Commit Graph

48905 Commits

Author SHA1 Message Date
bruvzg ac0ed9ce67
Windows icon export improvements.
Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-18 19:42:07 +02:00
Uxeron 721e51ac28 Fixed _get_drag_data getting incorrect position on scaled controls 2022-11-18 19:10:57 +02:00
Rémi Verschelde d93bec61c3
Merge pull request #68432 from Geometror/generic-math-func-tests
Generic math function tests: Test float and double variants
2022-11-18 16:21:39 +01:00
Rémi Verschelde c36691394a
Merge pull request #68799 from Chaosus/shader_fix
Prevent stack overflow when setting a shader global value
2022-11-18 16:21:18 +01:00
Rémi Verschelde c3132b42cb
Merge pull request #66816 from raulsntos/dotnet/readonly
Add `readonly` to C# methods and types that don't mutate
2022-11-18 16:20:29 +01:00
Rémi Verschelde 8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Rémi Verschelde 6b6572963f
Merge pull request #68430 from anvilfolk/check-superclass-member
Fix minor inheritance errors
2022-11-18 16:19:28 +01:00
Rémi Verschelde 58cb11b396
Merge pull request #68710 from BastiaanOlij/fix_vrs
Fix VRS issues
2022-11-18 16:19:22 +01:00
Rémi Verschelde b1605c6d35
Merge pull request #68801 from vincentmoreschi/vincentmoreschi/master
Add raise -> move_to_front rename line
2022-11-18 16:19:07 +01:00
Yuri Sizov aac01fbaf8 Improve class reference split, list variant types separately 2022-11-18 15:47:53 +03:00
Silc Renew 7f00fd4ff7 change root motion track candidating method 2022-11-18 17:49:34 +09:00
Eric M da1589dae6 Refactor `get_event_text` to a static method, remove high deadzone from event configuration.
* `get_event_text` and `get_device_string` are now static methods (they always could have been)
* Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18 18:18:31 +10:00
trollodel 75177455d9 Move editor class and plugin registrations to a dedicated file 2022-11-18 08:02:08 +01:00
Yuri Rubinsky e8f9cd8ac5
Merge pull request #68808 from CherrySodaPop/global-instance-uniform 2022-11-18 09:49:49 +03:00
Rémi Verschelde cca9f78025
Merge pull request #63497 from YuriSizov/docs-split-classref
Split generated RST for class reference based on the base type
2022-11-18 00:03:11 +01:00
Rémi Verschelde 39234e70cc
Merge pull request #67464 from Calinou/contributing-mrp-required
Emphasize the importance of uploading a minimal reproduction project
2022-11-18 00:02:39 +01:00
Rémi Verschelde a533bd1b93
Merge pull request #68805 from clayjohn/canvas-bg
Finish implementing Canvas Background mode
2022-11-18 00:02:24 +01:00
ocean (they/them) 13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
Lily Garcia 0683bc3783 Fix global uniforms parsed as instance uniform 2022-11-17 17:18:20 -05:00
Chenzo 378d9a630c Add raise -> move_to_front rename line 2022-11-17 16:56:10 -05:00
Yuri Sizov 4a5c179405 Split generated RST for class reference based on the base type 2022-11-18 00:36:09 +03:00
clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
Hugo Locurcio e032152494
Emphasize the importance of uploading a minimal reproduction project
The field is now required, but "N/A" can be manually entered if
the reproduction steps are trivial and don't require any project
files to be followed.
2022-11-17 21:46:41 +01:00
Rémi Verschelde 7d9923b2e0
Merge pull request #63203 from YuriSizov/a-gaping-hole-in-my-docs
Add more call-to-action notes when documentation is missing
2022-11-17 20:58:05 +01:00
Rémi Verschelde b41ba331d4
Merge pull request #68792 from bruvzg/rtl_scroll
Fix multithreaded RTL resetting scroll position on resize.
2022-11-17 20:57:59 +01:00
Rémi Verschelde 0d4e91e2a3
Merge pull request #68790 from m4gr3d/fix_keep_screen_on_main
Fix parsing of the `keep_screen_on` display setting
2022-11-17 20:57:49 +01:00
Yuri Sizov 270c810343 Add more call-to-action notes when documentation is missing 2022-11-17 22:33:55 +03:00
Yuri Rubinsky b3f22ec03c Prevent stack overflow when setting a shader global value 2022-11-17 19:12:04 +03:00
bruvzg 9b14b5b483
Fix multithreaded RTL resetting scroll position on resize. 2022-11-17 16:26:06 +02:00
Fredia Huya-Kouadio 3c75887d41 Fix parsing of the `keep_screen_on` display setting 2022-11-17 05:54:05 -08:00
Rémi Verschelde 49cc12bf89
Merge pull request #68786 from akien-mga/android-fix-keep_screen_on
Android: Fix parsing `keep_screen_on` setting
2022-11-17 14:44:53 +01:00
Rémi Verschelde d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
Rémi Verschelde dc28e82b74
Merge pull request #68784 from bruvzg/localize_numeral_system
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion.
2022-11-17 14:44:21 +01:00
Rémi Verschelde eb7c3e1ad3
Android: Fix parsing `keep_screen_on` setting
Boolean stringification changed in Godot 4.0.

Fixes #67034.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-17 14:32:42 +01:00
bruvzg 3add6dcd89
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion. 2022-11-17 14:59:56 +02:00
Rémi Verschelde 0b27173919
Fixup TileSet build after #66557
Last rebase was too old, didn't include this API rename.
2022-11-17 13:54:15 +01:00
Rémi Verschelde 2ca972ad01
Merge pull request #66557 from MisterMX/fix/tileset-custom-data-type-reload-editor
fix(tileset): Recreate custom data editor if type has changed
2022-11-17 13:49:02 +01:00
Rémi Verschelde 4829911df2
Merge pull request #64368 from YeldhamDev/tile_editor_label_center
Properly center labels in the TileMap/Set editors
2022-11-17 13:48:53 +01:00
Rémi Verschelde 994c935d97
Merge pull request #63601 from YeldhamDev/tooltip_stuff
Small changes to some tooltips
2022-11-17 13:48:46 +01:00
Rémi Verschelde 725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Rémi Verschelde e1ead0fbd1
Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow
RendererDummy - Fix buffer overflow due to stale mesh_get_surface
2022-11-17 13:48:24 +01:00
Rémi Verschelde 2e2a3a5f16
Merge pull request #68778 from bruvzg/ios_icons
[iOS] iOS export improvements.
2022-11-17 13:48:07 +01:00
dzil123 e9d213e0fd RendererDummy fix buffer overflow due to mesh_get_surface 2022-11-17 03:41:55 -08:00
Rémi Verschelde 921ab252e7
Merge pull request #68777 from bruvzg/mac_activ_13
[macOS] Update activation hack to work on Ventura.
2022-11-17 11:57:50 +01:00
Rémi Verschelde 90ba2d270b
Merge pull request #68775 from dzil123/add_gles3_texturestorage_null_checks
OpenGL3 TextureStorage - add missing null checks
2022-11-17 11:57:31 +01:00
Rémi Verschelde 8e00e71d35
Merge pull request #67619 from nongvantinh/fix-calling-pckpacker-crash
Fixes engine crashes caused by the user failing to initialize PCKPacker with pck_start()
2022-11-17 11:57:23 +01:00
Rémi Verschelde 424a16d108
Merge pull request #68776 from bruvzg/win_sysfont_case
[Windows] Use case-sensitive file names for the system fonts to avoid warnings.
2022-11-17 11:57:11 +01:00
Rémi Verschelde ef22b6f757
Merge pull request #68766 from TokageItLab/fix-update-animation-fps-edit
Fix GUI update timing when AnimationEditor changes FPS
2022-11-17 11:57:00 +01:00
Rémi Verschelde 74590e9597
Merge pull request #68651 from ClarkThyLord/fix_code_editor_search_match_inconsistencies
Fix code editor search match inconsistencies
2022-11-17 11:56:52 +01:00
Rémi Verschelde 2b9a0aac3e
Merge pull request #68743 from raulsntos/dotnet/array-mesh
C#: Fix incorrect types used in ArrayMesh docs
2022-11-17 11:56:38 +01:00