Jihyun Yu
d40b7e2cfb
fix bug on window notification propagation
2021-08-17 14:07:53 +09:00
Gordon MacPherson
5f96e607fb
Fix editor grid perspective undefined behaviour
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Initialise the enum value
2021-08-17 00:37:27 +01:00
requizm
37ad82a7f7
We can delete all text on TextEdit
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While all text of TextEdit was selected, deletion with backspace did not occur. It can now be deleted.
2021-08-17 02:30:14 +03:00
PouleyKetchoupp
9973bf93ed
Fix crash when failing to load script from cache
2021-08-16 16:27:25 -07:00
jmb462
838f0d49e3
Fix carret not following while debugging ( Fix #51754 )
2021-08-16 23:12:46 +02:00
jmb462
a3b9842616
Adding InputMap action error suggestion for Input singleton
2021-08-16 20:54:37 +02:00
Rémi Verschelde
84b11fbaa6
Merge pull request #51748 from LoipesMas/master
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Epsilon check for angular velocity in Body3DSW
2021-08-16 20:41:35 +02:00
LoipesMas
4e6e25eae7
Epsilon check for angular velocity in Body3DSW
2021-08-16 20:05:48 +02:00
Juan Linietsky
d5a30431b9
Merge pull request #51635 from reduz/further-mobile-optimizations
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More optimizations on the mobile renderer.
2021-08-16 14:50:52 -03:00
Kevin Fischer
75866c81e7
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-16 10:13:06 -07:00
ModProg
d9e24b72f7
[android] Fixed wrong button mask for right click
2021-08-16 18:49:12 +02:00
Rémi Verschelde
cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
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Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Rémi Verschelde
8383e4e06d
Merge pull request #51733 from timothyqiu/resource-menu-item
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Disable "Edit Resource from Clipboard" when nothing in clipboard
2021-08-16 18:32:23 +02:00
Rémi Verschelde
2735f829c9
Merge pull request #51739 from neikeq/fix-csharp-instance-bindings
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Fix C# native instance bindings after recent re-write
2021-08-16 18:32:16 +02:00
Rémi Verschelde
d673353a58
Merge pull request #51736 from JFonS/minor_fixes_n3ep
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Minor fixes to Node3DEditorPlugin
2021-08-16 18:31:22 +02:00
Paulb23
bcfc591f86
Reorganise text editor settings
2021-08-16 17:18:49 +01:00
Rémi Verschelde
1057a107e0
Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllers
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Fix Xbox controllers in Bluetooth mode on macOS
2021-08-16 17:50:10 +02:00
fabriceci
0cfb7de052
Correct jitter and clean code
2021-08-16 17:17:24 +02:00
Ignacio Roldán Etcheverry
5ea500e599
Fix C# native instance bindings after recent re-write
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This was needed after: 4469144891
2021-08-16 17:16:36 +02:00
Hugo Locurcio
91a5ff9dc3
Fix Xbox controllers in Bluetooth mode on macOS
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This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.
Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
2021-08-16 17:06:05 +02:00
Rémi Verschelde
43440228db
Merge pull request #51645 from fabriceci/improve-physics-api
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API improvement on the physics (CharacterBody and related classes)
2021-08-16 17:05:08 +02:00
Haoyu Qiu
93c1bbe697
Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
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To be consistent with other menu items.
2021-08-16 22:34:17 +08:00
Rémi Verschelde
7013199fb1
Merge pull request #50785 from jeffrey-cochran/softbody-areas
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Updated softbody handling to allow for area/softbody collision detection and application of area gravity
2021-08-16 16:32:04 +02:00
Rémi Verschelde
5d5e7418f9
Merge pull request #51731 from timothyqiu/menu-button-signal
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Fix `MenuButton` not emitting `about_to_popup` signal
2021-08-16 15:38:27 +02:00
Rémi Verschelde
fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
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New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
Haoyu Qiu
6ca476b406
Fix MenuButton not emitting about_to_popup signal
2021-08-16 20:53:10 +08:00
Rémi Verschelde
1ee61a501f
Merge pull request #51673 from Vignesh1-art/master
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Fixed crash executing TextEdit.new().set_draw_control_chars(true)
2021-08-16 14:27:47 +02:00
Yuri Roubinsky
7f96b2d9a7
Merge pull request #51730 from Chaosus/vs_fix_particle_accel
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Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
2021-08-16 15:12:40 +03:00
Yuri Roubinsky
1e60fcc53c
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
2021-08-16 14:17:31 +03:00
Rémi Verschelde
67881168d8
Merge pull request #51713 from maiself/fix-input-methods-returning-zero-strength-master
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Fix input methods returning zero strength when pressed status not requested (master)
2021-08-16 13:03:13 +02:00
Rémi Verschelde
3ce53e458e
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
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Add a comment at the top of generated shaders
2021-08-16 13:00:55 +02:00
jfons
49361034f9
Minor fixes to Node3DEditorPlugin
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* Change EditorNode3D::update_all_gizmos() to start at the edited scene
root instead of the whole editor root.
* Call update_all_gizmos() only once at start instead of evrey time a
gizmo plugin is added.
* Add missing null check.
2021-08-16 12:59:12 +02:00
Rémi Verschelde
84f1d161a7
Merge pull request #50181 from Calinou/gpu-particles-improve-visibility-generation
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Improve visibility rect/AABB generation usability in GPUParticles
2021-08-16 12:45:00 +02:00
Rémi Verschelde
2459f81044
Merge pull request #51704 from Calinou/editor-icons-add-expression
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Add editor icons for VisualScript and VisualShader expression resources
2021-08-16 12:43:52 +02:00
Rémi Verschelde
40f5c571ec
Merge pull request #51702 from Calinou/port-visual-shader-icons
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Port visual shader node icons from Godot 2.1.x
2021-08-16 12:43:29 +02:00
Rémi Verschelde
55d26af588
Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint
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Use hint_albedo in SkyMaterials
2021-08-16 12:41:12 +02:00
Vignesh1-art
eb5b0d013f
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
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Fixes #51613 .
2021-08-16 12:36:14 +02:00
Rémi Verschelde
87226cef21
Merge pull request #51723 from Chaosus/fix_shader_compile_error
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Makes a clear error message if shader compilation failed
2021-08-16 12:31:39 +02:00
Rémi Verschelde
832b045296
Merge pull request #51701 from theoway/updates_node_arranger_icon
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Changes the icon of node arranger in GraphEdit & editor
2021-08-16 12:31:16 +02:00
Rémi Verschelde
3e7a545ecf
Merge pull request #51030 from kleonc/sprite_frames-preserve-src-atlas_texture-margins
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SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:40 +02:00
Rémi Verschelde
2edc47caea
Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors
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TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16 10:35:20 +02:00
Yuri Roubinsky
9de779344c
Makes a clear error message if shader compilation failed
2021-08-16 11:25:20 +03:00
Umang Kalra
c2f8c94b15
Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader
2021-08-16 12:30:15 +05:30
Rémi Verschelde
437b0dd5f6
Merge pull request #51710 from BastiaanOlij/fix_bokeh_version
2021-08-16 08:57:23 +02:00
Mai Lavelle
ce43781cb3
Fix input methods returning zero strength when pressed status not requested
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Fixes behavior of these methods:
`InputMap::event_get_action_status`
`InputEvent*::action_match`
Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.
Regression found in afa89c9eea
2021-08-16 00:53:01 -04:00
Hugo Locurcio
2cdace1749
Move the Android "clear previous install" setting to Editor Settings
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This means the setting now applies to every project deployed from
the editor, rather than being per-export preset.
2021-08-16 05:59:48 +02:00
Hugo Locurcio
1bd214258e
Improve visibility rect/AABB generation usability in GPUParticles
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- Don't display the time dialog if the automatically calculated
generation time is short enough.
- Clarify the purpose of waiting in the progress dialog.
2021-08-16 05:56:07 +02:00
Hugo Locurcio
c9a491b671
Add a comment at the top of generated shaders
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This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or StandardMaterial3D).
The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 05:19:39 +02:00
Jeffrey Cochran
14640fb6c5
Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies.
2021-08-15 23:01:33 -04:00
Bastiaan Olij
c7847b3f6d
Moved disabling bokeh shader variants to before the version_create call
2021-08-16 12:18:27 +10:00