Marcus Brummer
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b6c536317b
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Perform a clean Gradle build if android plugins changed
Fixes #38986
(cherry picked from commit abd66c1bb0 )
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2020-06-04 11:17:11 +02:00 |
Rémi Verschelde
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9aeb9ea826
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Merge pull request #39081 from m4gr3d/fix_emit_signal_3_2
[3.2] Fix parameters passing when emitting signal
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2020-05-27 12:53:35 +02:00 |
Fredia Huya-Kouadio
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3c0b26e29c
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Fix parameters passing when emitting signal
The issue was caused because we were using variables local to the `for` loop block.
Address [feedback](https://github.com/godotengine/godot/pull/39047#issuecomment-634545849) by @pouleyKetchoupp regarding the use of arrays on stack with dynamic size.
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2020-05-27 03:38:38 -07:00 |
Timo Schwarzer
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8373c0792a
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Re-implement GodotPayment Android plugin using the Google Play Billing library
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2020-05-25 21:09:45 +02:00 |
Fredia Huya-Kouadio
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a71a338c59
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Implementation of the Godot Android Plugin configuration file
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2020-05-16 23:09:45 -07:00 |
fhuya
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f69760b4be
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Add signal support to Godot Android plugin:
Supports registering and emitting signal from a Godot Android plugin
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2020-03-27 01:37:41 -07:00 |
fhuya
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7135bc3e37
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Miscellaneous cleanup for the Android codebase:
- update gradle plugins versions
- cleanup java_godot_lib_jni
Note: logic was mostly moved around and no new logic/functionality was added.
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2020-03-25 09:00:37 -07:00 |
fhuya
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c3660bb4dc
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Re-architecture of the Godot Android plugin.
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2020-03-09 10:30:02 +01:00 |