Rémi Verschelde
0942ddfa2b
Merge pull request #38861 from RandomShaper/fix_gdsfs_eager_stack_clear
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Fix too eager GDScriptFunctionState stack cleanup
2020-05-19 20:30:42 +02:00
Ignacio Etcheverry
38cd2152e6
Mono/C#: Remove script load error about not a Godot.Object
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Any C# file can be loaded as script and at load
time we don't yet know if it's actually meant to
be used as a script. As such, such an check can
result in a lot of false errors.
If the file is really meant to be used as a
script, an error would be printed later when
attempting to instantiate it any way.
2020-05-19 17:51:56 +02:00
Rémi Verschelde
c2151e1813
Merge pull request #38857 from akien-mga/style-clang-format-unnecessary-semicolons
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Style: Remove unnecessary semicolons from `core`
2020-05-19 17:27:55 +02:00
Pedro J. Estébanez
1f0548efd4
Fix too eager GDScriptFunctionState stack cleanup
2020-05-19 16:41:14 +02:00
Rémi Verschelde
004ca80f01
Merge pull request #38856 from bruvzg/win_os_exec_quotes
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[Windows] Add quotes only to the command line arguments with special characters.
2020-05-19 16:16:52 +02:00
Rémi Verschelde
85220fec01
Style: Remove unnecessary semicolons from `core`
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Semicolons are not necessary after function definitions or control flow
blocks, and having some code use them makes things inconsistent (and
occasionally can mess up `clang-format`'s formatting).
Removing them is tedious work though, I had to do this manually (regex
+ manual review) as I couldn't find a tool for that. All other code
folders would need to get the same treatment.
2020-05-19 15:57:56 +02:00
Michael Alexsander
d015e4d6fc
Keep "lock" metadata when changing a Node's type, if applicable
2020-05-19 10:42:15 -03:00
bruvzg
cac399a829
[Windows] Add quotes only to the command line arguments with special characters.
2020-05-19 16:34:15 +03:00
Rémi Verschelde
9b3d43cb97
Merge pull request #38852 from AndreaCatania/fixed_axis_lock_kinematic
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Fixed kinematic body axis lock
2020-05-19 14:35:01 +02:00
Andrea Catania
7c2794b35c
Fixed kinematic body axis lock
2020-05-19 13:37:54 +02:00
Rémi Verschelde
dee8f8db74
Merge pull request #38850 from akien-mga/style-clang-format-unnecessary-semicolons
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Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:57:02 +02:00
Rémi Verschelde
ca3192d18a
Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:24:58 +02:00
Rémi Verschelde
74b5d6839a
Merge pull request #33447 from bruvzg/macos_zip_sign
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macOS add signing of DMG and ZIPed export
2020-05-19 10:30:26 +02:00
Rémi Verschelde
36ba9fabde
Merge pull request #38567 from AndreaCatania/AndreaCatania-patch-3
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Removed const from OAHashMap iterator value
2020-05-19 10:26:05 +02:00
Rémi Verschelde
570b7e79b0
Merge pull request #38843 from m4gr3d/update_oculus_hand_tracking_permission
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Update the permission string for Oculus hand tracking
2020-05-19 07:49:07 +02:00
Fredia Huya-Kouadio
6e2988f26a
Update the permission string for the Oculus hand tracking to match the latest api update
2020-05-18 15:28:18 -07:00
Rémi Verschelde
38250ef54e
Merge pull request #38826 from bruvzg/gdnative_core_types
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Add new (and rename changed) core types to GDNative API.
2020-05-18 16:39:40 +02:00
Rémi Verschelde
5ee340ab4c
Merge pull request #38711 from clayjohn/force-float
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Force using floats in cubemap coefficient
2020-05-18 16:38:48 +02:00
Rémi Verschelde
56343e13b0
Merge pull request #38723 from neikeq/initial-classdb-test
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Added tests for ClassDB
2020-05-18 16:34:36 +02:00
Rémi Verschelde
8896425ee4
Merge pull request #38791 from clayjohn/physical-sky-update
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Add night sky to PhysicalSkyMaterial
2020-05-18 16:33:50 +02:00
Rémi Verschelde
9844cd45e3
Merge pull request #38820 from ericrybick/master
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Fix certain characters being recognized as special keys on Windows when using the us international layout
2020-05-18 16:33:18 +02:00
Rémi Verschelde
d3d118baaa
Merge pull request #38831 from RandomShaper/remove_jpgd_patch
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Remove no longer needed patch to jpgd.cpp
2020-05-18 15:15:02 +02:00
Rémi Verschelde
8ad648f5bf
Merge pull request #38830 from akien-mga/scons-compilationdb-check
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SCons: Improve registration of compilation_db tool, check version
2020-05-18 15:04:41 +02:00
bruvzg
74eecd1d6b
GDNative add new core types.
2020-05-18 15:52:20 +03:00
Eric Rybicki
e460456e60
Fix certain characters being recognized as special keys in Windows when using the us international layout
2020-05-18 14:47:54 +02:00
Pedro J. Estébanez
abe03ff1f0
Remove no longer needed patches to jpgd.cpp
2020-05-18 14:38:28 +02:00
Rémi Verschelde
d0cc9a749f
Merge pull request #38827 from RandomShaper/fix_oa_hash_map
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Fix leaks and crashes in OAHashMap
2020-05-18 14:37:40 +02:00
Rémi Verschelde
22c718ab17
SCons: Improve registration of compilation_db tool, check version
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There's a builtin `toolpath` option we can use for that, so no need to hack
around a custom `scons_site` path.
The script requires SCons 3.1.1 or later, so we enable it conditionally.
Follow-up to #32848 .
2020-05-18 14:11:19 +02:00
Pedro J. Estébanez
b720a01849
Fix leaks and crashes in OAHashMap
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This changes the way the lifespan of items is managed to be consistent.
Bonus: Simplify cases of destroy-then-emplace.
2020-05-18 14:02:52 +02:00
Rémi Verschelde
37efaad8fb
Merge pull request #38816 from Faless/js/fix_audio_driver_4.0
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AudioDriverJavaScript buffer size calculation.
2020-05-18 13:43:24 +02:00
Rémi Verschelde
b5d0f2a884
Merge pull request #38825 from akien-mga/glsl-clang-format-fixes
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GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 13:38:30 +02:00
Fabio Alessandrelli
90c7102b51
Move mix_rate, ouput_latency to AudioDriverManager
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Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
Fabio Alessandrelli
245c179bd3
AudioDriverJavaScript now compute buffer size.
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Based on mix rate and expected latency.
2020-05-18 13:02:06 +02:00
Rémi Verschelde
c74d65cec8
GLSL: Change shader type specifier from [vertex] to #[vertex]
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The added `#` prevents clang-format from misinterpreting the meaning
of this statement and thus messing up the formatting of the next
lines up until the first `layout` statement.
Similarly, a semicolon is now enforced on `versions` defines to
prevent clang-format from messing up formatting and putting them
all on a single line. Note: In its current state the code will
ignore chained statements on a single line separated by a semicolon.
Also removed some extraneous lines missed in previous style changes
or added by mistake with said changes (e.g. after uniform definitions
that clang-format messes up somewhat too, but we live with it).
2020-05-18 10:58:14 +02:00
Rémi Verschelde
0187cdae9a
Merge pull request #38800 from YeldhamDev/icons_complete
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Add more missing node icons
2020-05-18 10:02:02 +02:00
Rémi Verschelde
cf9f7bc1c1
Merge pull request #38821 from Xrayez/custom-gitignore
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Add `custom.py` to .gitignore
2020-05-18 10:01:07 +02:00
Andrii Doroshenko (Xrayez)
a712e14038
Add `custom.py` to .gitignore
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The default `custom.py` can be created at the root of the Godot
repository to initialize any SCons build options via file which are
specific to user.
2020-05-18 10:28:43 +03:00
Rémi Verschelde
840c8f1cff
Merge pull request #38811 from Calinou/popupmenu-default-allow-search
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Allow searching with keyboard input by default in PopupMenu
2020-05-18 09:19:13 +02:00
Remi Rampin
55bad66447
Update description of Object.free() method
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Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
(cherry picked from commit ccf5703568
)
2020-05-18 09:11:22 +02:00
Hugo Locurcio
c9abc63108
Allow searching with keyboard input by default in PopupMenu
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See discussion in https://github.com/godotengine/godot-proposals/issues/43 .
2020-05-17 23:28:24 +02:00
Rémi Verschelde
d4599fff68
Merge pull request #38804 from m4gr3d/android_plugin_config_master
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Implementation of the Godot Android Plugin configuration file
2020-05-17 22:38:47 +02:00
Max Hilbrunner
ea8d9c5288
Merge pull request #38795 from Calinou/doc-array-dictionary-reference
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Document that Dictionary is always passed as reference
2020-05-17 20:30:42 +02:00
Fredia Huya-Kouadio
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
Michael Alexsander
50585e2cfa
Add more missing node icons
2020-05-17 12:51:49 -03:00
Rémi Verschelde
4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
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Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
Rémi Verschelde
72608e571a
Merge pull request #38793 from Anutrix/window-popup-centered-rect2-fix
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Fix popup window size calculation in popup_centered_ratio by using Rect2
2020-05-17 11:20:35 +02:00
Hugo Locurcio
675fea1648
Document that Dictionary is always passed as reference
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See #38792 .
2020-05-16 23:52:40 +02:00
PouleyKetchoupp
242b94af1a
TextEdit search returns a dictionary instead of Vector
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Easier to use than accessing elements in a Vector using indices given by an enum.
Breaks compatibility on existing scripts using this functionality.
2020-05-16 23:46:14 +02:00
unknown
634e9460b9
Fix popup window size calculation in popup_centered_ratio by using Rect2
2020-05-17 03:06:42 +05:30
clayjohn
4408efade3
Add night sky to PhysicalSkyMaterial
2020-05-16 12:59:55 -07:00