The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.
A "Loading..." text will be displayed before the first page loads.
This removes rating icons and the associated sorting option as
this feature wasn't implemented (and is unlikely to be in the
near future).
This also renames "Cost" to "License", as the "cost" field refers
to SPDX license names on the Godot Asset Library.
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.