Michael Alexsander
30dac10a0e
Convert "Pool*Array" icons into "Packed*Array"
2020-02-18 13:54:02 -03:00
Andrea Catania
79fc7d7d6a
Added utility functions to the new NavigationServer:
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- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
Rémi Verschelde
6e64036693
Merge pull request #36321 from Faless/net/win_tcp_noreuse
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Disable NetSocket reuse address on Windows.
2020-02-18 16:03:29 +01:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
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DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
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Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
b4d1882dc3
EditorProperty: Fix handling of PackedRealArray
2020-02-18 14:02:02 +01:00
Rémi Verschelde
c3f4c1baed
Merge pull request #36320 from madmiraal/fix-c4996-warning-vulkan_context
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Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp.
2020-02-18 13:57:57 +01:00
Rémi Verschelde
e1b6a0f3b6
Merge pull request #36318 from akien-mga/fix-mono-build
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Fix CanvasItem bindings and Mono build
2020-02-18 13:57:06 +01:00
Fabio Alessandrelli
cae0d8853d
Disable NetSocket reuse address on Windows.
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It actually means reuse port -.- ...
2020-02-18 13:00:10 +01:00
Rémi Verschelde
ae99439667
Merge pull request #36317 from godotengine/revert-36182-how_to_text_file
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Revert "Remove TextFile from public API"
2020-02-18 12:59:15 +01:00
Marcel Admiraal
529f924aaa
Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp.
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Use Godot's String to concatenate C-strings instead of strcat and sprintf,
which are unsafe, because they don't check for buffer overflows.
2020-02-18 12:35:59 +01:00
Rémi Verschelde
702976cd7a
Mono: Fix build after ObjectID and Texture2D changes
2020-02-18 11:36:48 +01:00
Rémi Verschelde
a16be762ed
Fix arguments/default values in CanvasItem bindings
2020-02-18 11:28:26 +01:00
Rémi Verschelde
ef5891091b
Merge pull request #36311 from reduz/poolvector-deprecation
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Convert all references and instances of PoolVector to Vector
2020-02-18 11:27:04 +01:00
Rémi Verschelde
77b05256d6
Revert "Remove TextFile from public API"
2020-02-18 10:35:30 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
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Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Rémi Verschelde
c7faf2e16b
Merge pull request #36303 from follower/patch-8
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Fix typo/spelling: "exisiting" -> "existing"
2020-02-17 16:29:01 +01:00
follower
3cccbdf995
Fix typo/spelling: "exisiting" -> "existing"
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Specifically: "exisiting_script_removable" -> "existing_script_removable"
2020-02-18 03:10:45 +13:00
Rémi Verschelde
fb8c93c10b
Merge pull request #36295 from akien-mga/classdb-workaround-gdscript-double-free
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ClassDB: Workaround double-free for GDScript
2020-02-17 12:49:20 +01:00
Fabio Alessandrelli
9eea2cf9d6
Add documentation for new DTLS features.
2020-02-17 12:47:13 +01:00
Fabio Alessandrelli
7d1a290af2
NetworkedMultiplayerENet dtls support.
2020-02-17 12:03:47 +01:00
Fabio Alessandrelli
119c2a4f70
Custom godot sockets for ENet now support DTLS.
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Non-DTLS implementation uses plain NetSocket for performance as before.
2020-02-17 12:03:47 +01:00
Fabio Alessandrelli
6fc50d785e
New PacketPeerDTLS and DTLSServer classes.
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Custom instance implementation via the mbedtls module.
2020-02-17 12:03:47 +01:00
Rémi Verschelde
8312ead0d9
ClassDB: Workaround double-free for GDScript
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This is a temporary hack until vnen and reduz can work on a proper fix.
The changes in 867d073b98
exposed a
GDScript issue, which apparently triggers an automatic unreferencing.
This hack only makes it possible to use the editor again, but GDScript
is still broken.
2020-02-17 11:55:39 +01:00
Rémi Verschelde
c92c434299
Merge pull request #36229 from dreamsComeTrue/rich-text-label-key-events
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RichTextLabel: proper handling of internal key events
2020-02-17 09:56:38 +01:00
Rémi Verschelde
d5062f069e
Merge pull request #36248 from Calinou/connections-method-dialog-increase-width
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Increase the width of the "Connections to method" dialog
2020-02-17 09:54:30 +01:00
Rémi Verschelde
c3f2b84694
Merge pull request #36233 from WARIO-MDMA/audiostreamplayer-pitch-scale
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[AudioStreamPlayer/2D/3D] Reduce the max value of pitch_scale's inspector slider
2020-02-17 09:54:02 +01:00
Rémi Verschelde
ae5233a7ec
Merge pull request #36284 from KoBeWi/scripting_bats
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Allow for continuous deletion/duplication of lines
2020-02-17 09:53:05 +01:00
Rémi Verschelde
cd0c1735fd
Merge pull request #36277 from madmiraal/fix-visual_server-bindings
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Fix VisualServer bindings.
2020-02-17 09:51:41 +01:00
Rémi Verschelde
3527f52d69
Merge pull request #36276 from Chaosus/fix_texture_base
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Fix GDCLASS for Texture2D/TextureLayered
2020-02-17 07:29:20 +01:00
Marcel Admiraal
b6c9c6261d
Fix VisualServer bindings.
2020-02-17 07:07:28 +01:00
Yuri Roubinsky
ed05e27c81
Fix GDCLASS for Texture2D/TextureLayered
2020-02-17 08:21:10 +03:00
Hugo Locurcio
64fac9dd5d
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
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This closes #36268 .
2020-02-17 00:07:44 +01:00
Rémi Verschelde
c837dd4408
Merge pull request #36274 from Calinou/add-fish-completion
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Add a fish shell completion file for the Godot editor
2020-02-16 22:21:26 +01:00
Tomasz Chabora
b23f141ba4
Allow for continuous deletion/duplication of lines
2020-02-16 22:09:55 +01:00
Hugo Locurcio
4d8dce1606
Add a fish shell completion file for the Godot editor
2020-02-16 17:44:03 +01:00
Rémi Verschelde
1238d08d07
Merge pull request #36267 from timothyqiu/conn-enter-crash
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Fixes crash when pressing enter in ConnectDialog with nothing selected
2020-02-16 14:20:00 +01:00
Haoyu Qiu
cf8eedb2f5
Fixes crash when pressing enter in ConnectDialog with nothing selected
2020-02-16 20:45:10 +08:00
Rémi Verschelde
57823a3266
Merge pull request #36260 from timothyqiu/texture-memleak
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Fixes memory leak when loading StreamTexture
2020-02-16 09:16:50 +01:00
Yuri Roubinsky
eece2c969c
Merge pull request #36251 from Chaosus/fix_struct_crash
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Fix shader crash if duplicated struct members created
2020-02-16 09:03:53 +03:00
Haoyu Qiu
3584e27948
Fixes memory leak when loading StreamTexture
2020-02-16 13:22:25 +08:00
Fabio Alessandrelli
d06af89874
Move mbedlts print func to SSLMbedTLSContext.
2020-02-16 01:11:30 +01:00
Fabio Alessandrelli
c4f6ab85b0
UDPServer and PacketPeerUDP connect_to_host.
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UDP sockets can be "connected" to filter packets from a specific source.
In case of a bound socket (e.g. server), a new socket can be created on
the same address/port that will receive all packets that are not
filtered by a more specific socket (e.g. the previously connect socket).
This way, a UDPServer can listen to new packets, and return a new
PacketPeerUDP when receiving one, knowing that is a "new client".
2020-02-16 01:11:30 +01:00
Fabio Alessandrelli
2811f07084
Add peek option to NetSocket recv_from.
2020-02-16 01:11:30 +01:00
Rémi Verschelde
cb68d832f2
Merge pull request #35862 from Calinou/improve-enet-error-messages
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Improve error explanations related to NetworkedMultiplayerENet
2020-02-15 22:07:47 +01:00
Rémi Verschelde
c3b49150fe
Merge pull request #36250 from Faless/ws/fix_js_status
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Fix EMWSClient::get_connection_status()
2020-02-15 22:07:20 +01:00
Yuri Roubinsky
a1da8560ee
Fix shader crash if duplicated struct members created
2020-02-15 22:19:45 +03:00
Fabio Alessandrelli
ebeeb67224
Fix EMWSClient::get_connection_status(), try catch
2020-02-15 17:34:09 +01:00
Hugo Locurcio
5c659dd399
Increase the width of the "Connections to method" dialog
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This closes #36245 .
2020-02-15 16:36:10 +01:00
Ed Swartz
ee39093ce3
Use left/right arrow to move cursor when unselecting in LineEdit
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-- useful for rename dialog (the filename portion is selected by
default, and usually, want to change the end of the name, not the
beginning)
2020-02-15 09:24:20 -06:00