Commit Graph

4708 Commits

Author SHA1 Message Date
Rémi Verschelde 7b31c7b72a
Merge pull request #74470 from m4gr3d/configure_snapshot_publish_version_main
Configure maven central snapshot versions for the Godot Android library
2023-03-06 10:53:46 +01:00
Rémi Verschelde f408e7a387
Merge pull request #74444 from akien-mga/windows-mingw-fix-missing-dwrite-font-weight
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
2023-03-06 10:52:59 +01:00
Rémi Verschelde 90b516e803
Merge pull request #74474 from bruvzg/win_ime_release_mod
[Windows] Update modifier key status during IME input.
2023-03-06 10:52:27 +01:00
Rémi Verschelde 19a51467af
Merge pull request #74398 from necrashter/android-vk-height
Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 10:50:14 +01:00
Fredia Huya-Kouadio a5fdc95515 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:30:19 -08:00
bruvzg ba995c6ea1 [Windows] Update modifier key status during IME input. 2023-03-06 10:31:23 +02:00
necrashter 61549edef0
Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:18:39 +03:00
Rémi Verschelde b7ecb9584a
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
Fixes #74339.
2023-03-05 18:18:04 +01:00
Rémi Verschelde 9ab52d8773
Merge pull request #74367 from webair/increase-max-touches-ios
iOS: Increase max simultaneous touches to 32
2023-03-05 13:30:13 +01:00
Chris Weber 54bd204377 increased max touches to 32 for ios 2023-03-04 17:24:00 +01:00
Rémi Verschelde afb8693715
Linux: Don't try to link system embree3 on unsupported archs 2023-03-03 14:02:05 +01:00
Rémi Verschelde aa9de8a930
Merge pull request #74030 from bruvzg/win_to_win_shh
Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code.
2023-03-02 11:21:20 +01:00
bruvzg 8a675f3824 [Linux/X11] Check if required xkb functions exist before using it. 2023-03-02 10:25:50 +02:00
bruvzg e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
Fredia Huya-Kouadio 306a2ad386 Add feature check to require min Vulkan api version 1.0 on Android 2023-02-28 11:20:34 -08:00
Rémi Verschelde 491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
bruvzg 94355249c3 Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code. 2023-02-27 09:54:49 +02:00
RedMser 942f8b9858 Fix clipboard relying on focused window 2023-02-24 16:31:57 +01:00
Rémi Verschelde 9e6cb51939
Merge pull request #73752 from bruvzg/x11_quote_left
Fix X11 QUOTELEFT / SECTION physical key mapping.
2023-02-24 14:11:25 +01:00
bruvzg 97062ddf2b
[Linux TTS] Use Callable instead of registering methods. 2023-02-22 16:05:17 +02:00
Rémi Verschelde 32bd912bb6
Merge pull request #73750 from bruvzg/brace
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
2023-02-22 14:50:18 +01:00
Rémi Verschelde 9e75ae878d
Merge pull request #73744 from bruvzg/mainw_init_flags
[Windows] Take initial flags into account when creating main window.
2023-02-22 14:49:44 +01:00
bruvzg 693afe95d3
Fix X11 QUOTELEFT / SECTION physical key mapping. 2023-02-22 13:16:58 +02:00
bruvzg fdf56a2fc2 [Input] Use BRACKET_ instead of BRACE_ for physical keys. 2023-02-22 12:39:30 +02:00
Rémi Verschelde 7fab2d7f46
Merge pull request #73740 from bruvzg/win_codesign
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message.
2023-02-22 10:13:52 +01:00
Rémi Verschelde 91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
bruvzg ba7ab0e1cb [Windows] Take initial flags into account when creating main window. 2023-02-22 10:52:26 +02:00
Fredia Huya-Kouadio 445053a62d Enable granular control of touchscreen related settings 2023-02-22 00:16:39 -08:00
bruvzg 493271a04c
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message. 2023-02-22 09:07:00 +02:00
Rémi Verschelde e13fae1414
Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadata
Add HTC Vive focus XR manifest metadata
2023-02-21 23:52:21 +01:00
bruvzg 6e76a7fbd8
[Linux] Process TTS callback on the main thread to avoid speech-dispatcher deadlock. 2023-02-21 10:45:49 +02:00
bruvzg 6f418a3441
[macOS] Fix Input.warp_mouse shifted by one screen pixel. 2023-02-21 08:30:28 +02:00
Aaron Franke c53ab56633
macOS: Enable `display/high_res` by default 2023-02-17 10:27:28 -06:00
Rémi Verschelde f84479fe5a
Merge pull request #72877 from bruvzg/x11_on_top
[X11] Fix initial "on top" window state.
2023-02-17 16:21:13 +01:00
bruvzg 853f0eae58
[X11] Fix initial "on top" window state. 2023-02-17 16:08:26 +02:00
Rémi Verschelde 4574b97752
Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image()
Fixes #66605.
2023-02-17 14:17:37 +01:00
Rémi Verschelde cefe1e0654
Merge pull request #73441 from akien-mga/linux-unbundling-fixes
Fix includes of thirdparty libs which can be unbundled on Linux
2023-02-17 09:56:02 +01:00
Nataša c71d050529 iOS: Implement missing JoyButton::BACK (Options), START (Menu), and GUIDE (Home) 2023-02-16 23:54:15 +01:00
Rémi Verschelde 29f670b7ab
Merge pull request #73359 from bruvzg/so_wrap_opt
[Linux] Make SO wrapper usage optional.
2023-02-16 18:35:04 +01:00
Rémi Verschelde e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
bruvzg dd068794c3
[Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
bruvzg bc95b0b171
Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
Rémi Verschelde 43c9ac82bb
Merge pull request #69201 from tbveralrud/ios-touch-leak-fix-master
iOS: Fix memory leak on touch input
2023-02-16 11:01:58 +01:00
Rémi Verschelde 5b6c9c66a4
Android: Default Min SDK to 24 for Vulkan mobile
Users can still go down to 21 when using GL Compatibility.
This makes the default behavior match the default renderer, and thus avoids
a warning in the out of the box experience.

Also mark texture compression settings as basic, since out of the box users
who want to export to Android will need to enable ETC2/ASTC manually.
2023-02-15 14:32:54 +01:00
Rémi Verschelde 47a8ee8814
Merge pull request #73268 from bruvzg/key_mod
[InputEventKey] Avoid setting both key and modifier to the same value.
2023-02-15 09:52:47 +01:00
Travis Veralrud 10be2c343f
iOS: Fix memory leak on touch input
Replace incomplete iOS gesture with touch implementation.

Fixes #66422.
2023-02-15 09:45:38 +01:00
Andrés Botero f249a9ce19 Added guide button to controller db, changed to use secret XInput function. 2023-02-15 01:01:09 -05:00
Thomas ten Cate 8a17f94ab2 Some fixes for initial window position and size
- X11: set main window position and size hints correctly
- All platforms: update minimum and maximum size of main window at
  startup

Fixes #70984
2023-02-14 12:15:14 +01:00
bruvzg a322f3f578
[InputEventKey] Avoid setting both key and modifier to the same value. 2023-02-14 09:05:58 +02:00
Hugo Locurcio 074d87d718
Update PCK embedding SCons warning message to mention mold linker
mold is now part of the SCons `linker` option.
2023-02-13 10:55:37 +01:00
Fredia Huya-Kouadio b53e9614b8 Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality 2023-02-12 21:04:36 -08:00
Emmanouil Papadeas c36460060e
Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new
  names. Fixes #72892.
- More internal renames to match what was started in #69120.
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
  audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00
Rémi Verschelde c4fb119f03
Merge pull request #72816 from m4gr3d/downgrade_vulkan_warning
Downgrade the vulkan abort logic to a warning
2023-02-08 11:24:48 +01:00
Fredia Huya-Kouadio 9d83e807e7 Downgrade the vulkan abort logic to a warning
This addresses issues where some drivers are reporting they don't meet the vulkan hardware level 1 support requirements even though they render as expected when the check is removed.
2023-02-07 16:16:58 -08:00
bruvzg 80dc7713f9
[X11] Do not suppress structure/focus events on popup close to correctly return focus. 2023-02-07 12:13:34 +02:00
Fredia Huya-Kouadio 2735ff7b68 Add HTC Vive focus XR manifest metadata 2023-02-06 17:20:45 -08:00
Rémi Verschelde 09b2c5fd05
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06 22:50:22 +01:00
Rémi Verschelde dcb1de1b6c
Merge pull request #72806 from m4gr3d/add_vulkan_filter_when_necessary
Improve logic to detect whether vulkan is used for rendering
2023-02-06 22:48:02 +01:00
Fredia Huya-Kouadio 21e18c1c41 Improve logic to detect whether vulkan is used for rendering 2023-02-06 10:13:02 -08:00
Rémi Verschelde 491c8ff4ee
Merge pull request #72780 from m4gr3d/add_vulkan_filter_when_necessary
Improve vulkan capability detection on Android
2023-02-06 15:40:15 +01:00
bruvzg 103f671ada
[X11] Fix IME window focus events. 2023-02-06 09:18:16 +02:00
Fredia Huya-Kouadio 034fd15b8a Improve vulkan capability detection on Android
- Add runtime check and abort when the device doesn't meet the requirements for vulkan support
- Add filters to the AndroidManifest when exporting with a vulkan renderer
2023-02-05 18:47:38 -08:00
Rémi Verschelde d8c3fc1f56
Merge pull request #72624 from pkdawson/fix-last-focus
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted
2023-02-03 06:24:05 +01:00
Markus Sauermann 6165498d0e Fix windowsize for fullscreen windows on windowcreation on Windows
Fortunately the location in the codebase was easy to find because there
was a FIXME comment.
2023-02-02 22:40:03 +01:00
Patrick Dawson cba1fd7cca DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted 2023-02-02 21:41:36 +01:00
Fredia Huya-Kouadio ca593f2f89 Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process. 2023-02-02 07:17:31 -08:00
Hugo Locurcio e7779dc62d
Use a "warning" icon in `OS.alert()` on Linux/*BSD
This is the same icon as used on Windows.
2023-02-02 15:17:15 +01:00
Rémi Verschelde 6daf4d6008
Merge pull request #72307 from zoeesilcock/fix/splash-minimum-display-time-macos
[MacOS] Fix so that the main window is displayed before the splash screen minimum display time starts counting
2023-02-02 09:38:01 +01:00
Fredia Huya-Kouadio a715a00d76 Clean up the XR export logic
Remove the XR export logic from the legacy build system:
- On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system
- Provides added flexibility for configuring the Android manifest for XR specific capabilities.
2023-02-01 14:42:40 -08:00
Zoee Silcock 85ff7a2d2a Fix so that the main window is displayed before the splash screen minimum display time starts counting on Mac OS 2023-02-01 16:21:58 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde 010a873b5b
Merge pull request #72495 from m4gr3d/implement_file_provider
Implement file provider capabilities
2023-02-01 11:10:28 +01:00
Rémi Verschelde 707ccc09ab
Merge pull request #72104 from bruvzg/popup-non-popups
Extend special popup window handling to any non-popup child of a popup.
2023-02-01 11:07:39 +01:00
bruvzg 9f42649823
[X11] Fix IME subwindow in the popup not getting input focus. 2023-02-01 11:10:10 +02:00
Fredia Huya-Kouadio bdbeb0772f Implement file provider capabilities
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:03:50 -08:00
Rémi Verschelde b8ef55a427
Merge pull request #71174 from RedMser/fix-confined-mouse-mode-update
Fix confined mouse mode not updating on resize
2023-01-31 15:56:29 +01:00
Rémi Verschelde eedc4553b5
Merge pull request #72426 from fire/4-warnings
Fixed a few godot engine 4 warnings on clang with Opengl and Windows …
2023-01-31 10:54:18 +01:00
K. S. Ernest (iFire) Lee f8be889133 Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis. 2023-01-30 17:00:02 -08:00
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Rémi Verschelde 39b53f730a
Merge pull request #72370 from bruvzg/dead_xim
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
2023-01-30 13:28:47 +01:00
Rémi Verschelde bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
bruvzg 4c50ac3921
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
Fabio Alessandrelli 7cd80e6a6d [Net] Remove StreamPeerTLS.blocking_handshake option.
Which was unused internally, and can be replaced by:

```
while tls.get_status() == tls.STATUS_HANDSHAKING:
  tls.poll()
```
2023-01-28 11:08:02 +01:00
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Fredia Huya-Kouadio 179646e593 Update the XR manifest configs
Remove the ones provided automatically by the loaders, and the ones enabled by the default on the platform.
Fixes https://github.com/GodotVR/godot_openxr_loaders/issues/19
2023-01-27 17:59:28 -08:00
Rémi Verschelde f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Pedro J. Estébanez f630940591 Booleanize various sync primitives' wait & locking methods 2023-01-27 11:15:30 +01:00
Rémi Verschelde a0a633ae58
Merge pull request #72102 from Riteo/keymapx11-scope-goodness
Put KeyMappingX11 stuff inside its own scope
2023-01-27 10:30:20 +01:00
daviirodrig 240374c58f Fix split allow empty string in SSH export plugin 2023-01-27 05:09:30 -03:00
bruvzg 30a89b58e2
[Android] Fix virtual keyboard special keys. 2023-01-26 18:46:37 +02:00
Rémi Verschelde 3870861056
Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_running_game
Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
2023-01-26 15:58:12 +01:00
Fredia Huya-Kouadio ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
bruvzg 700d85bd19
Extend special popup window handling to any non-popup child of a popup. 2023-01-26 12:38:53 +02:00
Rémi Verschelde cc7aa72f01
Merge pull request #72101 from bruvzg/x11_ime_unfocus
[X11] Fix IME focus return.
2023-01-26 09:53:05 +01:00
Rémi Verschelde 1cae673b54
Merge pull request #72099 from bruvzg/ime_commit
[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:52:17 +01:00
bruvzg 912c937921
[X11] Fix IME focus return. 2023-01-26 10:13:51 +02:00
bruvzg e08a6e692d
[Windows] Fix committing IME text without IME deactivation. 2023-01-26 09:24:12 +02:00
Riteo aa7cd71498 Put KeyMappingX11 stuff inside its own scope
This avoids collisions with other "concurrent" key mappers.
2023-01-26 03:19:36 +01:00
Fredia Huya-Kouadio 242ffb72b8 Address kotlin build warnings 2023-01-25 18:01:00 -08:00
bruvzg c1c6ce9001 [Windows] Fix candidate window position with some third party IME engines. 2023-01-25 15:29:08 +02:00