Commit Graph

960 Commits

Author SHA1 Message Date
marynate f6e6093ab9 Add display/resizable to project setting to prevent windwo from resizing 2014-03-27 23:16:03 +08:00
marynate c0547f5691 Add possibility to limit frame to main loop (application/target_fps)
target-fps working, and use fixed physics step before adding physics-fps in project setting

Complete implementation of framelimit

Conflicts:
	main/main.cpp
2014-03-18 18:00:18 +08:00
Juan Linietsky b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky 4b07eb8deb -moved script to modules 2014-02-24 09:53:33 -03:00
Juan Linietsky 51c55b237b wtf 2014-02-19 18:09:52 -03:00
Juan Linietsky 449bc14fb4 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-19 12:01:31 -03:00
Juan Linietsky d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Terseus 666aeac713 Fix #19 Can't open project (with non-ASCII path)
In `class OS_Unix` the arguments in the `execute` method are converted
to UTF-8, but in the `main` program's method they're inserted into a
wide-char `Vector` before translating them from UTF-8 and thus the
non-ASCII characters are lost.

This fix converts the `argv` elements to UTF-8 using `String::utf8`
before inserting them in the `Vector`.
2014-02-18 14:37:22 +01:00
Juan Linietsky 8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00