Rémi Verschelde
ef7547384c
Merge pull request #95678 from Hilderin/fix-slow-load-on-large-project-v2
...
Fix slow editor load on large projects (v2)
2024-09-26 12:45:31 +02:00
Hilderin
21f7c8a25f
Fix slow editor load on large projects (v2)
2024-09-25 17:36:39 -04:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
clayjohn
07546006e8
Fix crash when importing a surface with no UVs after another surface in the same OBJ file that had UVs
2024-09-20 19:29:11 -07:00
Rémi Verschelde
b998cb1335
Merge pull request #96768 from DeeJayLSP/wav-end
...
WAV: Fix one frame overflow at the end
2024-09-12 09:25:31 +02:00
DeeJayLSP
147accdf74
WAV: Fix one frame overflow at the end
2024-09-11 21:57:14 -03:00
Aaron Franke
b0f99099b4
Add "Use Node Type Suffixes" scene import option
2024-09-09 01:12:14 -07:00
Rémi Verschelde
82688e9e2e
Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer
...
Add 3D Skeleton Preview to Advanced Importer
2024-09-08 23:21:28 +02:00
Saracen
6532eff7a7
Various improvements to advanced importer skeleton preview.
...
Better size calculation in advanced importer preview.
Uses the skeleton mesh to calculate the scene's bounding box.
This improves some situations where a mesh instances' scale
does not match its visual representation when a skeleton
is applied.
Advanced importer skeletal preview UX improvement.
Make the visibility of the skeletal preview in the advanced importer
when selecting an animation dependent on a new dedicated toggle button
rather than carrying over whether a skeletal node was or was not previously
selected before selecting the animation.
Advanced importer skeletal preview fix.
Fixes the preview on scaled skeletons in the advanced importer by applying the node's scale
to the preview and generating a skin for it.
2024-09-07 02:09:47 +01:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
...
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde
7cd095dea1
Merge pull request #96401 from SaracenOne/filter_improvement
...
Enforce correct type for silhouette filter.
2024-09-02 18:08:12 +02:00
Saracen
107f2aea88
Enforce correct type for silhouette filter.
2024-08-31 20:35:09 +01:00
A Thousand Ships
194bdde947
Cleanup of raw `nullptr` checks with `Ref`
...
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
DeeJayLSP
d3b51c4efb
ResourceImporterWAV: Enable QOA compression by default
2024-08-31 00:42:56 -03:00
Rémi Verschelde
77bc419071
Merge pull request #96174 from DeeJayLSP/wav-docs
...
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 23:37:50 +02:00
DeeJayLSP
5a50b3a6c5
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 16:31:57 -03:00
Rémi Verschelde
7f86ca057a
Merge pull request #96308 from SaracenOne/attempt_to_reset_imported_scene
...
Attempt applying RESET pose during import.
2024-08-30 09:59:59 +02:00
Saracen
31253257b3
Attempt applying RESET pose during import.
2024-08-29 22:58:26 +01:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
...
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
Rémi Verschelde
5a11abc899
Merge pull request #96198 from DeeJayLSP/qoa-leak
...
ResourceImporterWAV: Fix memory leak on QOA import
2024-08-28 13:14:27 +02:00
DeeJayLSP
e67cc73463
Fix memory leak on QOA import
2024-08-28 08:04:20 -03:00
Aaron Franke
9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
Jeronimo Schreyer
030fd71da2
add support for visualizing bones in Advanced Import Settings
...
When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
Rémi Verschelde
7e8fffa008
Merge pull request #96122 from SaracenOne/fix_post_import_regression
...
Prevent empty post-import script paths throwing errors.
2024-08-26 22:46:14 +02:00
Saracen
2453911013
Revert "Fix importer preview for models with scaled armatures"
...
This reverts commit 06709e6865
.
2024-08-26 22:25:25 +02:00
Saracen
064f471103
Prevent empty post-import script paths throwing errors.
2024-08-26 16:42:39 +01:00
Rémi Verschelde
ac4410ce34
Merge pull request #96079 from adamscott/relative-import-script-path
...
Add import tab `import_script/path` relative path support
2024-08-25 22:24:28 +02:00
Adam Scott
7e580150f9
Add import tab "import_script/path" relative path support
2024-08-25 12:50:50 -04:00
Saracen
06709e6865
Fix importer preview for models with scaled armatures.
2024-08-25 13:15:26 +01:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
...
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
BlueCube3310
394ea653aa
Add Betsy to speed up BC6 compression
2024-08-18 11:14:05 +02:00
Rémi Verschelde
2e400bc475
Merge pull request #95299 from bruvzg/kern_img
...
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 23:45:44 +02:00
Arseny Kapoulkine
0fde03c0e0
Optimize base and shadow meshes for cache
...
Previously, vertex cache optimization was ran for the LOD meshes, but
was never ran for the base mesh or for the shadow meshes, including
shadow LOD chain (shadow LOD chain would sometimes get implicitly
optimized for vertex cache as a byproduct of base LOD optimization, but
not always). This could significantly affect the rendering performance
of geometry heavy scenes, especially for depth or shadow passes where
the fragment load is light.
2024-08-16 07:36:12 -07:00
bruvzg
4cc065c2db
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 15:48:56 +03:00
Rémi Verschelde
f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
...
Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Rémi Verschelde
5847d362de
Merge pull request #95505 from lyuma/import_null_external_animation_library
...
Avoid `[]` for `external_animation_library` import option
2024-08-16 14:35:20 +02:00
Rémi Verschelde
7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
...
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
...
Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
e58a7530aa
Merge pull request #93727 from zeux/raycast-opt
...
Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
Lyuma
e7de6f8725
Avoid [] for external_animation_library import option
...
Some uses of operator[] were causing "rest_pose/external_animation_library": null to be added to the .import file.
2024-08-13 17:53:46 -07:00
Rémi Verschelde
39fc116c5f
Merge pull request #94968 from jsjtxietian/obj-import
...
Fix obj's name set in wrong order when importing
2024-08-12 18:24:27 +02:00
Rémi Verschelde
9fe4cb6a76
Merge pull request #93284 from rune-scape/missing-import-settings-crash
...
Avoid crashing when scene import settings are empty
2024-07-31 11:37:34 +02:00
jsjtxietian
eab49cf256
Fix obj's name set in wrong order when importing
2024-07-31 14:50:02 +08:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-07-23 20:34:39 +03:00
Rémi Verschelde
2380ed5e1b
Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings
...
Fix missing options in Project Import Defaults
2024-07-17 11:42:59 +02:00
Hilderin
169e732518
Fix missing options in Project Import Defaults
2024-07-09 09:33:39 -04:00
Hugo Locurcio
bbf68306c5
Fix error message being printed when importing an OBJ with no surfaces
...
An OBJ with no surfaces is valid, and typically happens when
you import an OBJ mesh with no associated MTL file.
2024-07-08 23:14:52 +02:00
Hugo Locurcio
5ee4100e4c
Remove unused Optimize Mesh import option from OBJ mesh import
...
This option was enabled by default, but it did nothing regardless
of whether it was enabled or not.
2024-07-08 22:58:51 +02:00