bruvzg
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Bastiaan Olij
86ff7f8550
Adding GDExtension support to XRInterface
2021-08-26 23:24:44 +10:00
Fabio Alessandrelli
2cf39b97ae
[Net] Implement RPC channels in MultiplayerAPI.
2021-07-30 17:29:50 +02:00
David Snopek
fee3e6b960
Update GDNative API version for changes from #50659
2021-07-21 10:28:16 -05:00
David Snopek
abb45f5fe7
Add get_buffered_amount() to WebRTCDataChannel
2021-07-20 12:58:39 -05:00
Leonardo Christino
8b91828e4f
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 10:03:26 -03:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
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Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Fabio Alessandrelli
88d68346ee
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
2021-07-12 16:36:34 +02:00
Hendrik Brucker
56a8d3f30c
Improvements to Label's layout options
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- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
reduz
b1d15c51bc
Implement native extension system
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* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Eric M
d0e78c86d7
Added support for scripts reporting multiple errors to ScriptTextEditor
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Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Bastiaan Olij
15c1a76361
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Bastiaan Olij
3ead536e26
Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D
2021-06-04 21:24:15 +10:00
Aaron Franke
39e28c49ed
Rename Transform to Transform3D in GDNative
2021-06-03 07:30:01 -04:00
Aaron Franke
a3c29ed899
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
Rémi Verschelde
ed11756d26
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
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Fixes #48645 .
2021-05-11 20:25:01 +02:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
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Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
bruvzg
0d3fa2a125
[Complex Text Layouts] Provide access to glyph contour points.
2021-03-31 09:32:14 +03:00
Emmanuel Leblond
9761bab753
Add support for _to_string virtual function overwrite in Pluginscript
2021-03-27 21:13:51 +01:00
Marcel Admiraal
755c70b871
Rename Array.invert() to Array.reverse()
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Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
George Marques
8fddab9209
Further changes in GDNative API
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- Added new_copy to all types, since trivial copy won't work for all
types.
- Added functions to convert from String to char array types, which is
not provided by the methods bound in Variant.
- Added operator index to String.
- Added missing cstring version of some Variant functions. They existed
in the header but didn't have the implementation and were missing from
the gdnative_api.json file.
- Added support for static calls on Variant types.
2021-03-17 08:26:10 -03:00
Rémi Verschelde
fec979b850
Merge pull request #44671 from o01eg/fix-gcc-visibility
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GDNative: Fix symbols visibility for GCC
2021-03-12 09:41:56 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Rémi Verschelde
a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
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[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
bruvzg
bee718f1af
[Text Server] Restores bitmap font dynamic construction functions.
2021-02-15 10:46:49 +02:00
bruvzg
f4d095cdd3
[TextServer] Restore character and space extra spacing support.
2021-02-15 10:46:23 +02:00
George Marques
66ed69edb3
Further changes to GDNative API
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- Moved Variant struct definition to its own file so it can be used
without include cycles (like on Dictionary).
- Add `index` operator function so bindings like C++ can implement the
operator[] overload (which needs a reference to the actual value).
- Added missing new/destroy functions to Vector3i array.
- Added print error/warning functions as helpers so bindings can print
messages in the same manner as Godot itself does.
2021-02-09 11:33:35 -03:00
Miguel de Icaza
f02252e37d
C conformance: Include stdbool.h to define `bool`
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`bool` is otherwise not defined in C.
2021-02-02 18:11:00 +01:00
Aaron Franke
6c197cf259
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
2021-01-25 16:42:14 -05:00
George Marques
29e5dd06c7
GDNative: Remove print functions
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Those are now utilities so the function pointer can be fetched when
needed.
2021-01-25 09:28:32 -03:00
George Marques
030d1d6a17
GDNative: New core API
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This API now uses the discovery functions present in Variant instead of
wrapping every built-in function. Users now need to query for function
pointers and use those.
2021-01-25 09:28:02 -03:00
zero13cool
9f3d7d9709
Changed type to make it work on x32 architecture.
2021-01-05 01:44:52 +00:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
O01eg
1393ededfd
Fix visibility for GCC
2020-12-25 09:56:00 +03:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
Rémi Verschelde
360cfeedac
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
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Add PluginScript support for global class naming/icon path
2020-12-08 13:51:06 +01:00
Emmanuel Leblond
c4c18a2c58
Add PluginScript support for global class naming/icon path
2020-12-08 13:17:22 +01:00
Emmanuel Leblond
014efeb272
Allow PluginScript to customize language's can_inherit_from_file attribute
2020-12-08 00:56:01 +01:00
Marcel Admiraal
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
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To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
bruvzg
07d14f5bb8
[Complex Text Layouts] Implement GDNative interface for TextServer.
2020-11-26 13:55:29 +02:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Rémi Verschelde
b51dca64a6
Merge pull request #43383 from vnen/gdnative-string-header
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GDNative: Define special char types in string.h
2020-11-10 09:40:26 +01:00
George Marques
82576371ef
GDNative: Define special char types in string.h
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Those are standard types in C++ but not in C.
This also removes the wchar header which is not needed anymore and use
stddef.h instead (which is needed for size_t).
2020-11-07 16:09:14 -03:00