Fabio Alessandrelli
348725dfe0
Add option to disable automatic multiplayer poll
...
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
2018-06-03 18:58:04 +02:00
Fabio Alessandrelli
4524153b6e
New sync RPC modes to match all combinations
2018-05-29 20:26:41 +02:00
Fabio Alessandrelli
1400f6fdc4
Refactor RPCMode enum and checks
2018-05-29 20:26:41 +02:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes"
2018-05-29 11:47:52 +02:00
Fabio Alessandrelli
19ba3d5da3
New sync RPC modes to match all combinations
2018-05-26 10:43:43 +02:00
Fabio Alessandrelli
9de4ffde61
Refactor RPCMode enum and checks
2018-05-26 10:43:43 +02:00
Kelly Thomas
c6ed46891d
[docs] fix links in class docs
2018-05-17 00:15:30 +08:00
Fabio Alessandrelli
0ad07a823c
Fix and improve docs, adds send_bytes
2018-05-12 23:22:09 +02:00
Fabio Alessandrelli
cbb744c4e0
Document MultiplayerAPI class
2018-05-08 21:15:50 +02:00
Rémi Verschelde
cb7fe2c793
doc: Sync classref with current source
2018-04-10 10:12:42 +02:00