)
causes the engine to try to allocate 2+GB of pool memory, causing the
engine to crash.

(cherry picked from commit 5262d1bbcc)
2018-07-29 03:00:34 +02:00
Hein-Pieter van Braam 2ef66def46 Revert "Open visual editor when "open editor" button in the inspector is pressed."
This reverts commit 0ae400f523.
2018-07-28 21:16:20 +02:00
Andrea Catania 45160f0c0d Fixed Softbody pin point 2018-07-28 20:38:20 +02:00