Commit Graph

16114 Commits

Author SHA1 Message Date
jonyrock 6c9203fdaf remove degud output 2014-05-07 15:42:55 +04:00
jonyrock 0121d96288 call during autocompletion 2014-05-07 15:38:07 +04:00
reduz c69c99f8be Merge pull request #375 from marynate/PR-2d-editor-F-key
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06 12:32:05 -03:00
reduz ac39af73b1 Merge pull request #374 from marynate/PR-code-complete
Add auto code completion (without press Ctrl+Space manually)
2014-05-06 12:30:32 -03:00
marynate 61fd1ad703 Press F key in 2d editor to center view to selected node
Press Ctrl+F to frame selected nodes in 2d editor

Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00
marynate 0771020c83 Add auto code completion (without press Ctrl+Space manually)
Disalbe auto code completion even there's only one option

Hide auto-completion if only one completion option and it's been typed

Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
reduz 5044bead5f Merge pull request #373 from marynate/PR-contextual-help
Contextual help for Script Editor
2014-05-06 08:59:34 -03:00
marynate 6c0f3f8d0c Implement Shift+F1 as contextual help hotkey for script editor; There's
one bug that when jump to help tab first time, the scroll position is
wrong.
2014-05-06 19:21:21 +08:00
marynate ab76f54196 Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results 2014-05-06 19:21:21 +08:00
marynate d3b7f4b1a7 EditorNode consume F1 key only when Shift or Command key not pressed at the same time 2014-05-06 19:21:21 +08:00
marynate 212b8b2a03 Add get_word_under_cursor() method to TextEdit 2014-05-06 19:21:21 +08:00
marynate 145b8c5e6f Start working on script editor help 2014-05-06 19:20:59 +08:00
reduz e27bc784dd Merge pull request #371 from SystemFail/master
fix z-buffer issues on x11/mesa
2014-05-05 20:09:22 -03:00
Deviance 716c1ae022 fix z-buffer issues on x11/mesa 2014-05-06 00:01:08 +03:00
Juan Linietsky 197d4e2f8e Another small fix 2014-05-04 23:33:31 -03:00
Juan Linietsky c688086be9 mini-fix 2014-05-04 23:09:45 -03:00
Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
reduz 3c17e0c915 Merge pull request #331 from jonyrock/pair_symbols_tool
pair symbols tool basic imp
2014-05-02 15:54:01 -03:00
jonyrock 53b2879e17 Merge remote-tracking branch 'upstream/master' into pair_symbols_tool 2014-05-02 22:01:13 +04:00
Juan Linietsky f1d3b30a45 Fixes to constants in scope 2014-05-02 12:40:34 -03:00
marynate 78fd9ada45 Add multi-select to project manager 2014-05-02 16:05:57 +08:00
jonyrock 209eaf6fa0 Merge remote-tracking branch 'upstream/master' into pair_symbols_tool 2014-05-01 20:15:28 +04:00
Juan Linietsky 6572d51288 -Fixes to OpenSSL compilation (more)
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01 11:34:10 -03:00
Juan Linietsky 4dc4e96c8a -OpenSSL Fixes 2014-05-01 09:53:37 -03:00
reduz 5ab65f0ead Merge pull request #356 from marynate/PR-pm-sort
Sort projects by last modified/accessed date in project manager
2014-05-01 09:48:36 -03:00
marynate e1ab905bd7 Sort projects by last modified/accessed date in project manager 2014-05-01 19:31:24 +08:00
jonyrock 34aea718b1 setted font bug fix 2014-05-01 01:58:26 +04:00
jonyrock bb853d121e EDITOR_DEF in the right place 2014-04-30 20:21:58 +04:00
Juan Linietsky 87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
reduz 7fadc2f93a Merge pull request #318 from adolson/scene-snap-settings-save
2D scene snap settings save
2014-04-28 21:51:41 -03:00
jonyrock 2c683b0f99 #331 settings menu option title fix oops 2014-04-28 13:31:58 +04:00
jonyrock a93ad6e321 #331 settings menu option title fix 2014-04-28 13:16:49 +04:00
jonyrock a5384bc07b pair symbols tool basic imp 2014-04-27 14:34:37 +04:00
reduz 02669e95a4 Merge pull request #330 from jonyrock/complex_undo
#298 imp - thanks!!! - hope you tested this well :)
2014-04-26 09:55:40 -03:00
jonyrock a5e331c66f #298 imp 2014-04-26 16:42:19 +04:00
reduz 847ad3d519 Merge pull request #325 from adolson/input_map_missing_header
added missing include for imagemap
2014-04-24 10:06:58 -03:00
Dana Olson c118dfdf6e added missing include for imagemap 2014-04-24 01:53:45 -04:00
reduz 7f78452f35 Merge pull request #324 from adolson/close_running_program_on_editor_quit
stops running process when quitting editor
2014-04-23 23:21:09 -03:00
reduz ee730b6c9d Merge pull request #323 from adolson/inputmap-bindings
added bindings for InputMap (closes #283)
2014-04-23 23:20:11 -03:00
Dana Olson aa84f4d261 stops running process when quitting editor
I noticed a bug where I could close Godot while I was running a project.

If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
Dana Olson 88abd7200e added bindings for InputMap 2014-04-23 21:48:16 -04:00
Dana Olson 56718eb31e use Snap / Snap (Pixels) now save to scene file
Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
sanikoyes ccfeb53005 Fix export translation(can't save pot file) 2014-04-23 09:28:23 +08:00
reduz 31f88a7006 Merge pull request #272 from adolson/patch-1
editor window title improvements
2014-04-22 14:41:43 -03:00
reduz 71cfed8a76 Merge pull request #315 from adolson/patch-2
add display/resizable support to Linux
2014-04-22 14:23:29 -03:00
adolson b28c1e749a add display/resizable support to Linux
add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
Juan Linietsky 6f1410a837 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-19 16:47:03 -03:00
Juan Linietsky a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
Juan Linietsky 8ebe956421 -Revert change that broke paths 2014-04-18 16:26:46 -03:00
Juan Linietsky 0360b454a4 -Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00