antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Raul Santos
83ffe70f1f
Various fixes to C# documentation
2022-08-07 19:18:04 +02:00
Aaron Franke
19a4d75b44
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C#
2022-08-03 10:24:22 -05:00
Fabian Keller
f242f9c738
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
Raul Santos
a4ad1dfa51
C#: Remove unused `Transform2D.ScaleBasis` method
2022-08-01 20:56:29 +02:00
Raul Santos
d0e586fc7e
Rename math 'phi' arguments to 'angle' in C#
2022-08-01 02:42:20 +02:00
antonWetzel
87ebfff46d
create vector4, vector4i and projection for csharp
2022-07-31 19:42:34 +02:00
Aaron Franke
ab4b5af286
Fix TranslatedLocal method in C# affecting the original transform
2022-07-30 11:54:35 -05:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
2022-07-28 10:03:07 +02:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
Yuri Rubinsky
ccc56cc6d4
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
2022-07-21 20:15:15 +03:00
Fabian Keller
2bf9e6090c
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
Lerg
52adbb763e
Fix documentation for C# Vector2/3i classes.
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The / operator was wrongly documented as a multiplication.
2022-07-13 22:49:22 +02:00
Rémi Verschelde
31974aaae2
Merge pull request #62805 from raulsntos/csharp-rpc
2022-07-07 17:21:51 +02:00
Raul Santos
8131358b71
C#: New `RPCAttribute`
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Replace old RPC attributes with a new single `RPCAttribute` which works
like the GDScript `@rpc` annotation.
2022-07-07 04:10:38 +02:00
Raul Santos
71f99c6d40
C#: Add `BezierInterpolate` method
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Adds a `BezierInterpolate` method for floats in `Mathf` and for vectors
in `Vector2` and `Vector3`.
2022-07-06 21:59:42 +02:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
Voylin
c6291bcd8a
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
Paul Joannon
ee95a1cb28
Fix Lerp documentation and implement RangeLerp
2022-06-16 13:56:32 +02:00
Joshua Quinones
003ad31ed5
Added documentation comments to the .NET library
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Comments have been added for the following:
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
2022-06-11 21:37:40 -05:00
Raul Santos
329818f20b
Support explicit values in flag properties, add C# flags support
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- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
Rémi Verschelde
e7a58a7eb6
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
Aaron Franke
89c4990274
Fix Slerp C# docs and add test cases for vectors in the same direction
2022-03-12 13:20:55 -06:00
Berke Kocaoğlu
20d72e462b
Implement `Deconstruct` methods for C# vectors
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See https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/deconstruct#user-defined-types
2022-03-06 11:16:30 +03:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Ignacio Roldán Etcheverry
f05f2dd80f
Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalize
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String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
2022-02-08 22:16:54 +01:00
Andrew Jacob
8675ff0a74
Allow C# Vector2/3 slerp values to have any length
2022-02-07 22:58:43 -07:00
Raul Santos
6ecb92a1fc
Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
2022-01-27 03:04:16 +01:00
Igor Kordiukiewicz
6c3b6664b5
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
2022-01-23 13:24:04 +01:00
Raul Santos
e4c40efeab
Fix marshaling values of generic Godot Dictionary
2022-01-12 23:26:51 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Raul Santos
2deabd553f
Various fixes to C# documentation
2021-12-07 12:54:24 +01:00
Raul Santos
838f80ed91
Rename C# `Quaternion()` -> `GetQuaternion()`
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To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.
Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
Raul Santos
d28be4d580
Fix get_all_delegates method for generic classes
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
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Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Raul Santos
a367378f9e
Rename Vector parameters to be consistent
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Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Roubinsky
a74acca858
Expose `randfn` to global scope
2021-11-17 14:29:19 +03:00
Rémi Verschelde
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs
2021-11-16 14:10:09 +01:00
Silc 'Tokage' Renew
571ea72f35
fix pingpong in math
2021-11-10 14:31:56 +09:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Aaron Franke
813466b3c8
Add documentation to operators for math types
...
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04 14:44:55 -05:00
Aaron Franke
744b43b527
Fix Quaternion multiplication operator
2021-11-04 11:24:46 -05:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
Raul Santos
21afb63485
Implement Call methods in C# Callable
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Implements Callable.Call and Callable.CallDeferred methods in C#
2021-10-28 22:49:17 +02:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
Tokage
372ba76663
implement ping-pong loop in animation
...
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
kobewi
6397eaa27e
Fix some leftover references to idle_frame
2021-10-04 20:57:31 +02:00
Fabio Alessandrelli
24a949ea11
[Net] Rename RPC constants and annotation arguments.
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any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00