Rémi Verschelde
b97401f304
Update copyright statements to 2020
...
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00
Rémi Verschelde
7562ce053a
Update copyright statements to 2019
2019-06-04 11:41:49 +02:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
eska
0e9eefb7d4
Reimplement key input events in Emscripten export
...
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
2016-04-19 14:02:26 +02:00