Franklin Sobrinho
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
Juan Linietsky
e18c6ef63b
-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
2015-04-08 01:46:55 -03:00
Juan Linietsky
b016f3898b
fixed re-import of scene when new nodes are added, fixes #1620
2015-04-08 01:11:50 -03:00
Juan Linietsky
ef222aea89
Merge pull request #836 from adolson/new-default-project-icon
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new default project icon
2015-04-07 20:25:33 -03:00
Juan Linietsky
e336306e91
Merge pull request #1554 from NateWardawg/inspectorupdate
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Camel casing being capitalized only happens in the inspector now.
2015-04-07 20:22:09 -03:00
Juan Linietsky
d1567636f4
Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
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Pr-sort-sample-library
2015-04-07 20:17:16 -03:00
Juan Linietsky
5ed2600279
Merge pull request #1580 from UsernameIsAReservedWord/fixes_help_background_color_theme
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fixes #332 : makes EditorHelp uses EditorSettings bg color
2015-04-07 20:15:06 -03:00
Juan Linietsky
b1bf4fcef2
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
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(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
Juan Linietsky
9c1fef866f
Merge pull request #1602 from TheHX/fix_issue_#1594
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Fix Issue #1594
2015-04-07 20:12:39 -03:00
Juan Linietsky
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
Franklin Sobrinho
f77349a4c2
Better fix
2015-04-03 10:28:30 -03:00
Franklin Sobrinho
aa929bc1f1
fix_issue_#1594
2015-04-02 15:32:37 -03:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
mostafahassan
78d734873d
Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
2015-03-31 22:49:11 +02:00
mostafahassan
3d4cc27bad
New node will be added to root node if nothing is selected
2015-03-31 20:26:38 +02:00
yg2f
303ce0ea32
makes_editorhelp_uses_editor_settings_bg_color
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This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
sanikoyes
1515de217e
Sort sample lists by name(more readable)
2015-03-25 10:57:35 +08:00
Juan Linietsky
92905075d3
crash bug solved, fixes #1560
2015-03-23 13:44:03 -03:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
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(can' t build android atm)
2015-03-23 11:31:23 -03:00
Nathan Warden
21eb3b2a83
Camel casing being capitalized only happens in the inspector now.
2015-03-23 00:08:07 -05:00
Carl Olsson
b9bd83e178
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
2015-03-23 08:31:54 +10:00
Carl Olsson
817f9debe7
Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
2015-03-23 08:24:52 +10:00
Carl Olsson
fb2cdfe7ed
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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Conflicts:
tools/editor/plugins/canvas_item_editor_plugin.cpp
tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-23 08:19:20 +10:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
c16276b414
Merge pull request #1378 from erbridge/settings_not_checkbox
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Make View > Settings a non check item
2015-03-22 15:06:01 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
68c3e82f7a
Merge pull request #1433 from cheece/patch-1
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COLLADA load morph target normals
2015-03-22 15:01:01 -03:00
Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
47efcff8bb
Merge pull request #1535 from rollenrolm/hidden_files
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New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky
1aaaee99e9
Merge pull request #1537 from rollenrolm/issue_#931
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Fix issue #931 : display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
rollenrolm
cde55bee91
Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 10:25:18 +01:00
rollenrolm
4d30bb7241
Fix issue #931 : display current view name into editor's 3d scene viewports
2015-03-21 21:47:21 +01:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
Juan Linietsky
90a84b4ddb
wip distance field font import
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font import may not work if using distance field, this is WIP
2015-03-20 00:26:01 -03:00
Juan Linietsky
a969e2e6f1
Area2D can now detect overlap with other areas
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this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
57380f9aba
increase minimum range in property editor a bit
2015-03-10 09:53:22 -03:00
Juan Linietsky
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Mariano Javier Suligoy
63006f6f6f
Register CheckBox class to create it using editor.
2015-03-02 22:12:51 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Mariano Javier Suligoy
e8e9f100e5
Add CheckBox control with theme edition and radio icon avaible.
2015-03-01 11:23:05 -03:00
cheece
1444946006
COLLADA load normals from morph target
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if the file has normals use them!
2015-02-24 20:13:21 -04:30
Carl Olsson
41686d5fdd
Merge branch 'master' of https://github.com/okamstudio/godot into snapping2
2015-02-22 07:38:06 +10:00
Juan Linietsky
1d7337ba10
Merge pull request #1369 from not-surt/tile_rotation
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Tile Rotation
2015-02-21 15:37:02 -03:00
Carl Olsson
402db5bd79
Renamed "snap to offset" to "snap relative". Better conveys meaning.
2015-02-20 22:21:59 +10:00