Commit Graph

784 Commits

Author SHA1 Message Date
Rémi Verschelde 1e55eeb91d
Merge pull request #83030 from TokageItLab/patch-misc-blending
AnimationMixer: Fix non-numeric misc type (`Resource`, `Dictionary` & etc.) values cannot be blended with `UpdateMode.UPDATE_CONTINUOUS`
2023-10-09 15:40:14 +02:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
Silc 'Tokage' Renew c4743baba1 Patch fix for AnimationMixer: misc type values cannot be blended 2023-10-09 17:26:57 +09:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
Mai Lavelle 5e15586ec2 Fixes to allow object-less callables throughout Godot
This fixes #81887
2023-10-06 16:31:35 -04:00
Rémi Verschelde 249e724835
Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player
Fix `AnimationPlayer::play()` process unwanted start between the same animations
2023-10-06 12:53:09 +02:00
Rémi Verschelde 373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
Silc 'Tokage' Renew d46c962f18 Fix AnimationPlayer::play() process unwanted start 2023-10-06 15:47:54 +09:00
Aaron Franke dcc7612823
Tweak AnimationPlayer speed scale property hint to make dragging useful 2023-10-01 13:23:31 -05:00
Silc Lizard (Tokage) Renew 599f0dbf97 Fix GroupedStateMachine reset 2023-09-30 10:37:46 +09:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Yuri Sizov b351cffddf Fix theme access and improve UX in AnimationTree editor 2023-09-23 21:47:27 +02:00
Rémi Verschelde 3e233e1f24
Fix various typos with codespell
Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
A Thousand Ships a29416e332 [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
Hendrik Brucker 5afe78bd9c Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
kobewi 598d9972c8 Prevent errors if Tween callback's object is freed 2023-08-29 14:50:53 +02:00
Rémi Verschelde 0511f9d9a7
Merge pull request #80708 from garychia/anim_seek
Ensure methods skipped by `AnimationPlayer::seek` are not called
2023-08-17 15:44:03 +02:00
Chia-Hsiang Cheng 125ae78a89 Ensure methods skipped by AnimationPlayer::seek are not called 2023-08-17 17:35:54 +08:00
Rémi Verschelde c5a7462a00
Merge pull request #80702 from KoBeWi/lagging_animation
Fix initial value with delay in PropertyTweener
2023-08-17 11:28:15 +02:00
kobewi 1660575bd8 Fix initial value with delay in PropertyTweener 2023-08-17 10:28:26 +02:00
Chia-Hsiang Cheng ef5d0b1c06 Avoid emitting signals if the animation is not ready to be processed 2023-08-07 18:21:28 +08:00
kobewi dbecf8bd1a Improve and clarify paused Tweens 2023-07-25 13:29:30 +02:00
Yuri Sizov 752b89dc36 Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition
Fix `AnimationNodeTransition` with negative time scale
2023-07-24 19:32:37 +02:00
Yuri Sizov 6a30f64dc8 Merge pull request #79595 from TokageItLab/rbmap-animblendtree
Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap`
2023-07-21 17:15:42 +02:00
Silc Lizard (Tokage) Renew a3cdacdc4e Make AnimationNodeBlendTree use RBMap insteads HashMap 2023-07-18 17:57:53 +09:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Silc Lizard (Tokage) Renew 1ac2bdd97b Fix NodeTransition with negative time scale 2023-07-13 08:38:53 +09:00
Silc Lizard (Tokage) Renew fc40ba21cd Fix infinity loop state can't break 2023-07-07 16:12:37 +09:00
Ninni Pipping 0c16082e1e Use `get_node_or_null` when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
lawnjelly b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Silc Lizard (Tokage) Renew c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
kobewi 87a6145135 Fix AnimationPlayer cumulative speed_scale 2023-05-26 07:11:29 +02:00
Rémi Verschelde 7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
SaracenOne 18c792fe42 Allocate unique track_blends vector for animation states.
Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Rakka Rage 780e21bcac Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
Rémi Verschelde 437041a983
Merge pull request #77141 from TokageItLab/optimize-tween-division
Optimize Tween calculations by caching some divisions
2023-05-17 11:25:30 +02:00
Silc Lizard (Tokage) Renew e09c3d8126 Optimize Tween calculations by caching some divisions 2023-05-17 07:03:45 +09:00
Rémi Verschelde 88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Silc Lizard (Tokage) Renew 238bc9fe1f Fix NodeOneShot doesn't respect fade-out when aborting and improvement 2023-05-15 18:51:45 +09:00
Rémi Verschelde 3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Yuri Sizov 0562decf34 Unexpose AnimationTrackEditPlugin as not implemented 2023-04-25 11:38:17 +02:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde 13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
yedpodtrzitko c01d2902d9 optimize blend position search 2023-04-08 18:49:06 +07:00
kobewi 20f03884f2 Various Tween code improvements 2023-04-03 15:40:02 +02:00
John Pennycook 4cb2085543 Add get_loops_left() function to Tween
Implements godotengine/godot-proposals#5141.

Adds a new get_loops_left() function to Tween, allowing developers to
reason about how many times a tweening sequence will repeat and whether
to expect finished or loop_finished as the next signal.

Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-03-20 20:49:31 -07:00