Commit Graph

45847 Commits

Author SHA1 Message Date
Andrew Dunai b12cb61eda
Add conversions for tweens, fix move_and_slide/start/await conversions 2022-08-08 15:42:52 +03:00
Lamia 42a16ef76e fix: modifies workspace->root_uri so that p_uri is symmetrical to other operating systems. #63388 2022-08-08 22:40:13 +10:00
Rémi Verschelde c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde 6d94465f3c
Merge pull request #62868 from fire-forge/array-resize-size
Use a SpinBox in the inspector array resize dialog
2022-08-08 12:53:55 +02:00
Rémi Verschelde 5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef 2022-08-08 12:04:04 +02:00
Rémi Verschelde 76391a091e
Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustment 2022-08-08 11:59:17 +02:00
Rémi Verschelde a8a4982de2
Merge pull request #63925 from YeldhamDev/window_fixes 2022-08-08 10:34:08 +02:00
Rémi Verschelde f940578d2b
Merge pull request #63980 from lawrnce/bugfix-ios-export 2022-08-08 10:32:28 +02:00
Rémi Verschelde 159664bd93
Merge pull request #64093 from nathanfranke/shader-capitalize 2022-08-08 10:18:57 +02:00
Rémi Verschelde 8734ef1f7a
Merge pull request #62547 from clayjohn/ref_vec_pbr 2022-08-08 10:18:32 +02:00
Rémi Verschelde bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
Rémi Verschelde 862da78eed
Merge pull request #63926 from CristianoSimao/patch-1 2022-08-08 09:36:39 +02:00
Nathan Franke 3d7d4ccada
capitalize shader uniform groups 2022-08-08 02:21:04 -05:00
Cristiano Simao 1f6709d6e3 doc: Clarify `MultiMesh.set_instance_color` re: white albedo color
If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-08 09:06:51 +02:00
Rémi Verschelde 335b51be70
Merge pull request #64050 from pulawskig/master 2022-08-08 09:00:13 +02:00
Rémi Verschelde 01ce034398
Merge pull request #64085 from raulsntos/fix-rider-check 2022-08-08 08:58:21 +02:00
Rémi Verschelde 7801ad0531
Merge pull request #64046 from AntonioDell/bugfix/63715-infer-preloaded-const-types 2022-08-08 08:55:37 +02:00
Rémi Verschelde b712727515
Merge pull request #64068 from DarkKilauea/fix-region-travel-cost 2022-08-08 08:55:02 +02:00
Raul Santos 34c3966510
Avoid paths with invalid characters in `IsRider` 2022-08-08 02:00:17 +02:00
Ryan Heath 9d4e5a466e Add area monitor callback error checking 2022-08-07 13:47:03 -07:00
Rémi Verschelde 836fe9adcd
Merge pull request #64075 from raulsntos/csharp-doc-fixes
Various fixes to C# documentation
2022-08-07 22:26:25 +02:00
Raul Santos 87a1bca37b
Fix typo in weakref documentation 2022-08-07 20:35:56 +02:00
Hugo Locurcio 4f233300b6
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:45:54 +02:00
Josh Jones 8c324132d0 Fix typo when setting NavigationRegion travel_cost 2022-08-07 10:40:33 -07:00
Raul Santos 83ffe70f1f
Various fixes to C# documentation 2022-08-07 19:18:04 +02:00
Rémi Verschelde f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
Rémi Verschelde f2ddd81726
Merge pull request #64045 from touilleMan/gdextension-ObjectID-in-native_structures 2022-08-07 16:17:40 +02:00
Antonio Dell'Annunziata f81a166ab8
fix(gdscript): Infer type from preload const
When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.

Solves #63715
2022-08-07 16:09:24 +02:00
Rémi Verschelde e3876899d3
Merge pull request #63919 from Faless/scons/4.x_easy_deps 2022-08-07 16:09:02 +02:00
Rémi Verschelde 446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests 2022-08-07 16:07:36 +02:00
Rémi Verschelde 64aeae66a4
Merge pull request #64049 from Faless/mp/4.x_repl_editor_cleanup 2022-08-07 16:01:28 +02:00
Rémi Verschelde f3a76f63c6
Merge pull request #62089 from Step-an/add_drag_and_drop_to_EditorPropertyPath 2022-08-07 16:00:46 +02:00
Rémi Verschelde 4d74d9fe8c
Merge pull request #58494 from rcorre/recent-projects 2022-08-07 15:51:15 +02:00
Grzegorz Puławski ba58491ca7 Fix axis snapping of CollisionPolygon2d's newly created vertex 2022-08-07 15:10:28 +02:00
Fabio Alessandrelli 43f51d78d1 [MP] Cleanup and fixes for replication plugin.
- Remove dead code.
- Fix "Add from path" adding the wrong string when targeting root node.
2022-08-07 15:08:35 +02:00
Fabio Alessandrelli ea0247086b
Merge pull request #64047 from Faless/ws/4.x_no_emws
[Websocket] Remove dummy JS server implemenation.
2022-08-07 14:57:16 +02:00
Ryan Roden-Corrent 366871a3ff
Migrate project list to separate config file.
Storing the project/favorites list in the EditorSettings makes it
difficult to version-control your editor configuration, as the file will
continually change as you open new projects. It also means a
configuration can't be shared across machines, as they might not have
the same projects or file layout.

Now the project list is stored in $godot_data_dir/projects.cfg.
Each path is a section, which has a boolean favorite value.
If the new config does not exist, the editor attempts to migrate legacy
EditorSettings-based configuration to the new file.

Fixes godotengine/godot-proposals#1637.
2022-08-07 07:46:52 -04:00
Fabio Alessandrelli 202320e1ed [Websocket] Remove dummy JS server implemenation.
It does nothing but printing errors (only websocket client is available
in browsers), so we might as well return null when you instantiate it.
2022-08-07 13:44:16 +02:00
Emmanuel Leblond c0cedebda1
Expose ObjectID among the native structure in GDExtension 2022-08-07 12:42:51 +02:00
Hendrik Brucker 36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Rémi Verschelde 428aed8e87
Merge pull request #61893 from Calinou/light3d-add-shadow-opacity
Add a shadow opacity property to Light3D
2022-08-07 12:08:07 +02:00
Rémi Verschelde 7f2f1dc18b
Merge pull request #64028 from timothyqiu/input-event-bool
Use `%s` for bool value in vformat
2022-08-07 12:05:20 +02:00
Hugo Locurcio baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
Rémi Verschelde f85a816965
Merge pull request #64025 from kleonc/filesystem-dock-rename-crash-fix
`FileSystemDock` Fix crash when renaming a file in split mode
2022-08-07 09:26:39 +02:00
Rémi Verschelde 52c311fc34
Merge pull request #64031 from Calinou/doc-httprequest-no-bold-ref
Fix broken rST reference in HTTPClient documentation
2022-08-07 09:25:30 +02:00
Josh Jones 92c40bcf32 Fix NavigationRegion3D gizmo's odd visual behavior 2022-08-06 23:54:57 -07:00
Hugo Locurcio 9709205112
Fix broken rST reference in HTTPClient documentation
References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
2022-08-07 07:21:29 +02:00
Haoyu Qiu e061b1cc3c Use %s for bool value in vformat 2022-08-07 09:57:09 +08:00
kleonc 25ce459fc5 `FileSystemDock` Fix crash when renaming a file in split mode 2022-08-07 02:47:02 +02:00