Juan Linietsky
|
35b404ba08
|
Unify naming of blendshape / morphtarget into just "Blend Shape"
|
2017-01-12 08:34:00 -03:00 |
Juan Linietsky
|
bc26f90581
|
Type renames:
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
|
2017-01-11 00:52:51 -03:00 |
Juan Linietsky
|
2ab83e1abb
|
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
2017-01-07 18:26:38 -03:00 |
Juan Linietsky
|
b085c40edf
|
-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties
GDScript can still not make use of them, though.
|
2017-01-04 01:16:14 -03:00 |
reduz
|
f4a56e7782
|
begin work on new particle system
|
2016-12-30 08:35:54 -03:00 |
Juan Linietsky
|
f9603d8236
|
can bake for omni and spotlight
store normal when baking
|
2016-12-22 10:00:15 -03:00 |
reduz
|
72b844c349
|
Godot works on Windows again..
|
2016-12-21 02:29:58 -03:00 |
Juan Linietsky
|
075fde7f26
|
work in progress global illumination
|
2016-12-20 00:21:07 -03:00 |
Juan Linietsky
|
c39d2b3f42
|
working reflection probes!!
|
2016-11-19 13:23:37 -03:00 |
Juan Linietsky
|
a7078a4be9
|
Done with lights and shadows (wonder if i'm missing something..)
|
2016-11-11 12:27:52 -03:00 |
Juan Linietsky
|
cacf9ebb7f
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |
Juan Linietsky
|
d6567010bf
|
-Many many fixes
-Gizmos work again
|
2016-10-29 20:48:09 -03:00 |
Juan Linietsky
|
cb34b70df1
|
More scene work, can display a skybox
|
2016-10-21 07:27:13 -03:00 |
Juan Linietsky
|
4428115916
|
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
|
2016-10-19 11:14:41 -03:00 |