Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
Nathan Franke
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49403cbfa0
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Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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2021-12-09 04:48:38 -06:00 |
Nathan Franke
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41a20171eb
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
Yuri Roubinsky
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771491d358
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Add `New Shader` option to the FileSystemDock popup menu.
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2021-12-03 19:42:58 +03:00 |
kobewi
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07065d67e1
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Infer shader type based on edited node
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2021-11-03 15:27:38 +01:00 |
clayjohn
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1b2cd9f251
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
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2021-10-28 22:02:23 -07:00 |
jmb462
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54de7114c5
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Add missing SNAME macro optimization for StringName in some functions
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2021-08-20 14:50:24 +02:00 |
Yuri Roubinsky
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a1dd51f5e6
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Fix some bugs in shader creation dialog (continue)
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2021-08-09 11:49:57 +03:00 |
Yuri Roubinsky
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617a9429de
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Fix some bugs in shader creation dialog
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2021-08-09 10:03:54 +03:00 |
Yuri Roubinsky
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5e5cd2495d
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Added editor dialog for easily creating shaders.
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2021-08-07 21:02:13 +03:00 |