bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Hugo Locurcio
56b604bef7
Add sky cover texture for ProceduralSkyMaterial
...
This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.
This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.
The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Rémi Verschelde
732725d663
Merge pull request #58006 from bruvzg/fix_rtl_img_resize
2022-02-12 15:28:26 +01:00
Hendrik Brucker
8ebecf5095
Increase checkerboard texture contrast
2022-02-12 14:55:07 +01:00
bruvzg
d7f6a4853a
[RTL] Fix "img" tag not setting image size.
2022-02-12 11:48:56 +02:00
Rémi Verschelde
93710edb60
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message
2022-02-12 10:22:40 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
...
- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Igor Kordiukiewicz
2fe43a3bd8
Fix SelfList::remove error when animating Sprite3D
2022-02-11 23:32:06 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
bruvzg
2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text".
2022-02-11 12:31:13 +02:00
Rémi Verschelde
9abf5f01fd
Merge pull request #55207 from ConteZero/rich_text_label_drag
2022-02-10 22:14:08 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg
2022-02-10 22:13:28 +01:00
Rémi Verschelde
3bcd3ee10d
Merge pull request #57925 from akien-mga/shaderglobalsoverride-out-of-tree
2022-02-10 21:45:22 +01:00
ConteZero
cb222f6c9d
Add drag to RichTextLabel
2022-02-10 20:24:28 +01:00
Hugo Locurcio
09563e4bd8
Default to real-time radiance map filter for environment sky reflections
...
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.
This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Rémi Verschelde
d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel
2022-02-10 18:24:13 +01:00
Rémi Verschelde
4be8f200f0
Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree
...
Fixes #45984 .
2022-02-10 18:22:20 +01:00
Rémi Verschelde
c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
Rémi Verschelde
2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
2022-02-10 17:27:42 +01:00
markdibarry
29c21ac590
Add get_content_width method
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Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Anilforextra
bb5d130509
Code quality cleanup for some variable scopes.
2022-02-10 15:56:01 +05:45
Fabio Alessandrelli
6ad0ca8fcd
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
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[Net] Clarify RPC error when method is missing.
2022-02-09 23:38:16 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
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[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Fabio Alessandrelli
9608e0571a
[Net] Clarify RPC error when method is missing.
2022-02-09 21:43:26 +01:00
Fabio Alessandrelli
a18ba63417
[Net] Allow to use strings as method name in RPC.
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Node::rpc and Node::rpc_id will now also accepts Strings instead of only
accepting StringNames.
2022-02-09 14:27:16 +01:00
Rémi Verschelde
f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id
2022-02-09 11:11:01 +01:00
Rémi Verschelde
196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless
2022-02-09 09:38:39 +01:00
Michael Alexsander
ef81dc1831
Remove code to update the layout direction of submenus from `PopupMenu`
2022-02-09 01:36:20 -03:00
Rémi Verschelde
a4759e375a
Merge pull request #57832 from Sauermann/fix-id-creation
2022-02-09 01:22:12 +01:00
Rémi Verschelde
f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons
2022-02-09 01:20:58 +01:00
Markus Sauermann
35806c1511
Adjust id creation in PopupMenu to avoid duplicate ids
2022-02-09 01:17:55 +01:00
MisoMosiSpy
839b8cae1e
Updated alpha value for disabled icons in default theme.
2022-02-09 01:16:39 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Rémi Verschelde
8907c566ed
Merge pull request #57773 from pfertyk/issue_57710_tabbar_update_hover
2022-02-08 23:12:05 +01:00
Rémi Verschelde
d64b27e510
Merge pull request #57819 from Jojox/fix_padded_texture_format
2022-02-08 22:34:23 +01:00
Paweł Fertyk
2d82e076f4
Fix `TabBar._update_hover` crash
...
Fixes #57710 .
2022-02-08 22:06:58 +01:00
JoJoX
a6c77c7c5a
Use source image format when creating padded texture
2022-02-08 15:27:44 -05:00
Raul Santos
68b04a5a07
Add array element type to `_get_polygons` and `_get_outlines`
2022-02-08 21:15:25 +01:00
Haoyu Qiu
374299c6fb
Improve TreeItem button API
2022-02-08 23:56:13 +08:00
Rémi Verschelde
b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options
2022-02-08 14:04:28 +01:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center
2022-02-08 13:43:19 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
f32c715fbc
Merge pull request #57720 from akien-mga/prefer-cast-to-get_class-string-compare
2022-02-08 11:09:43 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with `cast_to`
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Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Haoyu Qiu
bbcd9c5b97
Fix RayCast{2,3}D.clear_exceptions clears parent
2022-02-08 16:31:07 +08:00
Michael Alexsander
59e9a8c275
Fix theming for floating window docks
2022-02-07 09:55:25 -03:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Rémi Verschelde
404364d4b4
Merge pull request #57684 from KoBeWi/todo_optimize
2022-02-07 09:52:11 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
Michael Alexsander
8bde86da10
Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout direction
2022-02-06 23:07:08 -03:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
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Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Rémi Verschelde
784b74ef56
Merge pull request #57721 from YeldhamDev/separate_from_separators
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Better handle icons and checkboxes with separators in `PopupMenu`
2022-02-06 21:24:06 +01:00
Michael Alexsander
989caab0ad
Better handle icons and checkboxes with separators in `PopupMenu`
2022-02-06 16:05:45 -03:00
Michael Alexsander
21bf23d966
Enhancements and fixes for `OptionButton` and `PopupMenu`
2022-02-06 16:03:18 -03:00
Yuri Roubinsky
db18faf660
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
2022-02-06 20:15:28 +03:00
Fabio Alessandrelli
87f4bbd668
[Debugger] Move most profilers to ServersDebugger.
...
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
Hugo Locurcio
7721e19ccc
Tweak default SDFGI settings for better quality
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- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
- Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.
- Reorder the Y scale enum to go from the lowest Y scale to the highest.
Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio
b9cfc74f29
Decrease the default number of SDFGI cascades to 4
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This improves rendering performance noticeably, especially when the
camera moves fast.
On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
kobewi
ab5b5e1577
Rework CanvasItem visibility propagation
2022-02-06 00:26:28 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
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[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde
aecff478b7
Merge pull request #48006 from KoBeWi/incognito_layer
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Add visibility to CanvasLayer
2022-02-05 16:05:53 +01:00
kobewi
189dab2d76
Add visibility to CanvasLayer
2022-02-05 14:02:21 +01:00
Ger Hean
8acc8838c4
Add shortcut_cell double click functionality
2022-02-05 19:06:54 +08:00
Stijn Hinlopen
31824420e4
Center when scrolling to tree item.
2022-02-05 10:59:33 +01:00
kobewi
e714f5e56e
Rework TextureButton stretch
2022-02-05 02:11:32 +01:00
Fabio Alessandrelli
347d2dfc42
[Net] Move RPC, Node cache out of MultiplayerAPI.
...
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.
The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
2022-02-04 19:03:10 +01:00
Fabio Alessandrelli
d219547c96
[Net] New replication interface, spawner and synchronizer nodes.
...
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).
New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.
New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
...
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg
244db37508
Cleanup and move char functions to the `char_utils.h` header.
2022-02-04 11:35:01 +02:00
Rémi Verschelde
2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook
2022-02-04 10:13:29 +01:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus
2022-02-03 17:15:06 +01:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size
2022-02-03 16:59:07 +01:00
bruvzg
ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior.
2022-02-03 16:04:07 +02:00
Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
Rémi Verschelde
36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus
2022-02-03 11:20:20 +01:00
Yuri Roubinsky
ca42bfb2a5
Merge pull request #57504 from Chaosus/vs_vector2
2022-02-02 21:12:45 +03:00
Fabio Alessandrelli
6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
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Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
Yuri Roubinsky
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
reduz
fbd9599b04
Add a signal to notify when children nodes enter or exit tree
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-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
2022-02-02 11:28:11 +01:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
Rémi Verschelde
7ed7bf1fa7
Merge pull request #48156 from madmiraal/fix-46438
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Fix `mouse_over` not dropped when mouse leaves window
2022-02-02 07:58:49 +01:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Marcel Admiraal
eaa70fd3f8
Fix mouse_over not dropped when mouse leaves window
2022-02-01 16:12:37 +00:00
Gilles Roudière
3521eecb4c
Exposes gui_release_focus and gui_get_focus_owner to Viewport
2022-02-01 15:07:22 +01:00
Rémi Verschelde
d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object
2022-02-01 14:24:47 +01:00
Rémi Verschelde
f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
2022-02-01 14:24:35 +01:00
Rémi Verschelde
6914a58f99
Merge pull request #57376 from Calinou/gradienttexture2d-clamp-size
2022-02-01 14:22:01 +01:00
Aaron Franke
8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
Rémi Verschelde
dafadd73ac
Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size
2022-02-01 13:39:16 +01:00
Rémi Verschelde
45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise
2022-01-31 21:46:07 +01:00
Michael Alexsander
64c4a5b283
Bring `TabBar` to full parity with the `TabContainer` implementation.
2022-01-31 15:35:54 -03:00
Rémi Verschelde
7da9e31f66
Merge pull request #57405 from kleonc/texture_button_focus_only_logic_fix
2022-01-31 18:22:58 +01:00
Rémi Verschelde
74b1e77938
Merge pull request #57276 from IgorKordiukiewicz/fix-auto-brace-complete-wrap-on-selection
2022-01-31 18:14:01 +01:00
Marcel Admiraal
15ea6706e2
Invert Camear2D zoom to make it intuitive
2022-01-31 16:35:28 +00:00
Rémi Verschelde
d7822cbf21
Merge pull request #57367 from Chaosus/vs_derivative
2022-01-31 16:51:30 +01:00
Rémi Verschelde
777c821748
Merge pull request #57462 from mashumafi/master-fix-button-icon-alpha3
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Fix button icon_disabled_color alpha channel
2022-01-31 14:53:22 +01:00
Rémi Verschelde
7cb25c2870
Merge pull request #57456 from Paulb23/placeholder-color
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Move placeholder colour to theme item
2022-01-31 14:52:34 +01:00
bruvzg
e1148cc452
Revert "Fix control node transform animation jitter with pivot offset"
...
This reverts commit dfb7d46a2a
.
2022-01-31 13:30:35 +02:00
mashumafi
c317a97359
Fix button icon_color_disabled alpha channel
2022-01-30 14:25:42 -05:00
Paulb23
1cd1df5dc3
Move placeholder color to theme item
2022-01-30 17:56:23 +00:00
Igor Kordiukiewicz
f170d6a171
With auto_brace_complete enabled, selected text now gets wrapped by braces
2022-01-30 17:33:13 +01:00
kleonc
078b8c25ce
TextureButton Fix logic for drawing only the focus texture
2022-01-29 16:00:30 +01:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Rémi Verschelde
cb3d308f96
Merge pull request #57372 from KoBeWi/tween_freeze()
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Better handle infinite Tween loops
2022-01-29 08:08:34 +01:00
kobewi
038977a985
Better handle infinite Tween loops
2022-01-29 00:36:39 +01:00
Hugo Locurcio
34d382eab6
Clamp GradientTexture2D dimensions to 2048×2048 in the inspector
...
Larger sizes take up a lot of memory for little visual benefit.
They also take a while to initialize, which makes the inspector slow
to refresh when the texture needs to be regenerated.
2022-01-29 00:32:16 +01:00
Hugo Locurcio
b4f0d4c7db
Decrease the default GradientTexture and CurveTexture size
...
This provides better usability when a GradientTexture or CurveTexture
is added to a Control node.
Visual appearance of most GradientTextures and CurveTextures will
be unaffected.
2022-01-29 00:28:10 +01:00
Rémi Verschelde
ffa566c770
Merge pull request #57330 from eikobear/master
2022-01-28 23:59:18 +01:00
Rémi Verschelde
1c6f0aa3a0
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors
2022-01-28 23:25:55 +01:00
Rémi Verschelde
2a5b136de2
Merge pull request #57371 from Scony/fix-navigation-2d-defaults
2022-01-28 23:24:38 +01:00
Rémi Verschelde
2279edeaf0
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
2022-01-28 23:16:29 +01:00
eikobear
3b146c5eaa
Make various improvements to OptionButton
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- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
2022-01-28 17:03:45 -05:00
Pawel Lampe
450e29a569
Improve Navigation2D default settings, see #56852
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This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-28 22:35:05 +01:00
Silc 'Tokage' Renew
0650846248
Make AnimationTree delta argument force double in core
2022-01-29 05:07:30 +09:00
Yuri Roubinsky
88b2afa28f
[VisualShader] Merge scalar and vector derivative functions into one
2022-01-28 22:19:10 +03:00
Rémi Verschelde
e3a644ee37
Merge pull request #57353 from KoBeWi/tween_stop()
2022-01-28 15:51:58 +01:00
Rémi Verschelde
7c3003fcbe
Improve some signal bindings to use specific `Object` subtypes
2022-01-28 15:35:40 +01:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific `Object` subtypes
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This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
kobewi
4f5c3d5a60
Fix not being able to stop() empty Tweens
2022-01-28 14:54:14 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Rémi Verschelde
38c6611b91
Merge pull request #57344 from bruvzg/rtl_fix_tab_offset
2022-01-28 14:04:33 +01:00
bruvzg
a2f5f7cccf
Fix RTL table offset, if indent is set.
2022-01-28 12:27:47 +02:00
Rémi Verschelde
9686d680b7
Merge pull request #57116 from bruvzg/win_net_share
2022-01-28 11:03:23 +01:00
bruvzg
978f2edeea
[RTL] Fix calculation of the last line height.
2022-01-28 10:13:23 +02:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
...
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
bruvzg
0014f0233a
[RTL] Fix min. height calculation when fit_content_height is enabled.
2022-01-27 12:05:21 +02:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
Rémi Verschelde
a4f999b7dc
Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete
2022-01-27 10:17:04 +01:00
Silc 'Tokage' Renew
1c0b163df5
More time parameters change type float to double
2022-01-27 12:42:46 +09:00
Max Hilbrunner
3ef5a97505
Verify custom HTTP headers, fix off by one error
2022-01-27 03:22:37 +01:00
Max Hilbrunner
3a83872d26
HTTP comment cleanup
2022-01-27 03:22:37 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
fabriceci
cc3c4d6323
Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description
2022-01-26 23:09:30 +01:00
Rémi Verschelde
1894f3f165
Merge pull request #57247 from bruvzg/rtl_ol_type1
2022-01-26 13:43:43 +01:00
Rémi Verschelde
58324f4df8
Merge pull request #54574 from Ansraer/glow_map
2022-01-26 13:39:51 +01:00
Rémi Verschelde
5eaa93e6b0
Merge pull request #57182 from timothyqiu/shape-owner
2022-01-26 13:26:44 +01:00
bruvzg
cf3d3a6ffa
Fix RichTextLabel [ol type=1] tag closing.
2022-01-26 13:52:24 +02:00
Rémi Verschelde
d9fd16c8e4
Merge pull request #53954 from Chaosus/fix_quit_errors
2022-01-25 20:09:52 +01:00
Rémi Verschelde
ee7c555665
Merge pull request #57215 from Paulb23/placeholder-invis
2022-01-25 19:13:16 +01:00
Paulb23
e911eee21b
Fix TextEdit placeholder not checking line count
2022-01-25 17:41:05 +00:00
Michael Alexsander
73c225838f
Make popup menus focus items automatically when not using the mouse
2022-01-25 13:51:56 -03:00
TechnoPorg
051ef479c9
Allow method binds to take Object subclasses as arguments
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This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Rémi Verschelde
894e2fddda
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods
2022-01-25 16:54:26 +01:00
Rémi Verschelde
fba4c6606d
Merge pull request #56891 from rafallus/meshlib_shapes_array
2022-01-25 16:53:41 +01:00
Rémi Verschelde
7cbe1835f9
Merge pull request #57189 from bruvzg/fix_shortcut_context_unset
2022-01-25 14:44:30 +01:00
bruvzg
306b98638e
Allow unsetting `shortcut_context`.
2022-01-25 14:17:45 +02:00
Haoyu Qiu
a775744742
Store ObjectID instead of raw pointer for Shape Owners
2022-01-25 17:16:06 +08:00
Wysocki Patryk
f16c483c9d
Expose AnimationNodeOneShot::mix_mode as a property
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Fixes #23458 .
2022-01-25 01:17:21 +01:00
Rémi Verschelde
30701e3966
Merge pull request #57155 from KoBeWi/drag_by_force
2022-01-24 23:16:31 +01:00
kobewi
342a31e326
Fix 2D Pan Tool
2022-01-24 22:21:19 +01:00
Rémi Verschelde
672363f295
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d
2022-01-24 22:19:55 +01:00
Rémi Verschelde
33960b3b87
Merge pull request #55884 from preslavnpetrov/ctrl-enter-deleting-selection-fix-master
2022-01-24 21:33:14 +01:00
Rémi Verschelde
2255777fb9
Merge pull request #57144 from AnilBK/fix-pos-dragging
2022-01-24 21:32:38 +01:00
freeglebarr
6f88294528
ported particle sub-emission to 2D
2022-01-24 17:28:59 -03:00
Rémi Verschelde
5f8f6ae7f6
Merge pull request #57120 from KoBeWi/grandpa_issue
2022-01-24 21:03:48 +01:00
Anilforextra
80187b77a9
Node2D/Node3D: Fix Undraggable Position Property.
2022-01-25 00:52:11 +05:45
Rémi Verschelde
fc09d783f4
Merge pull request #57122 from Faless/net/4.x_http_request_leak
2022-01-24 17:01:08 +01:00
bruvzg
cba8280515
[Windows] Add support for handling network share paths.
2022-01-24 16:22:59 +02:00
fabriceci
856142a97d
rename free mode to floating mode
2022-01-24 15:19:43 +01:00
Fabio Alessandrelli
17d4d3839e
[Net] Fix HTTPRequest memory leak in compressed responses.
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When accept_gzip = true.
2022-01-24 14:24:45 +01:00
kobewi
d7f51dd2ec
Better clarify map_to_world() description
2022-01-24 14:13:40 +01:00
Rémi Verschelde
e8789132b4
Merge pull request #57105 from rafallus/regression/3d_disabled
2022-01-24 11:41:15 +01:00
Rémi Verschelde
06abfd8c13
Merge pull request #57100 from Paulb23/textedit-placeholder
2022-01-24 09:43:33 +01:00
rafallus
44f6fe4be4
Bring reusable variables out of while loop
2022-01-23 19:39:00 -06:00
Preslavb
6f1089af86
Fix selection being deleted and indentation not being accounted for
2022-01-23 23:14:35 +00:00
Rémi Verschelde
bd4d57ede2
BaseButton: Rename `pressed` property to `button_pressed`
...
This fixes a conflict with the `pressed` signal.
The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
Paulb23
09212ba151
Add Placeholder to TextEdit
2022-01-23 20:19:36 +00:00
bruvzg
268bab077f
[RTL] Fix missing line separation in the paragraph offset and click calculation.
2022-01-23 19:09:14 +02:00
Rémi Verschelde
dda6d2674a
Merge pull request #57082 from madmiraal/fix-50802
2022-01-23 17:27:10 +01:00
kobewi
98692d68c3
Minor tweaks and fixes to panning
2022-01-23 13:49:53 +01:00
Marcel Admiraal
d009aa4d02
Fix mouse position not being scaled when window size is changed
2022-01-23 11:53:58 +00:00
Rémi Verschelde
e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
2022-01-23 00:47:52 +01:00
Rémi Verschelde
ee253163ab
Merge pull request #57056 from Chaosus/vs_fix_defaults
2022-01-23 00:27:48 +01:00
Rémi Verschelde
649aa547a3
Merge pull request #57060 from KoBeWi/you_have_1_completion_request
2022-01-23 00:26:35 +01:00
Rémi Verschelde
02f3e3346a
Merge pull request #56912 from AnilBK/circle-fix
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Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 20:50:41 +01:00
Anilforextra
70b0b2f164
Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 22:14:41 +05:45
Yuri Roubinsky
56a6e95d6a
Remove transform input from fog mode in visual shaders
2022-01-22 16:31:06 +03:00
kobewi
1422c756ed
Rename request_code_completion signal
2022-01-22 14:04:35 +01:00
Yuri Roubinsky
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
kobewi
74bfe88267
Add ViewPanner to 2D editor
2022-01-21 18:35:06 +01:00
bruvzg
3d79ad6e50
Fix main window title translation.
2022-01-21 15:32:22 +02:00
Yuri Roubinsky
dc07851a3e
Merge pull request #57035 from Chaosus/vs_fix_expression_port_removal
2022-01-21 16:23:27 +03:00
Yuri Roubinsky
cd5b681997
Fix undo after non-last port removal in `VisualShaderNodeExpression`
2022-01-21 15:21:41 +03:00
Rémi Verschelde
c70ce4d487
Merge pull request #56124 from KoBeWi/font_slayer
2022-01-21 12:52:24 +01:00
Rémi Verschelde
6f764e6291
Merge pull request #56963 from KoBeWi/wszystkie_pliki
2022-01-21 12:51:58 +01:00
Rémi Verschelde
cfb986c631
Merge pull request #51452 from omar-polo/fix-macros
2022-01-20 22:50:39 +01:00
Rémi Verschelde
d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
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These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Pedro J. Estébanez
7b0ed2aa5e
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Yuri Roubinsky
8fc0dd9997
Merge pull request #57001 from bruvzg/popup_dialog_fix
2022-01-20 20:22:47 +03:00
Rémi Verschelde
7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties
2022-01-20 17:35:32 +01:00
Ansraer
90652b1755
add support for glow maps
2022-01-20 16:47:25 +01:00
Rémi Verschelde
eacde082a5
Merge pull request #53276 from Phischermen/propagate_check
2022-01-20 16:37:16 +01:00
bruvzg
5a97184931
[Windows] Fix pop-up dialogs instantly closing.
2022-01-20 16:51:35 +02:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused
2022-01-20 15:34:41 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Rémi Verschelde
28fcbdd6dd
Merge pull request #56957 from Pineapple/get-node-error-check-optimization
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Rework Node::get_node to omit is_absolute() check in best case scenario
2022-01-20 07:34:15 +01:00
Bartłomiej T. Listwon
e2792cc71c
Rework Node::get_node to omit is_absolute() check in best case scenario
2022-01-19 21:38:18 +01:00
Rémi Verschelde
d661835a18
Merge pull request #54729 from Paulb23/text-edit-callable
2022-01-19 21:36:56 +01:00
Paulb23
f43f68f605
Convert TextEdit callbacks to Callable
2022-01-19 17:26:22 +00:00
kobewi
74d08a305e
Fix FileDialog localization issues
2022-01-19 17:04:06 +01:00
Hugo Locurcio
84a69d7429
Improve the default project theme
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The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.
SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).
Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).
The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
Yuri Sizov
bcbbbeb050
Ignore layout and translation changes in Controls outside of tree
2022-01-19 18:02:22 +03:00
Rémi Verschelde
82efb1d262
Merge pull request #53923 from KoBeWi/RichBugLabel
2022-01-19 15:23:13 +01:00
kobewi
42c79161c2
Fix bottom line in editor log
2022-01-19 14:26:31 +01:00
Rémi Verschelde
7a88f5cf1e
Merge pull request #56924 from KoBeWi/_or_null
2022-01-19 14:01:08 +01:00
Rémi Verschelde
6ab5d9d008
Merge pull request #56935 from V-Sekai/window_theme_changed_signal
2022-01-19 13:31:56 +01:00
Rémi Verschelde
74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow
2022-01-19 10:03:17 +01:00
SaracenOne
2db30ef223
Add missing 'theme_changed' signal to Window class
2022-01-19 07:59:42 +00:00
Kevin Fischer
a4bac268c9
Addded methods to propagate checks & refactored classes to use new methods.
2022-01-18 19:21:59 -08:00
rafallus
5f8b292ad3
Make sure `MeshLibrary` shape array has correct number of elements
2022-01-18 19:48:13 -06:00
kobewi
f74d52e80d
Fix error on scene tiles cleanup
2022-01-19 00:39:26 +01:00
Yuri Sizov
3f5ed098bb
Fix RichTextLabel tables shrinking expanded columns when there is not enough space
2022-01-19 00:44:19 +03:00
Yuri Sizov
3b1c02a139
Fix RichTextLabel not respecting line separation in several cases
2022-01-18 23:01:01 +03:00
Rémi Verschelde
030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
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Add FlowContainer
2022-01-18 20:26:29 +01:00
Rémi Verschelde
45cb12955f
Merge pull request #56622 from Pineapple/scenestate-optimizations
2022-01-18 16:35:32 +01:00
Rémi Verschelde
01eefa2c50
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
2022-01-18 16:21:39 +01:00
Rémi Verschelde
ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection
2022-01-18 15:43:04 +01:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height
2022-01-18 13:39:57 +01:00
bruvzg
40c56ed410
Improve locale detection.
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Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
bruvzg
d62ca0c9c0
Window management improvements.
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[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
Mario Liebisch
a5a03b3a73
Allow embedded windows to be non-resizable
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This fixes issue #56869 .
2022-01-17 21:19:45 +01:00
Hugo Locurcio
2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
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This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
Rémi Verschelde
57ad84537d
Merge pull request #56860 from bruvzg/icu_case
2022-01-17 14:28:38 +01:00
Rémi Verschelde
a2d323c67e
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
2022-01-17 13:25:08 +01:00
bruvzg
e02a097280
[TextServer] Implement locale and context sensitive case conversion functions.
2022-01-17 14:23:36 +02:00
Rémi Verschelde
8958e1b352
Merge pull request #56720 from volokh0x/to-fix-#56274
2022-01-16 15:54:42 +01:00
volokh0x
034f31aa5c
Save clear action of TextEdit in history when used from context menu
2022-01-16 15:00:57 +02:00
Rémi Verschelde
887898ba04
Merge pull request #42843 from rburing/optionbutton_focus
2022-01-16 13:05:05 +01:00
Haoyu Qiu
6aecf91e4f
Replicate load-as-placeholder state on node duplication
2022-01-16 15:08:03 +08:00
Rémi Verschelde
1cff9a2e49
Merge pull request #55551 from brennengreen/panorama-sky-filtering
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Add filtering property to PanoramaSkyMaterial and switch from static shader to shader cache
2022-01-16 01:30:44 +01:00
Ricardo Buring
4562106cbf
OptionButton::pressed(): give focus to selected
2022-01-15 22:52:12 +01:00
Paulb23
fffeecfd68
Improvments for SyntaxHighlighters
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- Fix immedate Funcion in lamba highlight
- Highlight signals as one colour
- Highlight node paths as one colour
- Highlight escape chars in strings
2022-01-15 15:39:55 +00:00
Brennen Green
0695440124
Add shader cache and filter variable to PanoramaSkyMaterial
2022-01-14 23:30:27 -05:00
kleonc
3f9e50505a
Fix AtlasTexture nesting
2022-01-15 00:14:56 +01:00
Rémi Verschelde
cba3d5f34d
Merge pull request #56457 from gerhean/focus_file_text_after_popup
2022-01-14 21:17:59 +01:00
Rémi Verschelde
66c9002dab
Merge pull request #56787 from bruvzg/fix_guidelines
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Fix CodeEdit guidelines position.
2022-01-14 19:53:20 +01:00
Rémi Verschelde
6689a9360c
Merge pull request #56756 from KoBeWi/great_unification_theory
2022-01-14 16:13:53 +01:00
bruvzg
85424afee6
Fix CodeEdit guidelines position.
2022-01-14 15:51:07 +02:00
Rémi Verschelde
f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind
2022-01-14 14:24:16 +01:00
kobewi
fbb5580b3d
Add ViewPanner to more editors
2022-01-14 13:09:39 +01:00
K. S. Ernest (iFire) Lee
c5528af71c
Expose add_named_bind for all essential skin bindings.
2022-01-14 03:20:24 -08:00
Rémi Verschelde
e529803ef9
Merge pull request #56738 from YeldhamDev/improve_tab_consistency
2022-01-14 10:42:30 +01:00
Rémi Verschelde
e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
2022-01-13 12:23:49 +01:00
Rémi Verschelde
dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate
2022-01-13 11:13:31 +01:00
Rémi Verschelde
a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun
2022-01-13 10:20:02 +01:00
Rémi Verschelde
f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
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Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
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Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
Anilforextra
8a9c9a67ef
CameraMatrix: Pre-allocate Vector in get_projection_planes().
2022-01-13 10:14:59 +05:45
Michael Alexsander
a989dc019b
Improve looks and consistency of tabs
2022-01-12 22:11:43 -03:00
Stijn Hinlopen
fb1cd9e446
Refactor CanvasItem show/hide/set_visible
2022-01-12 23:13:41 +01:00
Rémi Verschelde
929f483ca0
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
2022-01-12 16:49:57 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
Yuri Roubinsky
422f7b280f
Optimize include files to improve `shader_language.h` compilation speed
2022-01-12 14:19:12 +03:00
Rémi Verschelde
f135c950a5
Merge pull request #56709 from YeldhamDev/die_monster_you_dont_belong_in_this_world
2022-01-12 11:37:04 +01:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan
2022-01-12 11:36:41 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists
2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
Michael Alexsander
cb1a648f42
Fix several issues in ´TabBar´
2022-01-12 00:17:36 -03:00
Ger Hean
9dbe314da6
Create function focus_file_text
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This function focuses the text field when saving a file
It is called when the save file dialogue is opened
2022-01-12 01:34:04 +08:00
Rémi Verschelde
019474f2b8
Merge pull request #56586 from dalexeev/rtl-bracket-escapes
2022-01-11 16:17:16 +01:00
Rémi Verschelde
d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
2022-01-11 14:34:18 +01:00
kobewi
ba7ed05792
Unify panning in sub-editors and make it configurable
2022-01-11 13:57:19 +01:00
Arnav Vijaywargiya
0c46f73b5e
Fixed incorrect property types
2022-01-11 17:17:11 +05:30
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
Rémi Verschelde
f20ae16e0b
Merge pull request #56323 from Gallilus/Update-default-port_grab_distance_vertical
2022-01-11 11:17:33 +01:00
Haoyu Qiu
df1c64feba
Fix BBCode underline prevents strikethrough from rendering
2022-01-11 12:54:04 +08:00
Rémi Verschelde
b52f90e795
Merge pull request #56637 from KoBeWi/maxxxxxxcroll
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Set max value of inactive TextEdit scrolls to 0
2022-01-10 22:15:57 +01:00
Rémi Verschelde
7faf02383c
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features
2022-01-10 13:32:54 +01:00
Rémi Verschelde
5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things
2022-01-10 12:36:21 +01:00
Rémi Verschelde
a095c4bf65
Merge pull request #56648 from KoBeWi/tween_pause()
2022-01-10 12:34:30 +01:00
bruvzg
8c973f21ee
Fix glyph index for bitmap fonts.
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Fix TextEdit glyph position rounding.
2022-01-10 08:00:27 +02:00
Rémi Verschelde
096b050d1c
Merge pull request #56654 from bruvzg/fix_button_text_align
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Fix button multiline text alignment.
2022-01-09 23:09:06 +01:00
bruvzg
c89ee71297
Fix button multiline text alignment.
2022-01-09 21:25:28 +02:00
kobewi
205f56f226
Fix Tween pause behavior
2022-01-09 19:38:18 +01:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Anilforextra
b770a4d0ac
Path2D: Check points count before rendering.
2022-01-09 15:17:41 +05:45
kobewi
892d93759c
Set max value of inactive TextEdit scrolls to 0
2022-01-09 01:45:07 +01:00
Rémi Verschelde
5a61822d7c
Merge pull request #56626 from KoBeWi/FilterDialog
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Improve FileDialog filters
2022-01-09 00:52:29 +01:00
Rémi Verschelde
1f2958861c
Merge pull request #56330 from nikitalita/convert-old-octahedral
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Convert octahedral compressed normals/tangents on 3.x meshes
2022-01-08 23:38:44 +01:00
Rémi Verschelde
32abe36cce
Merge pull request #56617 from AnilBK/use_fill
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Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 23:38:06 +01:00
kobewi
b403954e41
Improve FileDialog filters
2022-01-08 16:27:15 +01:00
Bartłomiej T. Listwon
b6cfc55113
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if
2022-01-08 14:09:22 +01:00
nikitalita
92a0cbccd5
convert old octahedral compressed normals/tangents
2022-01-08 04:03:57 -08:00
Anilforextra
c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
Rémi Verschelde
13d25f9980
Merge pull request #56608 from jmb462/itemlist_item_selectable
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Expose selectable property of ItemList's Item and set default to true
2022-01-08 11:48:33 +01:00
Rémi Verschelde
cb7daddbeb
Merge pull request #54647 from rafallus/fix/popupmenu_ids
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Fix `PopupMenu` items id range in inspector
2022-01-08 11:39:09 +01:00
rafallus
38d578e24e
Fix `PopupMenu` items id range in inspector
2022-01-07 19:58:09 -06:00
jmb462
cf5cad7126
Expose selectable property of ItemList's Item
2022-01-08 00:32:12 +01:00
Hugo Locurcio
f6443beade
Add a theme constant to change LineEdit and TextEdit's caret width
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This can be useful to improve caret visibility, especially at
larger font sizes. This can also be used for accessibility purposes.
2022-01-07 20:51:22 +01:00
Rémi Verschelde
c09c4e0154
Merge pull request #56575 from HaSa1002/drag-signal-began
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Rename GraphEdit `connection_drag_begun` to `connection_drag_started`
2022-01-07 20:41:39 +01:00
kobewi
562fc4cc0d
Rename TextureRect.expand to ignore_texture_size
2022-01-07 20:21:17 +01:00
Pawel Lampe
9bda2d5859
Fix NavigationObstacle errors
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* `NavigationObstacle2D` premature radius estimation (before entering the tree)
* `NavigationObstacle3D` premature radius estimation (before entering the tree)
2022-01-07 19:55:22 +01:00
Johannes Witt
4c5ceb1a97
Rename GraphEdit connection_drag_begun to connection_drag_started
2022-01-07 18:25:03 +01:00
Rémi Verschelde
07d2dfef7b
Merge pull request #53419 from TechnoPorg/rework-subwindows
2022-01-07 16:15:09 +01:00
Rémi Verschelde
6a27d7361a
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere
2022-01-07 16:14:28 +01:00
Hendrik Brucker
40ee2b8953
Add FlowContainer
2022-01-07 15:51:49 +01:00
Rémi Verschelde
d2772af0d8
Merge pull request #54351 from LeaoLuciano/leak-remove-line-richtextlabel
2022-01-07 15:22:24 +01:00
Rémi Verschelde
fcc2648e18
Fix missing arg name in bindings for GDExtension API
2022-01-07 14:24:06 +01:00
Rémi Verschelde
4dbef3a4f5
i18n: Sync template with current 3.x codebase
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Weblate will now track the state of `3.x` to prepare for the 3.5 release.
(cherry picked from commit 02d9ac1071
)
2022-01-07 13:35:28 +01:00
Rémi Verschelde
7640dc2c73
Merge pull request #55775 from timothyqiu/slider-drag
2022-01-07 13:02:40 +01:00
Rémi Verschelde
096a13b3bb
Merge pull request #56472 from KoBeWi/now_focus
2022-01-07 10:49:05 +01:00
Danil Alexeev
884f1acff8
Add BBCode escape sequences
2022-01-07 11:40:13 +03:00
Rémi Verschelde
dc7235b71c
Merge pull request #54560 from rafallus/tab_items
2022-01-07 00:46:46 +01:00
Rémi Verschelde
1b10d700de
Merge pull request #56195 from Zylann/anim_key_error_message
2022-01-07 00:46:15 +01:00
Pedro J. Estébanez
7a66af274a
Fix too broad assumption of null property defaults
2022-01-06 21:46:59 +01:00
Rémi Verschelde
ad9bf7a5b9
Merge pull request #56176 from RandomShaper/accept_null_as_default
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Assume that non registered properties default to null
2022-01-06 20:27:19 +01:00
Rémi Verschelde
f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
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Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Pedro J. Estébanez
5f0fe3c6ae
Assume that non registered properties default to null
2022-01-06 18:58:42 +01:00
Rémi Verschelde
06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
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Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Johannes Witt
0505b08a56
Add `GraphEdit` drag notifications
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This commit adds two signals:
* connection_drag_begun, which is emitted when a connection is started
to be created by the user and
* `connection_drag_ended`, which is emitted when no longer a connection
is created.
Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
SaracenOne
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
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callback.
2022-01-06 16:07:26 +00:00
SaracenOne
726fbb821b
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 15:52:22 +00:00
Tomasz Chabora
e72adab511
Update the minimum size of ViewportContainer
2022-01-06 15:43:12 +01:00
Yuri Roubinsky
8e2398207c
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template
2022-01-06 14:41:41 +03:00
Rémi Verschelde
a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
2022-01-06 11:33:43 +01:00
Yuri Roubinsky
21cfcaa129
Add a GDScript template for `VisualShaderNodeCustom`
2022-01-06 12:06:33 +03:00
Rémi Verschelde
b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased
2022-01-06 09:40:44 +01:00
Marc Gilleron
5e86683df2
Added key name to error message about key not being valid
2022-01-05 19:36:10 +00:00
rafallus
b4abb73ea5
Inspector property array for `TabBar`
2022-01-05 12:23:11 -06:00
Rémi Verschelde
cbf8757289
Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton
2022-01-05 17:10:21 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
Rémi Verschelde
b23552922f
NavigationServer: Restore constness for thread safe `get_singleton`
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This was removed by mistake in #47024 , NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Pedro J. Estébanez
2db9397fb9
Clear only owners that are no longer in the same tree
2022-01-05 14:00:49 +01:00
Fernando Cosentino
ca79373d13
Added material_overlay property to MeshInstance3D
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Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.
This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
Rémi Verschelde
c0b3da78ad
Merge pull request #56255 from PucklaMotzer09/control_unfocus
2022-01-05 10:59:39 +01:00
Rémi Verschelde
8eb1d20346
Merge pull request #56206 from KoBeWi/random_call_deferred_to_the_rescue_once_again
2022-01-05 10:57:53 +01:00
Rémi Verschelde
319c442771
Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-not-visible
2022-01-05 10:56:50 +01:00
Rémi Verschelde
e32c685092
Merge pull request #54441 from Geometror/checkbutton-checkbox-font-hover-pressed-color
2022-01-05 10:55:33 +01:00
Rémi Verschelde
d27f06a61b
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo
2022-01-05 10:53:34 +01:00
Rémi Verschelde
4b6d2fd163
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
Rémi Verschelde
0719deea8a
Merge pull request #56346 from pycbouh/control-treenteger
2022-01-05 10:47:05 +01:00
Rémi Verschelde
91b5c358fc
Merge pull request #55512 from RandomShaper/better_node_delete
2022-01-05 10:25:13 +01:00
Rémi Verschelde
89f070065b
Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
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Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05 09:22:00 +01:00
Rémi Verschelde
026de65e5f
Merge pull request #56491 from hinlopen/n3d-minor-improvement
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Minor code improvements in Node3D
2022-01-05 08:49:11 +01:00
Stijn
805155e2f6
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation.
2022-01-04 23:22:49 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
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Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
2022-01-04 15:28:06 +01:00
Marcel Admiraal
f107139979
Rename Project Window width and height settings to match their function
2022-01-04 13:59:16 +00:00
JFonS
6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
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Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
Rémi Verschelde
23342ac23c
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@
2022-01-04 10:08:32 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
2022-01-04 10:00:17 +01:00
Rémi Verschelde
2536d6ca20
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
2022-01-04 09:59:26 +01:00
kobewi
11111d997e
Fix TextureButton focus texture logic
2022-01-04 01:06:24 +01:00
Rémi Verschelde
8501233401
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
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Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Christoph Nelles
185724e5e9
Tree: Fix de-select when selection mode set to SELECT_ROW
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It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW.
Update scene/gui/tree.cpp
Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:36:30 +00:00
NNesh
0af3d6b990
Fixed a invalidation of sets and out of range in the _horizontal_alignment function
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Fixed start index (to the second half element)
Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Yuri Sizov
fe283fd07a
Correctly use fallback Theme values as last resort
2021-12-31 18:53:43 +03:00
Yuri Sizov
f1bc5c976a
Fix an incorrect exposed property type in Tree
2021-12-30 20:04:14 +03:00
David Cambré
38ad72af44
Update default port_grab_distance_vertical
2021-12-29 19:14:28 +01:00
Yuri Sizov
7d37f76241
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
2021-12-29 20:27:44 +03:00
Marcel Admiraal
3105d9b1f3
Rename speed to velocity when it's a directional Vector
2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09
be2d59fa0a
Unfocus Control on NOTIFICATION_EXIT_TREE
2021-12-26 17:53:07 +01:00
Silc 'Tokage' Renew
61759da5b3
Fix some gizmo behavior to make more consistent
2021-12-25 03:24:04 +09:00
laws65
c559bef1c7
Prevent crashes on exported project relating to Skin resource
2021-12-24 17:32:51 +10:30
kobewi
a7a41a3431
Fix TabContainer not setting layout immediately
2021-12-23 23:47:27 +01:00
Kodi
51db86d789
add missing emit_changed() to set update mode function
2021-12-23 07:53:36 -05:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
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Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
2021-12-22 13:29:03 +01:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
Rémi Verschelde
489f11ee0c
Merge pull request #56043 from Zylann/mesh_old_conversion_message
2021-12-21 15:23:57 +01:00
Marc Gilleron
830b54a03b
Added resource path to message about old mesh format conversion
2021-12-21 14:39:40 +01:00
kobewi
540ddbc33b
Fix being unable to clear some theme overrides
2021-12-21 10:37:08 +01:00
Rémi Verschelde
78857ec770
Merge pull request #55823 from KoBeWi/optional_button
2021-12-21 09:43:42 +01:00
Rémi Verschelde
011c0279c5
Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape
2021-12-21 09:43:26 +01:00
kobewi
c68e93ad52
Implement property array for OptionButton
2021-12-21 08:53:09 +01:00
Zae
e957f7aeb0
Fix BaseButton's localization for tooltip with shortcut
2021-12-21 01:08:37 +08:00
jmb462
f491b43edd
Fix wrong ColorPicker shape with GradientEdit
2021-12-20 18:00:11 +01:00
Haoyu Qiu
1078c389f9
Fix crash when executing `TileMap.map_pattern`
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Validates the input reference.
2021-12-18 15:53:21 +08:00
Ansraer
c7a03412ac
add 2d scale factor property
2021-12-17 19:19:41 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering
2021-12-16 13:53:47 +03:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
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Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce
Add texture filtering properties to `VisualShaderNodeTextureUniform`
2021-12-16 11:50:33 +03:00
Yuri Roubinsky
765032ae95
Merge pull request #55969 from Chaosus/shader_anisotropic
2021-12-16 07:06:43 +03:00
Rémi Verschelde
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
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Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Yuri Roubinsky
f0a58af12f
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
2021-12-15 22:12:38 +03:00
Yuri Roubinsky
09185d76ac
Rename shader hint `filter_aniso` to `filter_anisotropy`
2021-12-15 13:18:32 +03:00
Hugo Locurcio
b6caa0587a
Add compatibility class handlers for portal and room occlusion culling
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Portal and room occlusion culling is replaced by raster occlusion
in 4.0, which undergoes an entirely different setup process. Therefore,
we can only convert those nodes to Node3Ds to allow loading `3.x` scenes
while keeping transforms valid.
2021-12-14 18:45:28 +01:00
Hugo Locurcio
e962900f23
Rename and reorder bake mode properties for consistency
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The order now goes from least to most computationally expensive:
- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
vitika9
51501dadcc
Added check for SceneTree being null
2021-12-13 15:41:29 +05:30
Rémi Verschelde
7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
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Node2D member renames.
2021-12-13 09:15:12 +01:00
Rémi Verschelde
ef1d59cf1b
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults
2021-12-12 20:56:57 +01:00
Rémi Verschelde
dd869bd2a7
Merge pull request #55814 from williamd67/GPULightMapper-correct-colors
2021-12-12 20:56:11 +01:00
Rémi Verschelde
e8011be6f5
Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-upon-resize
2021-12-12 20:54:53 +01:00
Manolis Papadeas
453912d48d
Expose BitMap's `convert_to_image` and `resize` methods to GDScript
2021-12-12 14:24:04 +02:00
jmb462
d44b33741b
Fix bad mouse offset to show tooltips in Tree
2021-12-12 09:12:26 +01:00
Yuri Roubinsky
526390c048
Fix highlight for completion options match (rebased)
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Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-12 10:39:49 +03:00
mechPenSketch
0449b30bbc
Expose connection hot zones in GraphNode
2021-12-12 15:20:40 +08:00
Pedro J. Estébanez
18663aa305
Stop asuming a default value of NIL means there's no default
2021-12-11 14:03:48 +01:00
William Deurwaarder
742f072c59
GPULightMapper: convert colors of lights to linear
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To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
2021-12-11 13:01:07 +01:00
cdemirer
a361236526
Fix unexpected scroll on resize + consistent return value
2021-12-11 10:03:24 +08:00
PouleyKetchoupp
940f3fde5c
Improve RigidDynamicBody force and torque API
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Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.
Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step
Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Rémi Verschelde
9ef6b5c104
Merge pull request #55797 from KoBeWi/internal_shenanigans
2021-12-10 18:55:20 +01:00
kobewi
1ff9ddeb27
Fix wrong internal children usage in BoxContainer
2021-12-10 18:01:44 +01:00
Hugo Locurcio
92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
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The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Rémi Verschelde
4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs
2021-12-10 16:58:11 +01:00
kleonc
67dd4f15ee
Tree Don't consume mouse event by collapse arrow which isn't shown
2021-12-10 16:54:47 +01:00
Steve Szilágyi
0c352407d8
VehicleWheel can now return the surface it's colliding with.
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Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10 13:22:02 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
2021-12-10 10:06:46 +01:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double
2021-12-10 10:02:38 +01:00
Rémi Verschelde
7e32a27879
Merge pull request #55739 from Paulb23/text-edit-base-performance
2021-12-10 09:46:15 +01:00
Rémi Verschelde
bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
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Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Haoyu Qiu
753ae7403f
Add drag start/end signals for Slider
2021-12-10 11:19:10 +08:00
FelipeMatoba
29178d3564
Increased time delay on selection when opening a popup
2021-12-09 16:44:56 -03:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
4129c1d140
Merge pull request #55299 from nathanfranke/renames
2021-12-09 10:22:24 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Haoyu Qiu
5912dd2964
Add proxy support for the editor
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* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
* Labeled as "HTTP Proxy" and it will be used for both HTTP and
HTTPS requests. This is the same convention as seen in Android
Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
the editor settings.
2021-12-09 11:48:16 +08:00
Jonathan Gollnick
0c14b930ef
Fix _validate_property on AnimatedSprite 2D and 3D
2021-12-08 16:59:11 -06:00
Paulb23
bfe2cd2f03
Optimise TextEdit base operations
2021-12-08 18:23:07 +00:00
kobewi
347e50f73b
Improve PopupMenu doc about id and index
2021-12-08 13:02:42 +01:00
Rémi Verschelde
5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
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ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio
c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
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This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.
The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
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GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
jmb462
083ff9a133
Fix bad mouse offset with Control::wrap_mouse()
2021-12-07 20:55:12 +01:00
PouleyKetchoupp
8682adcb87
Add physics solver settings to project settings
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Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.
Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
kobewi
841a9ef820
ScrollContainer's scrollbar visibility is now enum
2021-12-07 18:27:12 +01:00
Rémi Verschelde
3ed2bd13ad
Merge pull request #55670 from akien-mga/rename-videoplayer
2021-12-07 09:24:35 +01:00
Aaron Franke
6eb7179f1c
Rename "items_count" property to "item_count"
2021-12-06 22:02:27 -06:00
Rémi Verschelde
c1ed695f32
Merge pull request #55659 from timothyqiu/boom
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Fix crash when `update()` is called inside `_draw()`
2021-12-06 22:39:02 +01:00
Raffaele Picca
76e2c87f57
Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour.
2021-12-06 20:48:02 +01:00
Rémi Verschelde
7ac9ea75cc
Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
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It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.
Closes https://github.com/godotengine/godot-proposals/issues/3624 .
2021-12-06 19:01:28 +01:00
Rémi Verschelde
75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06 18:28:46 +01:00
Rémi Verschelde
e11baf90d1
Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms
2021-12-06 18:14:17 +01:00
kobewi
30e1478d0f
Remove ProximityGroup3D node
2021-12-06 17:01:51 +01:00