Commit Graph

30585 Commits

Author SHA1 Message Date
ne0fhyk d1fdb60ee2 Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
Rémi Verschelde 6efdba4dab
Merge pull request #50668 from Calinou/editor-create-dialog-display-class-name-3.x
Display the class name in the description
2021-07-21 00:15:56 +02:00
David Snopek 5b2dcc5f6b Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 16:52:33 -05:00
Hugo Locurcio 130a467839
Display the class name in the description
- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
2021-07-20 23:28:23 +02:00
Rémi Verschelde 843ab4e375
Merge pull request #50482 from lawnjelly/portals_autoplace 2021-07-20 21:26:36 +02:00
Rémi Verschelde 8153175b42
Merge pull request #50656 from LightningAA/inspector-reorder-array-3.x
[3.x] Fix array reorder methods not being bound
2021-07-20 20:48:55 +02:00
Lightning_A 04fbe18c06 Fix array reorder methods not being bound 2021-07-20 12:22:47 -06:00
lawnjelly 83f1377a8f Portals - lift roomlist restrictions and fix link bug
Allows users to have the RoomManager as the roomlist.

Fixes a couple of bugs dealing with situations where users attempt to link Portals to Rooms outside the roomlist.

Adds a PortalEditorPlugin allowing you to flip individual portals.
2021-07-20 19:05:16 +01:00
Rémi Verschelde af2c675a37
Merge pull request #50651 from LightningAA/inspector-reorder-array-3.x
[3.x] Add the ability to reorder array elements from the inspector
2021-07-20 19:50:13 +02:00
Lightning_A 5ca145ba5d Add the ability to reorder arrays from the inspector 2021-07-20 11:30:21 -06:00
Nick Huelin d2cbf331ce
Fix Illegible text in audio bus editor 3.x
This pull request fixes an issue where the text within the audio bus editor would be illegible. This version is tailored for 3.x.
2021-07-20 08:43:30 -04:00
lawnjelly 06d66488c2 Portals - Add the ability to autoplace static objects
In order to make level building easier, the system can now support STATIC and DYNAMIC objects in the roomlist that are not placed in rooms. The system will automatically place them in the appropriate room.
2021-07-20 13:24:30 +01:00
Rémi Verschelde 51f8247871
Merge pull request #50642 from akien-mga/3.x-cherrypicks 2021-07-20 13:53:03 +02:00
Rémi Verschelde 028bf846a8
Merge pull request #50640 from goostengine/add-engine-print-error-property-3.x
[3.x] Add `Engine.print_error_messages` property to disable printing errors
2021-07-20 13:31:04 +02:00
Rémi Verschelde fde7c2c5b8
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@241fed0a44.

(cherry picked from commit a98677181b)
2021-07-20 13:20:40 +02:00
Rémi Verschelde 96f5ffdcc1
mbedtls: Update to upstream version 2.16.11
(cherry picked from commit cd7b25588b)
2021-07-20 13:05:28 +02:00
Tomasz Chabora d966f00954
Calculate __focus_rect when TreeItem is focused
(cherry picked from commit 2035992a07)
2021-07-20 13:05:14 +02:00
Haoyu Qiu 49c521021a
Fix missing locale names
(cherry picked from commit 7eec8334d4)
2021-07-20 13:05:13 +02:00
Rémi Verschelde 3c8faed9e9
SCons: Avoid using Python f-string to preserve Python 3.5 compat
Fixes #50629.

(cherry picked from commit d1b39f0a14)
2021-07-20 13:05:13 +02:00
Kyle f218e9e929
MultiplayerAPI is_network_server Fails Silently
Removes the error message when the network peer is not valid and returns false instead.

This makes it simpler to make games that are both on/offline by replacing server checks of

'''
if is_instance_valid(get_tree().network_peer) and get_tree().is_network_server():
		# Do server things
'''

with

'''
if get_tree().is_network_server():
		# Do server things
'''

Requires no changes to the docs because both the MultiplayerAPI and SceneTree docs don't mention the error.

(cherry picked from commit 74379b15ff)
2021-07-20 13:05:13 +02:00
Atlinx 6026de80e7
Add scaling to the curve editor's handles
This fixes issue #50617

(cherry picked from commit ac5f3a6733)
2021-07-20 13:05:12 +02:00
Haoyu Qiu 890dda4cb4
Minor enhancements for the resource options button
(cherry picked from commit 8c4cb53d21)
2021-07-20 13:05:12 +02:00
Hugo Locurcio 79d3a6c8df
Improve tooltips in the editor profiler to mention the script name
Co-authored-by: CrispyPin <crispin@tasa.se>
(cherry picked from commit 0098e9243c)
2021-07-20 13:05:11 +02:00
David Snopek 1899a3b1ea
Fix "IDHandler.get_prop is not a function" error when calling some methods on WebRTCDataChannel
(cherry picked from commit 756ed308ee)
2021-07-20 13:05:11 +02:00
Fabio Alessandrelli 6d546692fe
[HTML5] Add 2 controllers to the godot database.
Sony PlayStation DualShock 4 (054c:05c4 first gen).
Unofficial Switch controller.

(cherry picked from commit 5717118bcc)
2021-07-20 13:05:10 +02:00
reduz ca223d71d8
Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.

(cherry picked from commit 6639cc9853)
2021-07-20 13:05:10 +02:00
Eric M 7b6b402a0c
Added Node name to print() when printing Nodes.
(cherry picked from commit 3ca25ffe8a)
2021-07-20 13:05:09 +02:00
Nathan Franke 970a66a0fd
Do not update scene tree dock when node edited outside of it
(cherry picked from commit 022a061571)
2021-07-20 13:05:09 +02:00
Rémi Verschelde f8264abb46
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.

(cherry picked from commit 671467b888)
2021-07-20 13:05:04 +02:00
Andrii Doroshenko (Xrayez) 726111f38f Add Engine.print_error_messages property to disable printing errors
Backports #48359 to 3.x.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-20 13:58:07 +03:00
Rémi Verschelde d12243370d
Merge pull request #50632 from timothyqiu/add-item-type-3.x
[3.x] Improve add item type UI in theme editor
2021-07-20 12:15:11 +02:00
Rémi Verschelde 559d02a216
Merge pull request #50095 from LightningAA/add-viewport-spy-3.x
[3.x] Add the ability to preview viewports from the inspector
2021-07-20 11:19:34 +02:00
Rémi Verschelde 78d6dc4d24
Merge pull request #50502 from Calinou/animation-track-editor-improve-scrolling-3.x
Improve scrolling actions in the animation track editor
2021-07-20 11:16:25 +02:00
Rémi Verschelde 2ee38416a4
Merge pull request #50507 from Calinou/light-tweak-property-hints
Tweak Light property hints for greater flexibility
2021-07-20 11:13:16 +02:00
Rémi Verschelde 7fe45cb25b
Merge pull request #50531 from pycbouh/editor-improve-template-downloader-3.x
[3.x] Improve the UI/UX of the Export Template Manager dialog
2021-07-20 11:00:45 +02:00
Haoyu Qiu 48af497e8c Improve add item type UI in theme editor 2021-07-20 16:55:54 +08:00
Rémi Verschelde f131a77f46
Merge pull request #46574 from The-O-King/split_stream_3.2
[3.4] Split Vertex Buffer Stream in Positions and Attributes
2021-07-20 10:48:37 +02:00
Rémi Verschelde 7d5c7e02c4
Merge pull request #50565 from foxydevloper/3.x-add-sort-button
Backport filesystem dock sorting to 3.x
2021-07-20 10:46:17 +02:00
Rémi Verschelde f9707e1a28
Merge pull request #50499 from LightningAA/zoom-out-alt-3.x
[3.x] Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:17:52 +02:00
Rémi Verschelde 89097fa8d9
Merge pull request #49983 from aaronfranke/3.x-gdshader
[3.x] Allow reading shaders from `.gdshader` files
2021-07-20 08:08:48 +02:00
Rémi Verschelde 087f23fd15
Merge pull request #50536 from Calinou/improve-shader-error-output-3.x
Improve the shader error console output
2021-07-20 07:22:06 +02:00
Aaron Franke 7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Rémi Verschelde a5c62edc14
Merge pull request #50586 from pycbouh/editor-theme-type-clear
Clear the theme type filter/name on each dialog popup
2021-07-19 22:55:44 +02:00
Rémi Verschelde 235a331e36
Merge pull request #50613 from DarkMessiah/reload-current-project-shortcut-3.x
Implemented the ability to add shortcut for Reload Current Project (3.x)
2021-07-19 22:46:56 +02:00
Omar El Sheikh 7f8487a900 Split Vertex Position and Attribute Streams
Implemented splitting of vertex positions and attributes in the vertex
buffer

Positions are sequential at the start of the buffer, followed by the
additional attributes which are interleaved

Made a project setting which enables/disabled the buffer formatting
throughout the project

Implemented in both GLES2 and GLES3

This improves performance particularly on tile-based GPUs as well as
cache performance for something like shadow mapping which only needs
position data

Updated Docs and Project Setting
2021-07-19 13:23:46 -07:00
Rémi Verschelde 526447b86f
Merge pull request #50495 from nekomatata/move-and-slide-fixes-3.x
[3.x] Backport KinematicBody move_and_slide and move_and_collide fixes
2021-07-19 20:11:51 +02:00
Stanislav Labzyuk 10252d81a3 Implemented the ability to add shortcut for Project -> Reload Current Project. 2021-07-20 00:12:50 +07:00
foxydevloper 6926363efb Backport filesystem dock sorting to 3.x
Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com>
2021-07-19 12:31:28 -04:00
PouleyKetchoupp beeebb4c2f More accurate unsafe motion calculation
* Safe and unsafe motion are calculated by dichotomy with a limited
number of steps. It's good for performance, but on long motions that
either collide near the beginning or near the end, the result can be
very imprecise.
* Now a factor 0.25 or 0.75 is used to converge faster when this case
happens, which allows longer motions to get more accurate collision
detection.
* Makes snap collision more precise, and helps with cases where diagonal collision on the border of a platform can lead to the character being stuck.

Additional improvements to move_and_slide:
* Handle slide canceling in move_and_collide with 0 velocity instead of
not applying it.
* Better handling of snap with custom logic to cancel sliding.
* Remove small jittering when using stop on slope, by canceling the
motion completely when the resulting motion is less than margin instead
of always projecting to the up direction (in both body motion and snap).

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-19 08:09:17 -07:00
PouleyKetchoupp 2fbb6fff4e Fix move_and_collide causing sliding on slopes
Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.

Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-19 08:09:16 -07:00