Commit Graph

6479 Commits

Author SHA1 Message Date
floppyhammer 4628ab2a15
ImproveCompletionPanelPositionInShaderEditor
(cherry picked from commit e927a9fef0)
2021-04-29 11:35:52 +02:00
David Hoppenbrouwers 224fce946b
Fix joint RID not being passed to _set in PhysicalBone
Also remove default RID() argument from JointData._set()

(cherry picked from commit 41e00b6787)
2021-04-29 11:30:17 +02:00
univeous 43d3eca5e9
allow input echo when changing ui focus
(cherry picked from commit f5b506763e)
2021-04-29 11:27:56 +02:00
Lyuma 11b8b8ad27
Allow renaming bones and blendshapes.
(cherry picked from commit d13568a8d1)
2021-04-29 11:27:56 +02:00
Rémi Verschelde 31581ca429
Merge pull request #46687 from QbieShay/fix-particle-rotate-y 2021-04-28 17:08:44 +02:00
Rémi Verschelde 3edf1adf91
Merge pull request #38348 from asheraryam/convex-decompose
[3.x] Create GDScript bindings for creating multiple-convex collision bodies
2021-04-28 16:48:59 +02:00
Rémi Verschelde 6cb61b67e6
Merge pull request #41471 from Calinou/giprobe-deprecate-compress-3.2 2021-04-28 12:01:55 +02:00
Rafał Mikrut 06976c3e84 [3.x] Fix crashes when using _input functions 2021-04-27 16:51:29 +02:00
asheraryam 342c88841d Create bindings for creating multiple-convex-collision static bodies from gdscript 2021-04-27 06:55:17 +03:00
Tomasz Chabora 44e84c61a6
Add disabled theme icons for CheckBox
(cherry picked from commit 3a40c268a6)
2021-04-26 13:15:28 +02:00
Johannes a3c67dd3fc
Fix removal of `rect_min_size` not triggering resize
fixes #46672

(cherry picked from commit c8868fcaab)
2021-04-26 13:07:59 +02:00
Rémi Verschelde 030f0f58a3
Scene: Remove unused `mesh_materials` StringNames
They were added in 8be2fabbe5 (2.1 era) but
were likely a first attempt that didn't get unused in the end.

(cherry picked from commit 764eee03a4)
2021-04-26 12:20:28 +02:00
ray90514 ea8004052d
Fix LineEdit undo behaves strangely
(cherry picked from commit 7501c7f48a)
2021-04-26 12:20:28 +02:00
Rémi Verschelde e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Rémi Verschelde e572be0c5f
Merge pull request #47484 from rafallus/fix/rigidbody-crash3.x
Fix crash on RigidBody _direct_state_changed (3.x)
2021-04-24 01:36:24 +02:00
Rémi Verschelde 32c1bada99
Merge pull request #47827 from Chaosus/vs_fix_default_input_overriding_3.2
[3.x] Prevents default values of VSNodeCustom from overriding by a script
2021-04-23 22:06:08 +02:00
JFonS 2db2d1153d CPU lightmapper environment energy fixes.
* Better handling of the scene's environment energy in the lightmapper
  bakes.
* Fixed a bug where ProceduralSky::get_panorama() returned a reference
  instead of a copy.
* Removed includes to Embree's internal header files.
2021-04-22 16:26:04 +02:00
TwistedTwigleg 51be345a17
Changed SkeletonIK3D to clear bone overrides when stopping
(cherry picked from commit 9ebdf812df)
2021-04-17 10:51:22 +02:00
smix8 fe7b624353 fix skeleton (ik) not resetting global_bone_overrides properly
fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15 16:50:59 +02:00
Rémi Verschelde 9df1ed3edb
Merge pull request #47849 from nekomatata/debug-shape-crash-fix-3.x
[3.x] Fix crashes with CollisionObject debug shapes
2021-04-13 10:13:19 +02:00
PouleyKetchoupp a1db6784d6 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:04:13 -07:00
Yuri Roubinsky ac91e2ca0d [3.2] Prevents default values of VSNodeCustom from overriding by a script 2021-04-12 14:52:19 +03:00
TwistedTwigleg 9c33f091cd Godot 3.x backport: Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment nodes. 2021-04-08 18:45:54 -04:00
rafallus e075b6b411 Check if _direct_state_changed() argument is valid
- Modified classes: RigidBody, PhysicalBone, VehicleBody, RigidBody2D, KinematicBody2D
- The input argument is untrusted even in release mode
2021-04-07 20:00:30 -05:00
Rémi Verschelde 822b734601
Re-allow playing AnimatedSprite2D without frames
Fixes #47578, partial revert of #47064.

(cherry picked from commit 77264e346b)
2021-04-05 15:01:01 +02:00
bruvzg d844e72157
RichTextLabel: On custom effect change, parse bbcode only if it's enabled and not empty.
(cherry picked from commit 9f73abfa9f)
2021-04-05 12:01:51 +02:00
Kevin Smith c081596a55
Make ColorPicker button text and tooltips appear in exported projects
(cherry picked from commit a7d12920f2)
2021-04-05 11:58:03 +02:00
Rémi Verschelde 54f0d8cf96
Merge pull request #47533 from qarmin/fix_navigation
[3.x] Validate argument in Navigation2D::navpoly_add
2021-03-31 20:29:45 +02:00
Rafał Mikrut 050edac8e0 Validate argument in Navigation2D::navpoly_add 2021-03-31 20:10:51 +02:00
Rémi Verschelde 7b35fc4549
Merge pull request #47382 from akien-mga/3.x-tilemap-collisions-opt-in
TileMap: Make collision visibility opt-in
2021-03-31 17:59:41 +02:00
Rémi Verschelde 72a547dc9d
TileMap: Make collision visibility opt-in
Supersedes #47204, see discussion there.
2021-03-30 23:39:37 +02:00
Hugo Locurcio 5fdb8b02e3
Require editor restart after changing GUI custom theme or font
The `restart_if_changed` project setting hint wasn't set correctly.

(cherry picked from commit 0724424179)
2021-03-30 16:02:33 +02:00
volzhs b4d88cfe20
Fix typo 'previus_selected'
(cherry picked from commit 990c88f24c)
2021-03-29 14:23:43 +02:00
volzhs 3ee4efe1eb
Fix drawing boxselection on GraphEdit
(cherry picked from commit 1bdc14acea)
2021-03-29 14:23:08 +02:00
Bastiaan Olij 4cce36e35d Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
lupoDharkael 3b0cf34299 Control: Expose pass_on_modal_close_click 2021-03-25 18:29:41 +01:00
Nathan Franke 5e434841ec
Add Root Null Check
(cherry picked from commit 3c921ba801)
2021-03-21 01:20:59 +01:00
jmb462 6c950977a5
Prevent resizing minimap bigger than GraphEdit (Fix #47189)
Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit.
This commit prevents resizing minimap bigger than GraphEdit and fix this issue.

(cherry picked from commit 045f55ec00)
2021-03-20 23:08:46 +01:00
TwistedTwigleg f50c8062dd
Fix for regression in SkeletonIK code
(cherry picked from commit c15e23396d)
2021-03-19 10:53:58 +01:00
Justin Ho 672fdb7af2
Check for null pointer in get_column_width(0)
(cherry picked from commit fa6fd3a2d0)
2021-03-19 10:51:09 +01:00
jmb462 843eb80039
Fix BBCode tables overlap with bottom text
New row height was added only if all the column was full.

(cherry picked from commit 25af026d9e)
2021-03-19 10:49:36 +01:00
PouleyKetchoupp 0b51cb7a11 Fix spamming errors when SoftBody pinned nodes have no attachment
There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.

It could cause lots of error log noise in both editor and game.
2021-03-18 16:22:53 -07:00
Crystal Melting Dot 0eb0e6128c
Fix TabContainer _get_tab_width
Now it translates node name before calculating tab width

(cherry picked from commit 89baf02fb6)
2021-03-17 21:06:09 +01:00
jmb462 ae8019a7f6
Fix crash on calling play() in a uninitialized AnimatedSprite2D
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013).

Modification : An error message on null check test has been added to prevent crash.

Fix #46013.

(cherry picked from commit 324ab63844)
2021-03-17 15:33:38 +01:00
Kongfa Waroros e8d0089901
Check AnimationNode to update properties
(cherry picked from commit 981ca8045f)
2021-03-17 15:17:02 +01:00
Rémi Verschelde 0d0841e08e
Merge pull request #47082 from nekomatata/collision-debug-shape-game-only-3.3
[3.3] Disable debug collision shapes in the editor
2021-03-17 10:38:12 +01:00
PouleyKetchoupp baf24b4503 Disable debug collision shapes in the editor
If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
2021-03-16 17:58:51 -07:00
Kongfa Waroros 7646cbbca6
Check if _edit_set_position and _edit_set_rect was used outside an editor
(cherry picked from commit b80406770f)
2021-03-16 11:11:31 +01:00
Pop0p d2a577f7f1
trims_whitespaces_when_creating_folder_windows
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.

(cherry picked from commit c8538153b0)
2021-03-13 22:25:34 +01:00
Rémi Verschelde eb1698dd2a
Fix Control::_edit_set_state bogus error check
My mistake when cherry-picking #46699 with f8ee8b1b73,
I forgot to amend the cherry-pick to change 'offsets' back to 'margins' for the 3.2
branch.

Fixes #46979.
2021-03-13 21:10:12 +01:00