Commit Graph

9825 Commits

Author SHA1 Message Date
bruvzg 29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Hugo Locurcio 56b604bef7
Add sky cover texture for ProceduralSkyMaterial
This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.

This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.

The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd 2022-02-12 16:46:55 +01:00
Rémi Verschelde 498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Rémi Verschelde 732725d663
Merge pull request #58006 from bruvzg/fix_rtl_img_resize 2022-02-12 15:28:26 +01:00
Hendrik Brucker 8ebecf5095 Increase checkerboard texture contrast 2022-02-12 14:55:07 +01:00
bruvzg d7f6a4853a
[RTL] Fix "img" tag not setting image size. 2022-02-12 11:48:56 +02:00
Rémi Verschelde 93710edb60
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message 2022-02-12 10:22:40 +01:00
Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Rémi Verschelde 7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Hugo Locurcio b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
  The cool blue sky is balanced by a warm brown ground,
  which makes reflections look closer to how they'd look like when using
  an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
  PhysicalSkyMaterial to reduce indoor light leaking, especially
  when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
  to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
  ProceduralSkyMaterial colors. Previously, the default editor sky
  color was different from the colors of a newly created
  ProceduralSkyMaterial resource.

Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Igor Kordiukiewicz 2fe43a3bd8 Fix SelfList::remove error when animating Sprite3D 2022-02-11 23:32:06 +01:00
bruvzg 7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
Yuri Sizov 175088db25 Add an explicit way to remove a theme type 2022-02-11 17:57:52 +03:00
bruvzg 2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text". 2022-02-11 12:31:13 +02:00
Rémi Verschelde 9abf5f01fd
Merge pull request #55207 from ConteZero/rich_text_label_drag 2022-02-10 22:14:08 +01:00
Rémi Verschelde 69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg 2022-02-10 22:13:28 +01:00
Rémi Verschelde 3bcd3ee10d
Merge pull request #57925 from akien-mga/shaderglobalsoverride-out-of-tree 2022-02-10 21:45:22 +01:00
ConteZero cb222f6c9d Add drag to RichTextLabel 2022-02-10 20:24:28 +01:00
Hugo Locurcio 09563e4bd8
Default to real-time radiance map filter for environment sky reflections
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.

This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov 107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Rémi Verschelde d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel 2022-02-10 18:24:13 +01:00
Rémi Verschelde 4be8f200f0
Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree
Fixes #45984.
2022-02-10 18:22:20 +01:00
Rémi Verschelde c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
Rémi Verschelde 2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades 2022-02-10 17:27:42 +01:00
markdibarry 29c21ac590 Add get_content_width method
Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde 1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Anilforextra bb5d130509 Code quality cleanup for some variable scopes. 2022-02-10 15:56:01 +05:45
Fabio Alessandrelli 6ad0ca8fcd
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
[Net] Clarify RPC error when method is missing.
2022-02-09 23:38:16 +01:00
Rémi Verschelde d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Fabio Alessandrelli 9608e0571a [Net] Clarify RPC error when method is missing. 2022-02-09 21:43:26 +01:00
Fabio Alessandrelli a18ba63417 [Net] Allow to use strings as method name in RPC.
Node::rpc and Node::rpc_id will now also accepts Strings instead of only
accepting StringNames.
2022-02-09 14:27:16 +01:00
Rémi Verschelde f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id 2022-02-09 11:11:01 +01:00
Rémi Verschelde 196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless 2022-02-09 09:38:39 +01:00
Michael Alexsander ef81dc1831 Remove code to update the layout direction of submenus from `PopupMenu` 2022-02-09 01:36:20 -03:00
Rémi Verschelde a4759e375a
Merge pull request #57832 from Sauermann/fix-id-creation 2022-02-09 01:22:12 +01:00
Rémi Verschelde f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons 2022-02-09 01:20:58 +01:00
Markus Sauermann 35806c1511 Adjust id creation in PopupMenu to avoid duplicate ids 2022-02-09 01:17:55 +01:00
MisoMosiSpy 839b8cae1e
Updated alpha value for disabled icons in default theme. 2022-02-09 01:16:39 +01:00
Rémi Verschelde 25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Rémi Verschelde 8907c566ed
Merge pull request #57773 from pfertyk/issue_57710_tabbar_update_hover 2022-02-08 23:12:05 +01:00
Rémi Verschelde d64b27e510
Merge pull request #57819 from Jojox/fix_padded_texture_format 2022-02-08 22:34:23 +01:00
Paweł Fertyk 2d82e076f4 Fix `TabBar._update_hover` crash
Fixes #57710.
2022-02-08 22:06:58 +01:00
JoJoX a6c77c7c5a Use source image format when creating padded texture 2022-02-08 15:27:44 -05:00
Raul Santos 68b04a5a07 Add array element type to `_get_polygons` and `_get_outlines` 2022-02-08 21:15:25 +01:00
Haoyu Qiu 374299c6fb Improve TreeItem button API 2022-02-08 23:56:13 +08:00
Rémi Verschelde b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options 2022-02-08 14:04:28 +01:00
Rémi Verschelde e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center 2022-02-08 13:43:19 +01:00
Rémi Verschelde a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
Rémi Verschelde f32c715fbc
Merge pull request #57720 from akien-mga/prefer-cast-to-get_class-string-compare 2022-02-08 11:09:43 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Haoyu Qiu bbcd9c5b97 Fix RayCast{2,3}D.clear_exceptions clears parent 2022-02-08 16:31:07 +08:00
Michael Alexsander 59e9a8c275 Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
jfons dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters 2022-02-07 11:46:25 +01:00
Rémi Verschelde 404364d4b4
Merge pull request #57684 from KoBeWi/todo_optimize 2022-02-07 09:52:11 +01:00
Yuri Roubinsky a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Michael Alexsander 8bde86da10 Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout direction 2022-02-06 23:07:08 -03:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Rémi Verschelde 9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Rémi Verschelde 784b74ef56
Merge pull request #57721 from YeldhamDev/separate_from_separators
Better handle icons and checkboxes with separators in `PopupMenu`
2022-02-06 21:24:06 +01:00
Michael Alexsander 989caab0ad Better handle icons and checkboxes with separators in `PopupMenu` 2022-02-06 16:05:45 -03:00
Michael Alexsander 21bf23d966 Enhancements and fixes for `OptionButton` and `PopupMenu` 2022-02-06 16:03:18 -03:00
Yuri Roubinsky db18faf660 Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` 2022-02-06 20:15:28 +03:00
Fabio Alessandrelli 87f4bbd668 [Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
jmb462 1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
Hugo Locurcio 7721e19ccc
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
  - Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
  at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.

- Reorder the Y scale enum to go from the lowest Y scale to the highest.
  Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio b9cfc74f29
Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
kobewi ab5b5e1577 Rework CanvasItem visibility propagation 2022-02-06 00:26:28 +01:00
Rémi Verschelde 5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde aecff478b7
Merge pull request #48006 from KoBeWi/incognito_layer
Add visibility to CanvasLayer
2022-02-05 16:05:53 +01:00
kobewi 189dab2d76 Add visibility to CanvasLayer 2022-02-05 14:02:21 +01:00
Ger Hean 8acc8838c4 Add shortcut_cell double click functionality 2022-02-05 19:06:54 +08:00
Stijn Hinlopen 31824420e4 Center when scrolling to tree item. 2022-02-05 10:59:33 +01:00
kobewi e714f5e56e Rework TextureButton stretch 2022-02-05 02:11:32 +01:00
Fabio Alessandrelli 347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Rémi Verschelde 2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes 2022-02-04 19:03:10 +01:00
Fabio Alessandrelli d219547c96 [Net] New replication interface, spawner and synchronizer nodes.
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).

New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.

New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde 225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
bruvzg f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
Rémi Verschelde 2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook 2022-02-04 10:13:29 +01:00
Rémi Verschelde f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde 5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus 2022-02-03 17:15:06 +01:00
Rémi Verschelde 45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size 2022-02-03 16:59:07 +01:00
bruvzg ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior. 2022-02-03 16:04:07 +02:00
Gilles Roudière 73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() 2022-02-03 11:59:32 +01:00
Rémi Verschelde 36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus 2022-02-03 11:20:20 +01:00
Yuri Roubinsky ca42bfb2a5
Merge pull request #57504 from Chaosus/vs_vector2 2022-02-02 21:12:45 +03:00
Fabio Alessandrelli 6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
Yuri Roubinsky 59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
reduz fbd9599b04 Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
2022-02-02 11:28:11 +01:00
bruvzg 215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
Rémi Verschelde 7ed7bf1fa7
Merge pull request #48156 from madmiraal/fix-46438
Fix `mouse_over` not dropped when mouse leaves window
2022-02-02 07:58:49 +01:00
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Marcel Admiraal eaa70fd3f8 Fix mouse_over not dropped when mouse leaves window 2022-02-01 16:12:37 +00:00
Gilles Roudière 3521eecb4c Exposes gui_release_focus and gui_get_focus_owner to Viewport 2022-02-01 15:07:22 +01:00
Rémi Verschelde d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object 2022-02-01 14:24:47 +01:00
Rémi Verschelde f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types 2022-02-01 14:24:35 +01:00
Rémi Verschelde 6914a58f99
Merge pull request #57376 from Calinou/gradienttexture2d-clamp-size 2022-02-01 14:22:01 +01:00
Aaron Franke 8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
Rémi Verschelde dafadd73ac
Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size 2022-02-01 13:39:16 +01:00
Rémi Verschelde 45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise 2022-01-31 21:46:07 +01:00
Michael Alexsander 64c4a5b283 Bring `TabBar` to full parity with the `TabContainer` implementation. 2022-01-31 15:35:54 -03:00
Rémi Verschelde 7da9e31f66
Merge pull request #57405 from kleonc/texture_button_focus_only_logic_fix 2022-01-31 18:22:58 +01:00
Rémi Verschelde 74b1e77938
Merge pull request #57276 from IgorKordiukiewicz/fix-auto-brace-complete-wrap-on-selection 2022-01-31 18:14:01 +01:00
Marcel Admiraal 15ea6706e2 Invert Camear2D zoom to make it intuitive 2022-01-31 16:35:28 +00:00
Rémi Verschelde d7822cbf21
Merge pull request #57367 from Chaosus/vs_derivative 2022-01-31 16:51:30 +01:00
Rémi Verschelde 777c821748
Merge pull request #57462 from mashumafi/master-fix-button-icon-alpha3
Fix button icon_disabled_color alpha channel
2022-01-31 14:53:22 +01:00
Rémi Verschelde 7cb25c2870
Merge pull request #57456 from Paulb23/placeholder-color
Move placeholder colour to theme item
2022-01-31 14:52:34 +01:00
bruvzg e1148cc452 Revert "Fix control node transform animation jitter with pivot offset"
This reverts commit dfb7d46a2a.
2022-01-31 13:30:35 +02:00
mashumafi c317a97359 Fix button icon_color_disabled alpha channel 2022-01-30 14:25:42 -05:00
Paulb23 1cd1df5dc3 Move placeholder color to theme item 2022-01-30 17:56:23 +00:00
Igor Kordiukiewicz f170d6a171 With auto_brace_complete enabled, selected text now gets wrapped by braces 2022-01-30 17:33:13 +01:00
kleonc 078b8c25ce TextureButton Fix logic for drawing only the focus texture 2022-01-29 16:00:30 +01:00
Nathan Franke 8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Rémi Verschelde cb3d308f96
Merge pull request #57372 from KoBeWi/tween_freeze()
Better handle infinite Tween loops
2022-01-29 08:08:34 +01:00
kobewi 038977a985 Better handle infinite Tween loops 2022-01-29 00:36:39 +01:00
Hugo Locurcio 34d382eab6
Clamp GradientTexture2D dimensions to 2048×2048 in the inspector
Larger sizes take up a lot of memory for little visual benefit.
They also take a while to initialize, which makes the inspector slow
to refresh when the texture needs to be regenerated.
2022-01-29 00:32:16 +01:00
Hugo Locurcio b4f0d4c7db
Decrease the default GradientTexture and CurveTexture size
This provides better usability when a GradientTexture or CurveTexture
is added to a Control node.

Visual appearance of most GradientTextures and CurveTextures will
be unaffected.
2022-01-29 00:28:10 +01:00
Rémi Verschelde ffa566c770
Merge pull request #57330 from eikobear/master 2022-01-28 23:59:18 +01:00
Rémi Verschelde 1c6f0aa3a0
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors 2022-01-28 23:25:55 +01:00
Rémi Verschelde 2a5b136de2
Merge pull request #57371 from Scony/fix-navigation-2d-defaults 2022-01-28 23:24:38 +01:00
Rémi Verschelde 2279edeaf0
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree 2022-01-28 23:16:29 +01:00
eikobear 3b146c5eaa Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
2022-01-28 17:03:45 -05:00
Pawel Lampe 450e29a569 Improve Navigation2D default settings, see #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-28 22:35:05 +01:00
Silc 'Tokage' Renew 0650846248 Make AnimationTree delta argument force double in core 2022-01-29 05:07:30 +09:00
Yuri Roubinsky 88b2afa28f [VisualShader] Merge scalar and vector derivative functions into one 2022-01-28 22:19:10 +03:00
Rémi Verschelde e3a644ee37
Merge pull request #57353 from KoBeWi/tween_stop() 2022-01-28 15:51:58 +01:00
Rémi Verschelde 7c3003fcbe
Improve some signal bindings to use specific `Object` subtypes 2022-01-28 15:35:40 +01:00
Rémi Verschelde 7072b359b4
Improve some method bindings to use specific `Object` subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
kobewi 4f5c3d5a60 Fix not being able to stop() empty Tweens 2022-01-28 14:54:14 +01:00
Rémi Verschelde b8b33df178
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
This is now possible thanks to `Variant` changes.

Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Rémi Verschelde 38c6611b91
Merge pull request #57344 from bruvzg/rtl_fix_tab_offset 2022-01-28 14:04:33 +01:00
bruvzg a2f5f7cccf Fix RTL table offset, if indent is set. 2022-01-28 12:27:47 +02:00
Rémi Verschelde 9686d680b7
Merge pull request #57116 from bruvzg/win_net_share 2022-01-28 11:03:23 +01:00
bruvzg 978f2edeea [RTL] Fix calculation of the last line height. 2022-01-28 10:13:23 +02:00
Rémi Verschelde e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
bruvzg 0014f0233a
[RTL] Fix min. height calculation when fit_content_height is enabled. 2022-01-27 12:05:21 +02:00
Rémi Verschelde 899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence 2022-01-27 11:03:13 +01:00
Rémi Verschelde a4f999b7dc
Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete 2022-01-27 10:17:04 +01:00
Silc 'Tokage' Renew 1c0b163df5 More time parameters change type float to double 2022-01-27 12:42:46 +09:00
Max Hilbrunner 3ef5a97505 Verify custom HTTP headers, fix off by one error 2022-01-27 03:22:37 +01:00
Max Hilbrunner 3a83872d26 HTTP comment cleanup 2022-01-27 03:22:37 +01:00
Wilson E. Alvarez 3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn 2022-01-26 18:03:56 -05:00
fabriceci cc3c4d6323 Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description 2022-01-26 23:09:30 +01:00
Rémi Verschelde 1894f3f165
Merge pull request #57247 from bruvzg/rtl_ol_type1 2022-01-26 13:43:43 +01:00
Rémi Verschelde 58324f4df8
Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
Rémi Verschelde 5eaa93e6b0
Merge pull request #57182 from timothyqiu/shape-owner 2022-01-26 13:26:44 +01:00
bruvzg cf3d3a6ffa
Fix RichTextLabel [ol type=1] tag closing. 2022-01-26 13:52:24 +02:00
Rémi Verschelde d9fd16c8e4
Merge pull request #53954 from Chaosus/fix_quit_errors 2022-01-25 20:09:52 +01:00
Rémi Verschelde ee7c555665
Merge pull request #57215 from Paulb23/placeholder-invis 2022-01-25 19:13:16 +01:00
Paulb23 e911eee21b Fix TextEdit placeholder not checking line count 2022-01-25 17:41:05 +00:00
Michael Alexsander 73c225838f Make popup menus focus items automatically when not using the mouse 2022-01-25 13:51:56 -03:00
TechnoPorg 051ef479c9 Allow method binds to take Object subclasses as arguments
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Rémi Verschelde 894e2fddda
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods 2022-01-25 16:54:26 +01:00
Rémi Verschelde fba4c6606d
Merge pull request #56891 from rafallus/meshlib_shapes_array 2022-01-25 16:53:41 +01:00
Rémi Verschelde 7cbe1835f9
Merge pull request #57189 from bruvzg/fix_shortcut_context_unset 2022-01-25 14:44:30 +01:00
bruvzg 306b98638e
Allow unsetting `shortcut_context`. 2022-01-25 14:17:45 +02:00
Haoyu Qiu a775744742 Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:06 +08:00
Wysocki Patryk f16c483c9d
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.
2022-01-25 01:17:21 +01:00
Rémi Verschelde 30701e3966
Merge pull request #57155 from KoBeWi/drag_by_force 2022-01-24 23:16:31 +01:00
kobewi 342a31e326 Fix 2D Pan Tool 2022-01-24 22:21:19 +01:00
Rémi Verschelde 672363f295
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d 2022-01-24 22:19:55 +01:00
Rémi Verschelde 33960b3b87
Merge pull request #55884 from preslavnpetrov/ctrl-enter-deleting-selection-fix-master 2022-01-24 21:33:14 +01:00
Rémi Verschelde 2255777fb9
Merge pull request #57144 from AnilBK/fix-pos-dragging 2022-01-24 21:32:38 +01:00
freeglebarr 6f88294528 ported particle sub-emission to 2D 2022-01-24 17:28:59 -03:00
Rémi Verschelde 5f8f6ae7f6
Merge pull request #57120 from KoBeWi/grandpa_issue 2022-01-24 21:03:48 +01:00
Anilforextra 80187b77a9 Node2D/Node3D: Fix Undraggable Position Property. 2022-01-25 00:52:11 +05:45
Rémi Verschelde fc09d783f4
Merge pull request #57122 from Faless/net/4.x_http_request_leak 2022-01-24 17:01:08 +01:00
bruvzg cba8280515 [Windows] Add support for handling network share paths. 2022-01-24 16:22:59 +02:00
fabriceci 856142a97d rename free mode to floating mode 2022-01-24 15:19:43 +01:00
Fabio Alessandrelli 17d4d3839e [Net] Fix HTTPRequest memory leak in compressed responses.
When accept_gzip = true.
2022-01-24 14:24:45 +01:00
kobewi d7f51dd2ec Better clarify map_to_world() description 2022-01-24 14:13:40 +01:00
Rémi Verschelde e8789132b4
Merge pull request #57105 from rafallus/regression/3d_disabled 2022-01-24 11:41:15 +01:00
Rémi Verschelde 06abfd8c13
Merge pull request #57100 from Paulb23/textedit-placeholder 2022-01-24 09:43:33 +01:00
rafallus 44f6fe4be4 Bring reusable variables out of while loop 2022-01-23 19:39:00 -06:00
Preslavb 6f1089af86 Fix selection being deleted and indentation not being accounted for 2022-01-23 23:14:35 +00:00
Rémi Verschelde bd4d57ede2
BaseButton: Rename `pressed` property to `button_pressed`
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
Paulb23 09212ba151 Add Placeholder to TextEdit 2022-01-23 20:19:36 +00:00
bruvzg 268bab077f
[RTL] Fix missing line separation in the paragraph offset and click calculation. 2022-01-23 19:09:14 +02:00
Rémi Verschelde dda6d2674a
Merge pull request #57082 from madmiraal/fix-50802 2022-01-23 17:27:10 +01:00
kobewi 98692d68c3 Minor tweaks and fixes to panning 2022-01-23 13:49:53 +01:00
Marcel Admiraal d009aa4d02 Fix mouse position not being scaled when window size is changed 2022-01-23 11:53:58 +00:00
Rémi Verschelde e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING 2022-01-23 00:47:52 +01:00
Rémi Verschelde ee253163ab
Merge pull request #57056 from Chaosus/vs_fix_defaults 2022-01-23 00:27:48 +01:00
Rémi Verschelde 649aa547a3
Merge pull request #57060 from KoBeWi/you_have_1_completion_request 2022-01-23 00:26:35 +01:00
Rémi Verschelde 02f3e3346a
Merge pull request #56912 from AnilBK/circle-fix
Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 20:50:41 +01:00
Anilforextra 70b0b2f164 Circle&CapsuleShape2D: Fix outlines missing line. 2022-01-22 22:14:41 +05:45
Yuri Roubinsky 56a6e95d6a Remove transform input from fog mode in visual shaders 2022-01-22 16:31:06 +03:00
kobewi 1422c756ed Rename request_code_completion signal 2022-01-22 14:04:35 +01:00
Yuri Roubinsky 538cff1351 Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
kobewi 74bfe88267 Add ViewPanner to 2D editor 2022-01-21 18:35:06 +01:00
bruvzg 3d79ad6e50
Fix main window title translation. 2022-01-21 15:32:22 +02:00
Yuri Roubinsky dc07851a3e
Merge pull request #57035 from Chaosus/vs_fix_expression_port_removal 2022-01-21 16:23:27 +03:00
Yuri Roubinsky cd5b681997 Fix undo after non-last port removal in `VisualShaderNodeExpression` 2022-01-21 15:21:41 +03:00
Rémi Verschelde c70ce4d487
Merge pull request #56124 from KoBeWi/font_slayer 2022-01-21 12:52:24 +01:00
Rémi Verschelde 6f764e6291
Merge pull request #56963 from KoBeWi/wszystkie_pliki 2022-01-21 12:51:58 +01:00
Rémi Verschelde cfb986c631
Merge pull request #51452 from omar-polo/fix-macros 2022-01-20 22:50:39 +01:00
Rémi Verschelde d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming 2022-01-20 22:01:37 +01:00
Omar Polo bd448e5535 Rename or refactor macros to avoid leading underscores
These are not used consistently and some can conflict with
system-specific defines.  While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Pedro J. Estébanez 7b0ed2aa5e Rename Variant::is_ref() to is_ref_counted() 2022-01-20 18:46:25 +01:00
Yuri Roubinsky 8fc0dd9997
Merge pull request #57001 from bruvzg/popup_dialog_fix 2022-01-20 20:22:47 +03:00
Rémi Verschelde 7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
Ansraer 90652b1755 add support for glow maps 2022-01-20 16:47:25 +01:00
Rémi Verschelde eacde082a5
Merge pull request #53276 from Phischermen/propagate_check 2022-01-20 16:37:16 +01:00
bruvzg 5a97184931 [Windows] Fix pop-up dialogs instantly closing. 2022-01-20 16:51:35 +02:00
Rémi Verschelde 9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused 2022-01-20 15:34:41 +01:00
lawnjelly b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Rémi Verschelde 28fcbdd6dd
Merge pull request #56957 from Pineapple/get-node-error-check-optimization
Rework Node::get_node to omit is_absolute() check in best case scenario
2022-01-20 07:34:15 +01:00
Bartłomiej T. Listwon e2792cc71c Rework Node::get_node to omit is_absolute() check in best case scenario 2022-01-19 21:38:18 +01:00
Rémi Verschelde d661835a18
Merge pull request #54729 from Paulb23/text-edit-callable 2022-01-19 21:36:56 +01:00
Paulb23 f43f68f605 Convert TextEdit callbacks to Callable 2022-01-19 17:26:22 +00:00
kobewi 74d08a305e Fix FileDialog localization issues 2022-01-19 17:04:06 +01:00
Hugo Locurcio 84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
Yuri Sizov bcbbbeb050 Ignore layout and translation changes in Controls outside of tree 2022-01-19 18:02:22 +03:00
Rémi Verschelde 82efb1d262
Merge pull request #53923 from KoBeWi/RichBugLabel 2022-01-19 15:23:13 +01:00
kobewi 42c79161c2 Fix bottom line in editor log 2022-01-19 14:26:31 +01:00
Rémi Verschelde 7a88f5cf1e
Merge pull request #56924 from KoBeWi/_or_null 2022-01-19 14:01:08 +01:00
Rémi Verschelde 6ab5d9d008
Merge pull request #56935 from V-Sekai/window_theme_changed_signal 2022-01-19 13:31:56 +01:00
Rémi Verschelde 74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow 2022-01-19 10:03:17 +01:00
SaracenOne 2db30ef223 Add missing 'theme_changed' signal to Window class 2022-01-19 07:59:42 +00:00
Kevin Fischer a4bac268c9 Addded methods to propagate checks & refactored classes to use new methods. 2022-01-18 19:21:59 -08:00
rafallus 5f8b292ad3 Make sure `MeshLibrary` shape array has correct number of elements 2022-01-18 19:48:13 -06:00
kobewi f74d52e80d Fix error on scene tiles cleanup 2022-01-19 00:39:26 +01:00
Yuri Sizov 3f5ed098bb Fix RichTextLabel tables shrinking expanded columns when there is not enough space 2022-01-19 00:44:19 +03:00
Yuri Sizov 3b1c02a139 Fix RichTextLabel not respecting line separation in several cases 2022-01-18 23:01:01 +03:00
Rémi Verschelde 030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
Add FlowContainer
2022-01-18 20:26:29 +01:00
Rémi Verschelde 45cb12955f
Merge pull request #56622 from Pineapple/scenestate-optimizations 2022-01-18 16:35:32 +01:00
Rémi Verschelde 01eefa2c50
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades 2022-01-18 16:21:39 +01:00
Rémi Verschelde ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection 2022-01-18 15:43:04 +01:00
Rémi Verschelde 7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
bruvzg 40c56ed410
Improve locale detection.
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
bruvzg d62ca0c9c0 Window management improvements.
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
Mario Liebisch a5a03b3a73
Allow embedded windows to be non-resizable
This fixes issue #56869.
2022-01-17 21:19:45 +01:00
Hugo Locurcio 2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
Rémi Verschelde 57ad84537d
Merge pull request #56860 from bruvzg/icu_case 2022-01-17 14:28:38 +01:00
Rémi Verschelde a2d323c67e
Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
bruvzg e02a097280
[TextServer] Implement locale and context sensitive case conversion functions. 2022-01-17 14:23:36 +02:00
Rémi Verschelde 8958e1b352
Merge pull request #56720 from volokh0x/to-fix-#56274 2022-01-16 15:54:42 +01:00
volokh0x 034f31aa5c Save clear action of TextEdit in history when used from context menu 2022-01-16 15:00:57 +02:00
Rémi Verschelde 887898ba04
Merge pull request #42843 from rburing/optionbutton_focus 2022-01-16 13:05:05 +01:00
Haoyu Qiu 6aecf91e4f Replicate load-as-placeholder state on node duplication 2022-01-16 15:08:03 +08:00
Rémi Verschelde 1cff9a2e49
Merge pull request #55551 from brennengreen/panorama-sky-filtering
Add filtering property to PanoramaSkyMaterial and switch from static shader to shader cache
2022-01-16 01:30:44 +01:00
Ricardo Buring 4562106cbf OptionButton::pressed(): give focus to selected 2022-01-15 22:52:12 +01:00
Paulb23 fffeecfd68 Improvments for SyntaxHighlighters
- Fix immedate Funcion in lamba highlight
- Highlight signals as one colour
- Highlight node paths as one colour
- Highlight escape chars in strings
2022-01-15 15:39:55 +00:00
Brennen Green 0695440124 Add shader cache and filter variable to PanoramaSkyMaterial 2022-01-14 23:30:27 -05:00
kleonc 3f9e50505a Fix AtlasTexture nesting 2022-01-15 00:14:56 +01:00
Rémi Verschelde cba3d5f34d
Merge pull request #56457 from gerhean/focus_file_text_after_popup 2022-01-14 21:17:59 +01:00
Rémi Verschelde 66c9002dab
Merge pull request #56787 from bruvzg/fix_guidelines
Fix CodeEdit guidelines position.
2022-01-14 19:53:20 +01:00
Rémi Verschelde 6689a9360c
Merge pull request #56756 from KoBeWi/great_unification_theory 2022-01-14 16:13:53 +01:00
bruvzg 85424afee6
Fix CodeEdit guidelines position. 2022-01-14 15:51:07 +02:00
Rémi Verschelde f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind 2022-01-14 14:24:16 +01:00
kobewi fbb5580b3d Add ViewPanner to more editors 2022-01-14 13:09:39 +01:00
K. S. Ernest (iFire) Lee c5528af71c Expose add_named_bind for all essential skin bindings. 2022-01-14 03:20:24 -08:00
Rémi Verschelde e529803ef9
Merge pull request #56738 from YeldhamDev/improve_tab_consistency 2022-01-14 10:42:30 +01:00
Rémi Verschelde e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton 2022-01-13 12:23:49 +01:00
Rémi Verschelde dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate 2022-01-13 11:13:31 +01:00
Rémi Verschelde a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun 2022-01-13 10:20:02 +01:00
Rémi Verschelde f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
bruvzg baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
Anilforextra 8a9c9a67ef CameraMatrix: Pre-allocate Vector in get_projection_planes(). 2022-01-13 10:14:59 +05:45
Michael Alexsander a989dc019b Improve looks and consistency of tabs 2022-01-12 22:11:43 -03:00
Stijn Hinlopen fb1cd9e446 Refactor CanvasItem show/hide/set_visible 2022-01-12 23:13:41 +01:00
Rémi Verschelde 929f483ca0
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity 2022-01-12 16:49:57 +01:00
Rémi Verschelde 585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
Yuri Roubinsky 422f7b280f Optimize include files to improve `shader_language.h` compilation speed 2022-01-12 14:19:12 +03:00
Rémi Verschelde f135c950a5
Merge pull request #56709 from YeldhamDev/die_monster_you_dont_belong_in_this_world 2022-01-12 11:37:04 +01:00
Rémi Verschelde b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
Rémi Verschelde 189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
Anilforextra 6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
Michael Alexsander cb1a648f42 Fix several issues in ´TabBar´ 2022-01-12 00:17:36 -03:00
Ger Hean 9dbe314da6 Create function focus_file_text
This function focuses the text field when saving a file
It is called when the save file dialogue is opened
2022-01-12 01:34:04 +08:00
Rémi Verschelde 019474f2b8
Merge pull request #56586 from dalexeev/rtl-bracket-escapes 2022-01-11 16:17:16 +01:00
Rémi Verschelde d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types 2022-01-11 14:34:18 +01:00
kobewi ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Arnav Vijaywargiya 0c46f73b5e Fixed incorrect property types 2022-01-11 17:17:11 +05:30
Rémi Verschelde 46624388d4
Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
Rémi Verschelde f20ae16e0b
Merge pull request #56323 from Gallilus/Update-default-port_grab_distance_vertical 2022-01-11 11:17:33 +01:00
Haoyu Qiu df1c64feba Fix BBCode underline prevents strikethrough from rendering 2022-01-11 12:54:04 +08:00
Rémi Verschelde b52f90e795
Merge pull request #56637 from KoBeWi/maxxxxxxcroll
Set max value of inactive TextEdit scrolls to 0
2022-01-10 22:15:57 +01:00
Rémi Verschelde 7faf02383c
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features 2022-01-10 13:32:54 +01:00
Rémi Verschelde 5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things 2022-01-10 12:36:21 +01:00
Rémi Verschelde a095c4bf65
Merge pull request #56648 from KoBeWi/tween_pause() 2022-01-10 12:34:30 +01:00
bruvzg 8c973f21ee
Fix glyph index for bitmap fonts.
Fix TextEdit glyph position rounding.
2022-01-10 08:00:27 +02:00
Rémi Verschelde 096b050d1c
Merge pull request #56654 from bruvzg/fix_button_text_align
Fix button multiline text alignment.
2022-01-09 23:09:06 +01:00
bruvzg c89ee71297
Fix button multiline text alignment. 2022-01-09 21:25:28 +02:00
kobewi 205f56f226 Fix Tween pause behavior 2022-01-09 19:38:18 +01:00
bruvzg c89c515ccf
[TextServer] Improve ligature cursor handling.
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Anilforextra b770a4d0ac Path2D: Check points count before rendering. 2022-01-09 15:17:41 +05:45
kobewi 892d93759c Set max value of inactive TextEdit scrolls to 0 2022-01-09 01:45:07 +01:00
Rémi Verschelde 5a61822d7c
Merge pull request #56626 from KoBeWi/FilterDialog
Improve FileDialog filters
2022-01-09 00:52:29 +01:00
Rémi Verschelde 1f2958861c
Merge pull request #56330 from nikitalita/convert-old-octahedral
Convert octahedral compressed normals/tangents on 3.x meshes
2022-01-08 23:38:44 +01:00
Rémi Verschelde 32abe36cce
Merge pull request #56617 from AnilBK/use_fill
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 23:38:06 +01:00
kobewi b403954e41 Improve FileDialog filters 2022-01-08 16:27:15 +01:00
Bartłomiej T. Listwon b6cfc55113 Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if 2022-01-08 14:09:22 +01:00
nikitalita 92a0cbccd5 convert old octahedral compressed normals/tangents 2022-01-08 04:03:57 -08:00
Anilforextra c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
Rémi Verschelde 13d25f9980
Merge pull request #56608 from jmb462/itemlist_item_selectable
Expose selectable property of ItemList's Item and set default to true
2022-01-08 11:48:33 +01:00
Rémi Verschelde cb7daddbeb
Merge pull request #54647 from rafallus/fix/popupmenu_ids
Fix `PopupMenu` items id range in inspector
2022-01-08 11:39:09 +01:00
rafallus 38d578e24e Fix `PopupMenu` items id range in inspector 2022-01-07 19:58:09 -06:00
jmb462 cf5cad7126 Expose selectable property of ItemList's Item 2022-01-08 00:32:12 +01:00
Hugo Locurcio f6443beade
Add a theme constant to change LineEdit and TextEdit's caret width
This can be useful to improve caret visibility, especially at
larger font sizes. This can also be used for accessibility purposes.
2022-01-07 20:51:22 +01:00
Rémi Verschelde c09c4e0154
Merge pull request #56575 from HaSa1002/drag-signal-began
Rename GraphEdit `connection_drag_begun` to `connection_drag_started`
2022-01-07 20:41:39 +01:00
kobewi 562fc4cc0d Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +01:00
Pawel Lampe 9bda2d5859 Fix NavigationObstacle errors
* `NavigationObstacle2D` premature radius estimation (before entering the tree)
* `NavigationObstacle3D` premature radius estimation (before entering the tree)
2022-01-07 19:55:22 +01:00
Johannes Witt 4c5ceb1a97
Rename GraphEdit connection_drag_begun to connection_drag_started 2022-01-07 18:25:03 +01:00
Rémi Verschelde 07d2dfef7b
Merge pull request #53419 from TechnoPorg/rework-subwindows 2022-01-07 16:15:09 +01:00
Rémi Verschelde 6a27d7361a
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere 2022-01-07 16:14:28 +01:00
Hendrik Brucker 40ee2b8953 Add FlowContainer 2022-01-07 15:51:49 +01:00
Rémi Verschelde d2772af0d8
Merge pull request #54351 from LeaoLuciano/leak-remove-line-richtextlabel 2022-01-07 15:22:24 +01:00
Rémi Verschelde fcc2648e18
Fix missing arg name in bindings for GDExtension API 2022-01-07 14:24:06 +01:00
Rémi Verschelde 4dbef3a4f5
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.

(cherry picked from commit 02d9ac1071)
2022-01-07 13:35:28 +01:00
Rémi Verschelde 7640dc2c73
Merge pull request #55775 from timothyqiu/slider-drag 2022-01-07 13:02:40 +01:00
Rémi Verschelde 096a13b3bb
Merge pull request #56472 from KoBeWi/now_focus 2022-01-07 10:49:05 +01:00
Danil Alexeev 884f1acff8
Add BBCode escape sequences 2022-01-07 11:40:13 +03:00
Rémi Verschelde dc7235b71c
Merge pull request #54560 from rafallus/tab_items 2022-01-07 00:46:46 +01:00
Rémi Verschelde 1b10d700de
Merge pull request #56195 from Zylann/anim_key_error_message 2022-01-07 00:46:15 +01:00
Pedro J. Estébanez 7a66af274a Fix too broad assumption of null property defaults 2022-01-06 21:46:59 +01:00
Rémi Verschelde ad9bf7a5b9
Merge pull request #56176 from RandomShaper/accept_null_as_default
Assume that non registered properties default to null
2022-01-06 20:27:19 +01:00
Rémi Verschelde f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Pedro J. Estébanez 5f0fe3c6ae Assume that non registered properties default to null 2022-01-06 18:58:42 +01:00
Rémi Verschelde 06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Johannes Witt 0505b08a56
Add `GraphEdit` drag notifications
This commit adds two signals:
 * connection_drag_begun, which is emitted when a connection is started
   to be created by the user and
 * `connection_drag_ended`, which is emitted when no longer a connection
   is created.

Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
SaracenOne 901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
SaracenOne 726fbb821b Fix incorrect default transform values on foreign 3D nodes 2022-01-06 15:52:22 +00:00
Tomasz Chabora e72adab511 Update the minimum size of ViewportContainer 2022-01-06 15:43:12 +01:00
Yuri Roubinsky 8e2398207c
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template 2022-01-06 14:41:41 +03:00
Rémi Verschelde a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
Yuri Roubinsky 21cfcaa129 Add a GDScript template for `VisualShaderNodeCustom` 2022-01-06 12:06:33 +03:00
Rémi Verschelde b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased 2022-01-06 09:40:44 +01:00
Marc Gilleron 5e86683df2 Added key name to error message about key not being valid 2022-01-05 19:36:10 +00:00
rafallus b4abb73ea5 Inspector property array for `TabBar` 2022-01-05 12:23:11 -06:00
Rémi Verschelde cbf8757289
Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton 2022-01-05 17:10:21 +01:00
Rémi Verschelde 6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
Rémi Verschelde b23552922f
NavigationServer: Restore constness for thread safe `get_singleton`
This was removed by mistake in #47024, NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Pedro J. Estébanez 2db9397fb9 Clear only owners that are no longer in the same tree 2022-01-05 14:00:49 +01:00
Fernando Cosentino ca79373d13
Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
Rémi Verschelde c0b3da78ad
Merge pull request #56255 from PucklaMotzer09/control_unfocus 2022-01-05 10:59:39 +01:00
Rémi Verschelde 8eb1d20346
Merge pull request #56206 from KoBeWi/random_call_deferred_to_the_rescue_once_again 2022-01-05 10:57:53 +01:00
Rémi Verschelde 319c442771
Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-not-visible 2022-01-05 10:56:50 +01:00
Rémi Verschelde e32c685092
Merge pull request #54441 from Geometror/checkbutton-checkbox-font-hover-pressed-color 2022-01-05 10:55:33 +01:00
Rémi Verschelde d27f06a61b
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo 2022-01-05 10:53:34 +01:00
Rémi Verschelde 4b6d2fd163
Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
Rémi Verschelde 0719deea8a
Merge pull request #56346 from pycbouh/control-treenteger 2022-01-05 10:47:05 +01:00
Rémi Verschelde 91b5c358fc
Merge pull request #55512 from RandomShaper/better_node_delete 2022-01-05 10:25:13 +01:00
Rémi Verschelde 89f070065b
Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05 09:22:00 +01:00
Rémi Verschelde 026de65e5f
Merge pull request #56491 from hinlopen/n3d-minor-improvement
Minor code improvements in Node3D
2022-01-05 08:49:11 +01:00
Stijn 805155e2f6 Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation. 2022-01-04 23:22:49 +01:00
Rémi Verschelde ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde 851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
Marcel Admiraal f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
JFonS 6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Rémi Verschelde 42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde 23342ac23c
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@ 2022-01-04 10:08:32 +01:00
Rémi Verschelde 7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde 2536d6ca20
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property 2022-01-04 09:59:26 +01:00
kobewi 11111d997e Fix TextureButton focus texture logic 2022-01-04 01:06:24 +01:00
Rémi Verschelde 8501233401
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde 1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Christoph Nelles 185724e5e9 Tree: Fix de-select when selection mode set to SELECT_ROW
It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW.

Update scene/gui/tree.cpp

Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:36:30 +00:00
NNesh 0af3d6b990 Fixed a invalidation of sets and out of range in the _horizontal_alignment function
Fixed start index (to the second half element)

Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Yuri Sizov fe283fd07a Correctly use fallback Theme values as last resort 2021-12-31 18:53:43 +03:00
Yuri Sizov f1bc5c976a Fix an incorrect exposed property type in Tree 2021-12-30 20:04:14 +03:00
David Cambré 38ad72af44 Update default port_grab_distance_vertical 2021-12-29 19:14:28 +01:00
Yuri Sizov 7d37f76241 Use GDVIRTUAL* macros when binding virtual methods in exposed classes 2021-12-29 20:27:44 +03:00
Marcel Admiraal 3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09 be2d59fa0a Unfocus Control on NOTIFICATION_EXIT_TREE 2021-12-26 17:53:07 +01:00
Silc 'Tokage' Renew 61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
laws65 c559bef1c7 Prevent crashes on exported project relating to Skin resource 2021-12-24 17:32:51 +10:30
kobewi a7a41a3431 Fix TabContainer not setting layout immediately 2021-12-23 23:47:27 +01:00
Kodi 51db86d789 add missing emit_changed() to set update mode function 2021-12-23 07:53:36 -05:00
Rémi Verschelde 1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde 0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes 2021-12-22 13:29:03 +01:00
Yuri Roubinsky e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
Rémi Verschelde 489f11ee0c
Merge pull request #56043 from Zylann/mesh_old_conversion_message 2021-12-21 15:23:57 +01:00
Marc Gilleron 830b54a03b Added resource path to message about old mesh format conversion 2021-12-21 14:39:40 +01:00
kobewi 540ddbc33b Fix being unable to clear some theme overrides 2021-12-21 10:37:08 +01:00
Rémi Verschelde 78857ec770
Merge pull request #55823 from KoBeWi/optional_button 2021-12-21 09:43:42 +01:00
Rémi Verschelde 011c0279c5
Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape 2021-12-21 09:43:26 +01:00
kobewi c68e93ad52 Implement property array for OptionButton 2021-12-21 08:53:09 +01:00
Zae e957f7aeb0 Fix BaseButton's localization for tooltip with shortcut 2021-12-21 01:08:37 +08:00
jmb462 f491b43edd Fix wrong ColorPicker shape with GradientEdit 2021-12-20 18:00:11 +01:00
Haoyu Qiu 1078c389f9 Fix crash when executing `TileMap.map_pattern`
Validates the input reference.
2021-12-18 15:53:21 +08:00
Ansraer c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +01:00
Yuri Roubinsky 6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering 2021-12-16 13:53:47 +03:00
Fabio Alessandrelli 75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky 1eb40904ce Add texture filtering properties to `VisualShaderNodeTextureUniform` 2021-12-16 11:50:33 +03:00
Yuri Roubinsky 765032ae95
Merge pull request #55969 from Chaosus/shader_anisotropic 2021-12-16 07:06:43 +03:00
Rémi Verschelde deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Yuri Roubinsky f0a58af12f Rename shader hint `filter_anisotropy` to `filter_anisotropic` 2021-12-15 22:12:38 +03:00
Yuri Roubinsky 09185d76ac Rename shader hint `filter_aniso` to `filter_anisotropy` 2021-12-15 13:18:32 +03:00
Hugo Locurcio b6caa0587a
Add compatibility class handlers for portal and room occlusion culling
Portal and room occlusion culling is replaced by raster occlusion
in 4.0, which undergoes an entirely different setup process. Therefore,
we can only convert those nodes to Node3Ds to allow loading `3.x` scenes
while keeping transforms valid.
2021-12-14 18:45:28 +01:00
Hugo Locurcio e962900f23
Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:

- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
vitika9 51501dadcc Added check for SceneTree being null 2021-12-13 15:41:29 +05:30
Rémi Verschelde 7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
Node2D member renames.
2021-12-13 09:15:12 +01:00
Rémi Verschelde ef1d59cf1b
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults 2021-12-12 20:56:57 +01:00
Rémi Verschelde dd869bd2a7
Merge pull request #55814 from williamd67/GPULightMapper-correct-colors 2021-12-12 20:56:11 +01:00
Rémi Verschelde e8011be6f5
Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-upon-resize 2021-12-12 20:54:53 +01:00
Manolis Papadeas 453912d48d Expose BitMap's `convert_to_image` and `resize` methods to GDScript 2021-12-12 14:24:04 +02:00
jmb462 d44b33741b Fix bad mouse offset to show tooltips in Tree 2021-12-12 09:12:26 +01:00
Yuri Roubinsky 526390c048 Fix highlight for completion options match (rebased)
Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-12 10:39:49 +03:00
mechPenSketch 0449b30bbc Expose connection hot zones in GraphNode 2021-12-12 15:20:40 +08:00
Pedro J. Estébanez 18663aa305 Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
William Deurwaarder 742f072c59 GPULightMapper: convert colors of lights to linear
To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
2021-12-11 13:01:07 +01:00
cdemirer a361236526 Fix unexpected scroll on resize + consistent return value 2021-12-11 10:03:24 +08:00
PouleyKetchoupp 940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde 0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings 2021-12-10 22:10:41 +01:00
Rémi Verschelde 9ef6b5c104
Merge pull request #55797 from KoBeWi/internal_shenanigans 2021-12-10 18:55:20 +01:00
kobewi 1ff9ddeb27 Fix wrong internal children usage in BoxContainer 2021-12-10 18:01:44 +01:00
Hugo Locurcio 92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Rémi Verschelde 4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs 2021-12-10 16:58:11 +01:00
kleonc 67dd4f15ee Tree Don't consume mouse event by collapse arrow which isn't shown 2021-12-10 16:54:47 +01:00
Steve Szilágyi 0c352407d8 VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10 13:22:02 +01:00
Rémi Verschelde 3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color 2021-12-10 10:06:46 +01:00
Rémi Verschelde f455660e93
Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
Rémi Verschelde 7e32a27879
Merge pull request #55739 from Paulb23/text-edit-base-performance 2021-12-10 09:46:15 +01:00
Rémi Verschelde bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Haoyu Qiu 753ae7403f Add drag start/end signals for Slider 2021-12-10 11:19:10 +08:00
FelipeMatoba 29178d3564 Increased time delay on selection when opening a popup 2021-12-09 16:44:56 -03:00
Aaron Franke e9808e3d9a
Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde 4129c1d140
Merge pull request #55299 from nathanfranke/renames 2021-12-09 10:22:24 +01:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Haoyu Qiu 5912dd2964 Add proxy support for the editor
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
    * Labeled as "HTTP Proxy" and it will be used for both HTTP and
      HTTPS requests. This is the same convention as seen in Android
      Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
  the editor settings.
2021-12-09 11:48:16 +08:00
Jonathan Gollnick 0c14b930ef
Fix _validate_property on AnimatedSprite 2D and 3D 2021-12-08 16:59:11 -06:00
Paulb23 bfe2cd2f03 Optimise TextEdit base operations 2021-12-08 18:23:07 +00:00
kobewi 347e50f73b Improve PopupMenu doc about id and index 2021-12-08 13:02:42 +01:00
Rémi Verschelde 5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.

The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
Hugo Locurcio cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
jmb462 083ff9a133 Fix bad mouse offset with Control::wrap_mouse() 2021-12-07 20:55:12 +01:00
PouleyKetchoupp 8682adcb87 Add physics solver settings to project settings
Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.

Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
kobewi 841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
Rémi Verschelde 3ed2bd13ad
Merge pull request #55670 from akien-mga/rename-videoplayer 2021-12-07 09:24:35 +01:00
Aaron Franke 6eb7179f1c
Rename "items_count" property to "item_count" 2021-12-06 22:02:27 -06:00
Rémi Verschelde c1ed695f32
Merge pull request #55659 from timothyqiu/boom
Fix crash when `update()` is called inside `_draw()`
2021-12-06 22:39:02 +01:00
Raffaele Picca 76e2c87f57 Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour. 2021-12-06 20:48:02 +01:00
Rémi Verschelde 7ac9ea75cc
Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.

Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06 19:01:28 +01:00
Rémi Verschelde 75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
Rémi Verschelde e11baf90d1
Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms 2021-12-06 18:14:17 +01:00
kobewi 30e1478d0f Remove ProximityGroup3D node 2021-12-06 17:01:51 +01:00