Commit Graph

33252 Commits

Author SHA1 Message Date
Rémi Verschelde 8870bc7fd0
Merge pull request #46453 from m4gr3d/loosen_restrictions_on_plugin_loading
Update the logic to load Godot Android plugins packaged into the binary.
2021-02-27 16:46:34 +01:00
Rémi Verschelde 21609c3bfd
Merge pull request #46470 from Faless/net/4.x_enet_timeout
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 16:45:29 +01:00
Rémi Verschelde 8abc79e909
Merge pull request #46473 from angad-k/PathFollow2D-unit-test
Fix some initializations in PathFollow2D's unit test
2021-02-27 16:44:40 +01:00
Angad Kambli eee850dd9e fix initializations of node Path2D unit tests 2021-02-27 20:59:11 +05:30
Rémi Verschelde 213ea175c3
Merge pull request #44974 from Gorgonx7/master
Initial tests for geometry3D
2021-02-27 14:59:33 +01:00
James Gordon a26d4b1727 Added test file and test cases 2021-02-27 13:16:04 +00:00
Fabian 1b54de3039 Add set_peer_timeout to NetworkedMultiplayerENet. 2021-02-27 12:52:12 +01:00
Rémi Verschelde 9b6c3a8719
Merge pull request #46459 from KoBeWi/bruh
Don't check modified time if file doesn't exist
2021-02-27 08:30:57 +01:00
Ignacio Roldán Etcheverry ffc7d0a2d6
Merge pull request #42588 from aaronfranke/cs-instance-generic
Add generic support to PackedScene.Instance in C#
2021-02-27 02:51:05 +01:00
kobewi af069109be Don't check modified time if file doesn't exist 2021-02-26 23:18:50 +01:00
Rémi Verschelde 7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer 1810654369 Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 19:28:09 +01:00
Fredia Huya-Kouadio 6fd881e43c Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Rémi Verschelde 75d03f1fbd
Merge pull request #46446 from Faless/js/4.x_jsdoc
[HTML5] Document Engine and EngineConfig (jsdoc).
2021-02-26 15:31:44 +01:00
Rémi Verschelde 40a70f1657
Merge pull request #46449 from Faless/js/4.x_editor_html_scons4
[HTML5] Make editor HTML build tag scons4-proof.
2021-02-26 15:22:37 +01:00
Fabio Alessandrelli 4404eb57e4 [HTML5] Make editor HTML build tag scons4-proof.
We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26 15:08:47 +01:00
Rémi Verschelde 7bb0d39da4
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
Prevent 'Change Type' on nodes from a foreign scene
2021-02-26 14:37:14 +01:00
Rémi Verschelde 6c75e814c3
Merge pull request #46448 from KoBeWi/savenexit
Save ProjectSettings on editor restart
2021-02-26 14:35:27 +01:00
Rémi Verschelde 4ddf5caa90
Merge pull request #46447 from Faless/fix/4.x_threaded_array
Fix ThreadedArrayProcessor init when NO_THREADS.
2021-02-26 14:34:58 +01:00
kobewi 59e1c007a7 Save ProjectSettings on editor restart 2021-02-26 13:33:08 +01:00
Fabio Alessandrelli dfbeb5ae29 Fix thread_process_array when NO_THREADS. 2021-02-26 12:13:20 +01:00
Fabio Alessandrelli 472482013e [HTML5] Add jsdoc2rst tool.
A template for `jsdoc` that generat the HTML5 public classref.

The script can be run via `npm run docs` to print to stdout.

You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`

Also update Makefile in `doc/` and add dry run test to CI.
2021-02-26 11:33:59 +01:00
Fabio Alessandrelli 018ee5a4dc [HTML5] Document Engine and EngineConfig (jsdoc).
This commit also removes the utils.js engine file, moving some of it's
content to config.js and some to engine.js .
2021-02-26 11:33:59 +01:00
Rémi Verschelde d7e6c20c82
Merge pull request #46443 from timothyqiu/doc-bsearch
Fixes typo in Array::bsearch_custom doc
2021-02-26 11:28:32 +01:00
Haoyu Qiu 31243e377f Fixes typo in Array::bsearch_custom doc 2021-02-26 18:01:08 +08:00
Rémi Verschelde d02535f509
Merge pull request #46429 from VedatGunel/add-guide-outline
Add outline to dragged guide text
2021-02-26 10:53:50 +01:00
Rémi Verschelde 9e995e081e
Merge pull request #46432 from nmrkr/uncreatable-type-scene-load
Fix crash when loading a scene containing an uncreatable type
2021-02-26 07:51:28 +01:00
Rémi Verschelde 1f702e35d8
Merge pull request #46430 from kuruk-mm/fix_profile_type
SCons: Fix profile type. It is a string
2021-02-26 07:44:50 +01:00
hilfazer e28cc34db8 Prevent 'Change Type' on nodes from an instanced scene 2021-02-26 07:18:21 +01:00
Aaron Franke 3f50954ced
Add generic support to PackedScene.Instance 2021-02-25 20:49:22 -05:00
Vedat Günel 929da94e2c Add outline to dragged guide text 2021-02-26 03:12:50 +03:00
Delf Neumärker 04a4828c5e
Fix crash when loading a scene containing an uncreatable type 2021-02-25 23:58:30 +01:00
Mateo Kuruk Miccino 42f6d7a401 SCons: Fix profile type. It is a string 2021-02-25 19:45:36 -03:00
Rémi Verschelde 94f78f276b
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
Add descriptive error message when trying to access a dir fails
2021-02-25 22:39:59 +01:00
Rémi Verschelde f3f6c62b14
Merge pull request #46424 from RandomShaper/fix_no_threads
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 22:31:32 +01:00
Rémi Verschelde b7b70004bc
Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Carlos Cabello edb8c11970 Add descriptive error message when trying to access a dir fails 2021-02-25 22:24:21 +01:00
Pedro J. Estébanez b1edb69249 Fix SafeNumeric::conditional_increment() for NO_THREADS 2021-02-25 21:22:01 +01:00
Rémi Verschelde 3ad5aa8ce3
Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast
Document seamless noise having a lower contrast than non-seamless noise
2021-02-25 21:18:59 +01:00
Rémi Verschelde 6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
Emmanuel Leblond 60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
Hugo Locurcio 2e8e6e26a8 Document seamless noise having a lower contrast than non-seamless noise
See #41787.
2021-02-25 18:33:11 +01:00
Rémi Verschelde 494e1cb148
Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
Fixed issue with slider focus and scroll input
2021-02-25 18:09:04 +01:00
Emmanuel Leblond 0e4abcb77f
Fix Godot returned status code on unexpected error 2021-02-25 18:01:37 +01:00
Rémi Verschelde 9e24ad5a3f
Merge pull request #41575 from kotelifelif/31627
Chorus effect inspector update voices automatically
2021-02-25 17:50:00 +01:00
Rémi Verschelde 5d8025ec66
Merge pull request #38844 from hbina/patch-5
Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
booer 65975b9a08 Update Inspector when changing AudioEffectChorus voice_count
Fixes #31627.
2021-02-25 17:32:50 +01:00
Rémi Verschelde ee5ea64e83
Merge pull request #40276 from Taywee/master
remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Rémi Verschelde f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
Rémi Verschelde 369dffc217
Merge pull request #46399 from YeldhamDev/import_defaults_another_fix
Fix heap-use-after-free in Import Defaults Editor
2021-02-25 16:05:28 +01:00