Commit Graph

54 Commits

Author SHA1 Message Date
Juan Linietsky
d85b67be53 Bug Fixes
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-Fixed problem with scaling shapes (), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node ()
-Fix Crash in CollisionPolygon2DEditor ()
-Restored Ability to compile without 3D ()
-Fix InterpolatedCamera ()
-Fix UV Import for OBJ Meshes ()
-Fixed issue with modifier gizmos ()
-Fixed CapsuleShape gizmo handle ()
-Fixed Import Button (not properly working in 3D) ()
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Guy Rabiller
41d1f9b7d6 - Fix BaseButton "Click on Press" issue. Now a button correctly show its visual "Pressed" status when "Click on Press" is enabled and the button is clicked. 2014-10-24 16:33:43 +02:00
Juan Linietsky
01632a824e Bug Fixes
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-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00