Commit Graph

42916 Commits

Author SHA1 Message Date
Rémi Verschelde
d167583517
Merge pull request #60434 from madmiraal/remove-superfluous-version-check
Remove superfluous check for minimum Android SDK.
2022-04-25 15:40:33 +02:00
Rémi Verschelde
9c2ea7e296 Node: Re-add find_node as find_child, improve docs
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.

Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
Rémi Verschelde
6a9115b983
Merge pull request #60506 from m4gr3d/fix_low_processor_mode_rendering_after_resume_main 2022-04-25 12:32:26 +02:00
reduz
8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Fredy Huya-Kouadio
3b1e62bc7c Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:25:17 -07:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4 2022-04-25 07:20:44 +03:00
kobewi
675594e9cd Fix crash with nested resources 2022-04-25 00:06:11 +02:00
kobewi
31a23ab33f Improve descriptions for drag methods 2022-04-24 20:41:00 +02:00
Clay John
e80aedbf20
Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp
Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24 10:37:27 -07:00
Clay John
1c7e7f93e1
Merge pull request #60448 from Shnazzy/fix-compile-error-material-storage
Fixed ambiguous references to "Shader" and "Material" classes
2022-04-24 10:36:57 -07:00
Hugo Locurcio
5626d026d8
Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.

The icon was designed by redlamp.

Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
K. S. Ernest (iFire) Lee
6184c6a338
Merge pull request #59763 from Gallilus/Improve-VisualScript-search-and-instancing-of-nodes
Improve VisualScript search and instancing of nodes
2022-04-24 06:21:57 -07:00
RedHeadphone
f603c75035 correct initial cpu particle velocity 2022-04-24 14:50:42 +05:30
Aaron Franke
fb6aaacaed
Fix type name typo in Debug Adapter Protocol 2022-04-24 03:21:23 -05:00
Yuri Rubinsky
01f184178b
Merge pull request #60488 from aaronfranke/vector4ddecompose 2022-04-24 10:36:41 +03:00
Aaron Franke
80aaca42ec
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin 2022-04-24 01:31:53 -05:00
Clay John
292e34c6a8
Merge pull request #60460 from GTcreyon/master
Changed "pair" to "triplet" in Vector3 definition
2022-04-23 23:26:39 -07:00
Clay John
187daffbfc
Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-init
Fixed wrong init value of root motion rotation
2022-04-23 18:45:02 -07:00
Thakee Nathees
09835f3cc5 ItemList selection bug && navigation bug fixed
Co-authored-by: kobewi <kobewi4e@gmail.com>
2022-04-24 00:31:02 +02:00
FireForge
3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
GTcreyon
ce1fcfcff9 Changed "pair" to "triplet" in Vector3 definition 2022-04-23 12:15:14 +01:00
Marcel Admiraal
334ebd7eb7 Replace index iterators with for each loops. 2022-04-23 09:45:44 +02:00
Haoyu Qiu
24febff2dc Remove Array link in description of PackedArrays 2022-04-23 11:06:02 +08:00
Aaron Franke
7d6f87899e
Merge pull request #60201 from laws65/datetime-string-message-fix
Proper (in)validation of negative values in datetime strings and datetime dicts
2022-04-22 19:21:31 -05:00
Shnazzy
4ef7372d9e Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3/storage/material_storage.cpp 2022-04-22 19:50:19 -04:00
kobewi
e96b773c81 Remove RESET tracks after removing tracks 2022-04-23 00:40:28 +02:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
Paulb23
c1d445f1e5 Add inital TextEdit UnitTests 2022-04-22 21:09:48 +01:00
Yuri Roubinsky
8bf632240d Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
Marcel Admiraal
2f225bf2c5 Remove superfluous check for minimum Android SDK. 2022-04-22 18:55:45 +02:00
Paulb23
7f62a74927 Multiple small TextEdit Bug Fixes
Fixed line_drawing_cache not containing anything
Fixed is_move_caret_on_right_click_enabled requiring the context menu to be enabled
Fixed when selecting_enabled is false not disabling shift + click
Fixed when selecting_enabled is false not being able to drag the caret
Fixed _delete emitting signals when nothing had changed.
Fixed insert_line_at up causing a visual update
Fixed get_pos_at_line_column returning a valid position when it was invalid
Fixed set_caret_column unnecessary emitting "caret_changed" when the column is greater then the line
Fixed select_word_under_caret not accepting the edges of words
Fixed select_word_under_caret moving the caret to the start of the line when no word was found
Fixed get_selection_line and get_selection_column not checking if the selection was enabled
Fixed set_line_as_center_visible throwing errors if it would show line 0
Fixed set_line_as_center_visible being off by one
Fixed set_line_as_last_visible not being able to show the first line
Fixed pressing UP and the end of a wrapped line sending the caret to col 0 rather then then persevering the position.
2022-04-22 17:53:14 +01:00
Marcel Admiraal
22ca5b2eba Remove superfluous Android InputManager interface and implementation 2022-04-22 18:52:06 +02:00
Pawel Lampe
66856d5fb0 Fix crash in GodotNavigationServer::map_get_path 2022-04-22 18:49:45 +02:00
Paulb23
5e4e4967fe Use Input::push_input for tests plus extra mouse testing 2022-04-22 17:39:12 +01:00
Marcel Admiraal
988432b8bb Remove superfluous null check 2022-04-22 17:33:27 +02:00
Haoyu Qiu
caf8e5e339 Close FileAccess before accessing it with DirAccess 2022-04-22 18:15:31 +08:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
AndreaCatania
4066349488 Add mutable OAHashMap::lookup_ptr function to fix mutability. 2022-04-22 09:20:15 +02:00
ShimmyShaman
b3922a42e9 improved error msg for gdscript load_source_code 2022-04-22 16:10:48 +12:00
Joan Fons
0d57bbaae5 Add missing color pass flags to the valid list
Some valid flag combinations were missing, causing error spam in certain situations.
2022-04-21 12:37:56 +02:00
FireForge
f563337251 Show typed Array type in Array editor
- Use vformat() and TTR() for Array editor button text
2022-04-20 22:59:51 -05:00
FireForge
1f60584970 Add an inspector preview for BitMap 2022-04-20 22:20:31 -05:00
Hendrik Brucker
a93834c819 Add gradient resource preview generator 2022-04-21 00:08:35 +02:00
FireForge
a384031326 Fix UndoRedo in Gradient editor 2022-04-20 15:41:30 -05:00
Yuri Roubinsky
540fca147d Fix typo in GDScript::range doc 2022-04-20 19:38:49 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
Bastiaan Olij
7f384886ce
Merge pull request #60377 from clayjohn/GLES3-initialize
Initialize OpenGL before rasterizers in GLES3
2022-04-20 12:29:56 +10:00
clayjohn
1ea4f37c50 Clamp Gradient and Curve Textures in ParticlesMaterial 2022-04-19 15:39:19 -07:00
Adam Scott
732102cbc5 Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-19 18:35:15 -04:00