volzhs
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c761333ce4
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Supports to use non-latin characters in script editor
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2016-05-31 15:06:40 +09:00 |
Juan Linietsky
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4d6d6fcbfc
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Merge remote-tracking branch 'origin/master'
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2016-05-30 19:53:19 -03:00 |
Juan Linietsky
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0eb6c644b2
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changed font system to use fallbacks
this way more than 64k characters can be used
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2016-05-30 19:41:32 -03:00 |
Juan Linietsky
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9b1f8230ec
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-Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
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2016-05-30 00:28:29 -03:00 |
Juan Linietsky
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3e8eb396d7
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Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
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2016-05-29 11:37:52 -03:00 |
Juan Linietsky
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0fa588a830
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move Font to BitmapFont
so we can add DynamicFont later..
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2016-04-28 22:21:36 -03:00 |
George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |