Juan Linietsky
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9151eb591d
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Changed the way the step decimals are computed to a safer way, fixes many issues.
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2016-07-26 17:25:10 -03:00 |
Ignacio Etcheverry
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bd6f7a411c
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Fix wrong local mouse pos when holding spinbox and improve behaviour
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2016-01-21 14:09:30 +01:00 |
George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
neikeq
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d4051e6eb9
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Spinbox: increase/decrease with mouse held
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2015-12-10 15:44:16 +01:00 |
Juan Linietsky
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947b283248
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-fix compile issue (pow)
-ask user for track to call nodes when adding call track
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2015-08-30 10:10:51 -03:00 |
Juan Linietsky
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3a59747c62
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-fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
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2015-08-29 01:43:21 -03:00 |
Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Juan Linietsky
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0dbedd18fc
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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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2014-11-05 21:20:42 -03:00 |
Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |