Yuri Roubinsky
|
826e781bfa
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
|
Yuri Roubinsky
|
80b563672b
|
Added MeshEmitter node for particles in visual shader
|
2021-11-06 17:45:38 +03:00 |
|
Yuri Roubinsky
|
dcdf59cd73
|
Added 2D boolean hint for particle emitters in visual shaders
|
2021-11-05 12:45:57 +03:00 |
|
Yuri Roubinsky
|
c299c54023
|
Make port previews in visual shader visible in other shader modes
|
2021-10-11 22:19:08 +03:00 |
|
Yuri Roubinsky
|
e537a1f10e
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
|
Hugo Locurcio
|
abc38b8d66
|
Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
|
2021-07-19 08:19:50 +02:00 |
|
Yuri Roubinsky
|
f632e36ae5
|
Continuation of work on visual particles system
|
2021-06-07 20:33:17 +03:00 |
|