Rémi Verschelde
26510f4c90
Merge pull request #55609 from rcorre/doc-scroll
2021-12-13 15:21:50 +01:00
Rémi Verschelde
c03a5ba09c
Merge pull request #55898 from KoBeWi/nodes_from_faraway_lands
2021-12-13 14:48:25 +01:00
kobewi
bd6e9e0d6e
Allow to copy foreign nodes
2021-12-13 13:33:06 +01:00
Rémi Verschelde
a5c14bd102
Merge pull request #55890 from Vitika9/54100
2021-12-13 12:06:00 +01:00
Rémi Verschelde
7b675da618
Merge pull request #55889 from Chaosus/fix_warning_duplication
2021-12-13 11:18:18 +01:00
vitika9
51501dadcc
Added check for SceneTree being null
2021-12-13 15:41:29 +05:30
Yuri Roubinsky
566895732c
Fix shadowed global identifier warning duplication
2021-12-13 11:54:23 +03:00
Rémi Verschelde
7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
...
Node2D member renames.
2021-12-13 09:15:12 +01:00
Rémi Verschelde
6d58b968d5
Merge pull request #55821 from Chaosus/shader_fix_semicolon
2021-12-12 21:10:23 +01:00
Rémi Verschelde
f5aff3f9d1
Merge pull request #55825 from zaevi/fix_PluginConfigDialog_UI
2021-12-12 21:09:49 +01:00
Rémi Verschelde
ef1d59cf1b
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults
2021-12-12 20:56:57 +01:00
Rémi Verschelde
dd869bd2a7
Merge pull request #55814 from williamd67/GPULightMapper-correct-colors
2021-12-12 20:56:11 +01:00
Rémi Verschelde
e8011be6f5
Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-upon-resize
2021-12-12 20:54:53 +01:00
Rémi Verschelde
ece3b0dd61
Merge pull request #55836 from jabcross/asset-selectable
2021-12-12 18:34:41 +01:00
Hugo Locurcio
4cf55e80eb
Merge pull request #55828 from Calinou/doc-physics-angular-velocity-master
2021-12-12 16:39:02 +01:00
Rémi Verschelde
ad6652c08e
Merge pull request #55860 from rcorre/mesh_typo
2021-12-12 15:26:46 +01:00
Ryan Roden-Corrent
9d04086451
Document how to autoscroll ScrollContainer.
...
It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.
Relates to https://github.com/godotengine/godot-proposals/issues/3629 .
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12 07:55:01 -05:00
Ryan Roden-Corrent
353617b202
Fix typo in create_outline error message.
2021-12-12 07:29:46 -05:00
Rémi Verschelde
03aaa1480d
Merge pull request #55852 from jmb462/fix-bad-tooltip-offset
2021-12-12 12:42:43 +01:00
jmb462
d44b33741b
Fix bad mouse offset to show tooltips in Tree
2021-12-12 09:12:26 +01:00
mechPenSketch
0449b30bbc
Expose connection hot zones in GraphNode
2021-12-12 15:20:40 +08:00
jabcross
814a4ee434
Allow selection in asset description
...
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.
2021-12-11 16:43:05 -03:00
Hugo Locurcio
7e4d805d29
Improve the ReflectionProbe class documentation
2021-12-11 19:10:23 +01:00
Hugo Locurcio
5d81742dc8
Document RigidBody2D/3D and particles' angular velocity units
2021-12-11 17:38:55 +01:00
Zae
1ee516995f
Fix PluginConfigDialog
UI broken
2021-12-11 23:23:40 +08:00
MorganKF
44b35c3759
Update MultiplayerPeerExtension class registration to non-virtual
...
Fix formatting
2021-12-11 11:05:03 -03:30
Yuri Roubinsky
8862d1426d
Restore shader parsing errors with lack of semicolon in a block
2021-12-11 17:30:40 +03:00
Pedro J. Estébanez
18663aa305
Stop asuming a default value of NIL means there's no default
2021-12-11 14:03:48 +01:00
William Deurwaarder
742f072c59
GPULightMapper: convert colors of lights to linear
...
To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
2021-12-11 13:01:07 +01:00
Rémi Verschelde
092a286127
Merge pull request #55808 from ellenhp/fix_ogg_is_playing
...
Fix OGG streams never ending playback
2021-12-11 08:54:45 +01:00
Ellen Poe
fe51c099c1
Fix OGG streams never ending playback
2021-12-10 18:09:58 -08:00
cdemirer
a361236526
Fix unexpected scroll on resize + consistent return value
2021-12-11 10:03:24 +08:00
Camille Mohr-Daurat
f1ca14cc8d
Merge pull request #55736 from nekomatata/physics-apply-forces
...
Improve RigidDynamicBody force and torque API
2021-12-10 17:16:28 -07:00
Camille Mohr-Daurat
c6fe431a02
Merge pull request #55773 from nekomatata/fix-raycast-ccd
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Fix rigid body ray cast CCD in 2D and 3D Godot Physics
2021-12-10 17:16:02 -07:00
PouleyKetchoupp
30a608b7b9
Fix rigid body ray cast CCD in 2D and 3D Godot Physics
...
For 2D:
Raycast CCD now works the same as in 3D, it changes the body's velocity
to place it at the impact position instead of generating a contact point
that causes a wrong push back.
For both 2D and 3D:
The raycast CCD process reads and modifies body velocities, so it needs
to be moved to pre_solve() instead of setup() to be processed linearly
on the main thread, otherwise multithreading can cause some CCD results
to be randomly lost when multiple collisions occur.
2021-12-10 16:25:14 -07:00
Rémi Verschelde
7608e0cdca
Merge pull request #55801 from RaphaelAzev/issue-55746
2021-12-11 00:19:51 +01:00
PouleyKetchoupp
940f3fde5c
Improve RigidDynamicBody force and torque API
...
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.
Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step
Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
raphaelazev
82527df55c
Added check to get_all_locales to avoid adding duplicate locales to array
2021-12-10 19:25:59 -03:00
Rémi Verschelde
e69fa16eb3
Merge pull request #55804 from godotengine/revert-49473-fix-auto-reload-scripts
2021-12-10 23:00:43 +01:00
Rémi Verschelde
f19a1e28c8
Revert "Fix auto reload scripts on external change"
2021-12-10 22:40:20 +01:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Rémi Verschelde
0fba151446
Merge pull request #55792 from aaronfranke/misc
2021-12-10 20:45:49 +01:00
Aaron Franke
368c0bc0ac
Misc build system fixes
2021-12-10 12:14:27 -06:00
Rémi Verschelde
b46ab89675
Merge pull request #55519 from Calinou/editor-spin-slider-float-draw-filled-slider
2021-12-10 18:59:37 +01:00
Rémi Verschelde
9ef6b5c104
Merge pull request #55797 from KoBeWi/internal_shenanigans
2021-12-10 18:55:20 +01:00
Rémi Verschelde
3bfdb28ab2
Merge pull request #55770 from Calinou/shader-rename-hint-aniso
2021-12-10 18:48:05 +01:00
Rémi Verschelde
bc6cd53b4d
Merge pull request #40547 from KoBeWi/directory_inspectory
2021-12-10 18:47:22 +01:00
kobewi
1ff9ddeb27
Fix wrong internal children usage in BoxContainer
2021-12-10 18:01:44 +01:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso
to hint_anisotropy
in the shader language
...
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Tomasz Chabora
d04c2a554f
Improve Directory content navigation
2021-12-10 17:24:04 +01:00