Juan Linietsky
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a4156f1f0a
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Added a few functions to make 2D split screen easier.
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2016-09-14 15:55:14 -03:00 |
Timo Schwarzer
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d691cb4732
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Add an option to smooth camera limits when camera smoothing is enabled.
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2016-07-13 11:48:50 +02:00 |
Timo Schwarzer
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185ba75bfa
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Fix Camera2D header for align()
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2016-06-30 16:07:48 +02:00 |
Timo Schwarzer
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ae055ebf82
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Add align() to realign the Camera2D to its tracked node
align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position
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2016-06-29 18:17:11 +02:00 |
Timo Schwarzer
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6686fbc1e0
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Add reset_smoothing() for immediately fixing the camera to the destination location
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2016-06-29 17:40:29 +02:00 |
Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
Juan Linietsky
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29ea399234
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-make smoothing respect camera limits, fixes #3037
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2015-12-12 09:26:13 -03:00 |
Juan Linietsky
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9e479065f5
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new space shooter demo
ortho camera sort fix, closes #2063
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2015-06-11 10:00:48 -03:00 |
Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Juan Linietsky
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4d2198110b
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merges from okam repo
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2015-03-03 14:39:13 -03:00 |
rafalcieslak
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a29bfdf912
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Implemented Camera2D.Rotating property
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2014-02-10 13:55:12 +01:00 |
Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |