geequlim
7358766ff6
IME window follow the input cursor.
...
Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Marcelo Fernandez
c3563b266f
Implemented borderless window functions on Linux.
2017-07-05 12:19:24 -03:00
Jia Wang
098a888ec0
Workaround for IME and echo events on Linux:
...
Request detectable auto-repeat (Require XKB extension) to support
echo events and IME at the same time. Fixes #29 , #7106 and #9381 .
2017-06-29 19:26:06 +08:00
Juan Linietsky
e79e135841
Revert "Workaround for IME on Linux."
2017-06-25 20:09:16 -03:00
Jia Wang
41029eb1f0
Workaround for IME on Linux( fixes #29 #7106 ):
...
Workaround for supporting input method frameworks like SCIM,
IBus, Fcitx, etc.
The locale is set when the application starts.
Workaround for input when the input context within the specified
input method is not available.
2017-06-25 08:17:56 +08:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
...
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Julian Murgia
94103c0c02
Add API to access battery power state
...
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Ilija Boshkov
1005a56e5a
Added focus tracking in X11 and Windows classes, added new confined mouse mode ( #7162 )
2017-01-25 19:21:41 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Andreas Haas
4a6428aaee
Rename "joypad_linux" class to "JoypadLinux"
...
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08 22:22:00 +01:00
Rémi Verschelde
5bfa4227b3
Finish replacement of joystick by joypad
...
Some parts were forgotten in 547a577
.
2017-01-08 21:33:37 +01:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Gustav Lund
2495e8a941
fix for crash when no ALSA or Pulse installed on linux
2016-12-12 10:47:41 +01:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Mario Schlack
d04ada3973
Implement OS.request_attention() for X11
2016-07-21 19:40:36 +02:00
Andreas Haas
eaa34f2123
x11: fix XRandr GetMonitors
2016-06-12 15:29:02 +02:00
Andreas Haas
18c941bbec
x11: Implemented dpi detection
...
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
Juan Linietsky
2420e46b44
vsync support
...
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Andreas Haas
ae0a59731e
x11: Add support for filesystem drag & drop using xdnd
2016-05-28 21:35:42 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
hondres
11e4c128ac
x11: use different strings for WM_CLASS depending on context
2016-01-27 21:53:37 +01:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
hondres
541c9039c5
Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
2015-12-21 22:39:03 +01:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Juan Linietsky
dd09215c90
Revert "libao audio driver"
2015-11-19 20:05:26 -03:00
Anton Yabchinskiy
3b9868d2e4
Merge branch 'master' of github.com:okamstudio/godot
2015-11-02 20:25:01 +03:00
Phobos Tro
2d2ab92680
Made the Atom net_wm_icon local
2015-10-26 01:36:27 +08:00
Phobos Tro
746ef7cbd6
Fixing memory leaks
2015-10-25 22:15:56 +08:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
Juan Linietsky
3a59747c62
-fixes to capture mode
...
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Anton Yabchinskiy
dc8df8a91a
Merge branch 'master' of github.com:okamstudio/godot
2015-07-29 23:01:36 +03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
...
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
...
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Anton Yabchinskiy
16746f157f
Merge branch 'master' of github.com:okamstudio/godot
2015-04-04 09:31:21 +03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
...
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
df7d26ff5b
cleanup + MouseGrab
2015-02-12 15:58:00 +01:00
hurikhan
dfb5a1d5e1
* multi_screen testing + bugfixes
...
* ALT-TAB is working
* tested on Ubuntu 14.10 Unity + LXDE
* minor cleanup
2015-01-18 00:28:04 +09:00