Hugo Locurcio
8e8861ed06
Mention ordering caveats for Dictionary.hash()
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See https://github.com/godotengine/godot/issues/27615 .
(cherry picked from commit 77b89263dd
)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
3202df9b5c
doc: Make File store/get integer methods clearer
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Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
(cherry picked from commit cd25d184a5
)
2020-06-10 15:30:52 +02:00
Marcel Admiraal
7200a0eac5
Update Rigidbody 2D and 3D sleep documentation.
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(cherry picked from commit 1b738a77c1
)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
51de6732c9
AStar: Make get_closest_point() deterministic for equidistant points
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Closes godotengine/godot-docs#3667.
Supersedes #39405 .
(cherry picked from commit 187ba4c5a8
)
2020-06-10 15:30:52 +02:00
Michael Alexsander
2652a2d184
Add generic file icon and its modulation to the 'FileDialog'
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(cherry picked from commit 637927f803
)
2020-06-10 15:30:52 +02:00
Hugo Locurcio
0832ecc4a3
Document enlarging Particles visibility AABB when they cast shadows
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This closes https://github.com/godotengine/godot/issues/17267 .
2020-06-07 21:35:40 +02:00
Rémi Verschelde
6e1af78df4
Merge pull request #39068 from lawnjelly/kessel_settings_rename
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Rename batching project settings in preparation for GLES3
2020-06-07 14:25:50 +02:00
Pedro J. Estébanez
1ff7b0a0a9
Add shader time scaling
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Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
2020-06-06 23:59:48 +02:00
Maganty Rushyendra
b4ca613138
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
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Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.
Added descriptions for `root_motion_track` and `get_root_motion_transform`.
(cherry picked from commit 0451248ff1
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
61da4882aa
Add performance hints to the DirectionalLight shadow mode property hint
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This also clarifies some parts in the DirectionalLight documentation.
(cherry picked from commit b46756c723
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
9e01a0cd28
Add a getter and property for the editor distraction-free mode
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(cherry picked from commit cc1859efed
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
d56b9d5ebf
Disable antialiasing on the DynamicFont outline as well when requested
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/943 .
(cherry picked from commit 2919fc7317
)
2020-06-04 12:09:40 +02:00
Maganty Rushyendra
25af738762
Expose get_char_size()
from Font instead of BitmapFont
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`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
(cherry picked from commit a4413710f9
)
2020-06-04 12:09:39 +02:00
Gustav
26c617654e
Fix ProjectSettings.save_custom documentation
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(cherry picked from commit 728c0c1e14
)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra
e51767b3c0
Document usage requirement for Viewport to sample ViewportTexture as HDR
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Modified class documentation to specify that `USAGE_3D` or
`USAGE_3D_NO_EFFECTS` is required in order to use HDR in a ViewPort.
Fixes #38702
2020-05-29 08:05:35 +08:00
lawnjelly
c7d18dec70
Rename batching project settings in preparation for GLES3
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As it now seems like we will soon have GLES3 batching working using the same intermediate layer as GLES2, it makes more sense to reuse the same batching settings for both renderers rather than duplicate project settings for GLES2 and GLES3.
2020-05-26 18:15:35 +01:00
Rémi Verschelde
acb83db1d1
doc: Sync classref with current source
2020-05-25 17:00:22 +02:00
Rémi Verschelde
11d6c0f20d
Merge pull request #38984 from Calinou/bakedlightmap-configuration-warning
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Document known bugs in BakedLightmap
2020-05-25 11:28:16 +02:00
Hugo Locurcio
5fb5fb135a
Document known bugs in BakedLightmap
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See #30929 .
2020-05-24 21:29:12 +02:00
Rémi Verschelde
b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
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[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
bruvzg
71b2abbfa3
[Windows, 3.2] Add tablet driver selection.
2020-05-20 09:36:56 +03:00
Hugo Locurcio
8ebcdeb3d7
Document that Dictionary is always passed as reference
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See #38792 .
(cherry picked from commit 675fea1648
)
2020-05-18 16:40:33 +02:00
Max Hilbrunner
ebc63dac30
Merge pull request #38784 from remram44/patch-1
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[DOC] Update description of Object.free() method
2020-05-17 20:33:57 +02:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
Remi Rampin
ccf5703568
Update description of Object.free() method
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Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
2020-05-16 12:32:41 -04:00
Rémi Verschelde
d45b96d2b1
Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
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Fixes #38581 .
2020-05-15 13:32:30 +02:00
Marcel Admiraal
dd7f9b1c08
Make it clear that PhysicsDirectSpaceState is only available from
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within _physics_process().
(cherry picked from commit bb9c104695
)
2020-05-13 16:13:47 +02:00
Hugo Locurcio
47d003fbb8
Clarify that the SSL certificate setting overrides the default bundle
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See https://github.com/godotengine/godot-docs/issues/2531 .
2020-05-12 11:52:57 +02:00
Hugo Locurcio
e77313b3ed
Clarify the id
parameter in TileMap.get_used_cells_by_id()
2020-05-12 09:26:38 +02:00
Chris Bradfield
752f61d4fe
[DOCS] minor description changes
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(cherry picked from commit 975ed93794
)
2020-05-11 11:01:13 +02:00
Tomasz Chabora
79f3725bdd
Add documentation for the VisualShader nodes
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(cherry picked from commit fecf79f287
)
2020-05-11 11:01:13 +02:00
lawnjelly
dcb19ed735
Add Nvidia Workaround for GLES3
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Ported GLES2 workaround code to GLES3.
2020-05-07 14:54:14 +01:00
Rémi Verschelde
4daba9bfc5
doc: Sync classref with current source
2020-05-07 13:47:06 +02:00
Thakee Nathees
1a39b4ea22
method bind TextEdit::set_line() added
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(cherry picked from commit b9acf1cedf
)
2020-05-07 13:43:43 +02:00
Marcel Admiraal
87de81258d
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
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(cherry picked from commit da13b74cc8
)
2020-05-07 13:37:19 +02:00
follower
90f9f01a2f
Fix suffix property doc typo: "prefix" -> "suffix"
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(cherry picked from commit ae067413a5
)
2020-05-06 23:30:45 +02:00
bruvzg
78266c09c4
Add support for the WinTab API for pen input. (3.2)
2020-05-05 14:56:02 +03:00
Hugo Locurcio
2293cf61c6
Document the expected normal map coordinate system where relevant
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(cherry picked from commit d8808fba85
)
2020-05-05 13:41:29 +02:00
Rémi Verschelde
ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
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[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
lawnjelly
53f6dafdde
Added 'disable_half_float' project setting to the class reference.
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Just forgot to do this in the original PR.
2020-05-05 09:31:10 +01:00
Rémi Verschelde
e363b65b99
doc: Sync classref with current source
2020-05-04 16:10:57 +02:00
Bastiaan Olij
02b1a5de47
Added missing spring enums for generic_6dof_joint
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(cherry picked from commit 45d1f41837
)
2020-05-04 16:10:22 +02:00
Hugo Locurcio
23ee40deff
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
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reStructuredText doesn't allow embedding links in bold/italic text.
(cherry picked from commit e8a2fa6b7d
)
2020-05-04 16:10:22 +02:00
Rémi Verschelde
01a085d05f
Merge pull request #38320 from lawnjelly/kessel_pr_light_join
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GLES2 2D batching - item reordering, light joining and light modulate fix
2020-05-01 15:03:03 +02:00
Revan Ji
6a7d50403a
Add set_frame, pause, and oneshot to AnimatedTexture
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Add API documentation for said changes.
(cherry picked from commit f5029e18ca
)
2020-05-01 11:00:10 +02:00
Hugo Locurcio
be56ec9e65
Document the formats supported by Image.load()
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This partially addresses #32166 .
(cherry picked from commit a26649de42
)
2020-05-01 10:56:58 +02:00
Hugo Locurcio
6fb6107e6a
Warn when trying to open res://
or user://
with OS.shell_open()
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`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
(cherry picked from commit d46e411b44
)
2020-05-01 10:56:58 +02:00
Bojidar Marinov
4b58d453d4
Expose the cell_size affecting VisibilityNotifier2D precision
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Refs: #4803
(cherry picked from commit d49ff7aff7
)
2020-05-01 10:56:58 +02:00
Hugo Locurcio
782d9536f3
Improve the compression project settings documentation
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(cherry picked from commit b2b8db7897
)
2020-05-01 10:56:58 +02:00
Tomasz Chabora
6bb87d7d23
Mention how to remove TreeItem from a Tree
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(cherry picked from commit f6aec99d27
)
2020-05-01 10:56:58 +02:00