Juan Linietsky
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0988970c1f
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Fixed properly not save signals that already exist in their base scenes, closes #5656
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2016-07-19 21:26:12 -03:00 |
Juan Linietsky
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9de33e18f1
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WIP bugfix for existing connections
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2016-07-19 20:20:28 -03:00 |
Juan Linietsky
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efdcf205d2
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Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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2016-06-27 13:17:20 -03:00 |
Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
Juan Linietsky
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b91b89cf60
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Add support for placeholders in tscn, which was missing. Closes #3652
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2016-02-21 11:18:31 -03:00 |
Juan Linietsky
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d59733bd67
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-Ability to retrieve state data from PackedScene, closes #3413
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2016-01-23 12:01:42 -03:00 |
Juan Linietsky
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4248c84e20
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-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
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2016-01-14 11:06:20 -03:00 |
Juan Linietsky
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f2ae6f87a4
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Fix situation where TSCN format might crash, closes #3062
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2016-01-12 07:07:36 -03:00 |
George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
Juan Linietsky
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7f96f0603e
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-scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
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2015-12-13 20:39:01 -03:00 |
Juan Linietsky
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7aa39b7cae
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-Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
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2015-11-28 20:56:14 -03:00 |
reduz
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078a474135
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-fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
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2015-10-16 19:11:23 -03:00 |
reduz
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422929e87f
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Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
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2015-10-10 09:09:09 -03:00 |
Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |