Commit Graph

85 Commits

Author SHA1 Message Date
Marcel Admiraal 88c723c33c Ensure minimum modifiers are pressed when matching actions 2022-03-20 08:08:40 +00:00
Hugo Locurcio b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
TechnicalSoup 49059e3f26
Expand description for warp_mouse_position method
Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.

(cherry picked from commit 3dc1fad262)
2022-02-11 09:50:57 +01:00
Hugo Locurcio 8d3e16676d
Document keyboard ghosting caveats in Input and InputEvent
This also adds recommendations for choosing between
`is_physical_key_pressed()` and `is_key_pressed()`.

(cherry picked from commit d01e22f187)
2022-01-06 00:21:37 +01:00
bruvzg 2ef2879d7b
Add Input.is_physical_key_pressed method.
(cherry picked from commit 9877d91c4a)
2021-11-25 22:19:33 +01:00
Rémi Verschelde 3ac2999f22
Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 17:22:47 +01:00
Rémi Verschelde 14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Pedro J. Estébanez beb99fe54b
Expose Input::flush_buffered_events()
(cherry picked from commit 6dc3fae201)
2021-10-23 12:02:48 +02:00
Дмитрий Сальников 5cf898b897 Exposed setters for sensor values in Input class 2021-10-12 23:09:30 +03:00
Rémi Verschelde f0b37b1519
doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
EricEzaM 0e5c6e0d55 Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.

Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True

Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.

Usage:

```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)

InputMap.event_is_action(p_event, "my_action", true)

func _input(event: InputEvent):
  event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
  event.is_action("my_action", true)
```

Co-authored-by: Eric M <itsjusteza@gmail.com>
2021-07-30 15:35:39 +02:00
Aaron Franke 69fb14256b
[3.x] Allow getting Input axis/vector values from multiple actions
For get_vector, use raw values and handle deadzones appropriately
2021-07-23 19:17:55 -04:00
Rémi Verschelde c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
Rémi Verschelde 015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Paul Joannon 596169d7df
class reference proofreading
(cherry picked from commit 8455e901f3)
2021-03-26 09:49:07 +01:00
Rémi Verschelde 1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Marcus Brummer 9926425ce9
Document different unit of measurement for sensor data on iOS and Android
(cherry picked from commit d1798b235c)
2021-03-17 15:17:02 +01:00
Rémi Verschelde dbb69f8f49
doc: Mention iOS support for Input gravity/gyroscope sensors
It has been implemented for iOS a long time ago already with #7127.

(cherry picked from commit 2d0fda3ca2)
2020-12-01 09:00:48 +01:00
Rémi Verschelde 4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch 2020-10-19 16:10:01 +02:00
Aaron Franke 069ed4ec63
Link to demos from within the class reference
(cherry picked from commit 439be614f4)
2020-10-19 16:10:01 +02:00
Hugo Locurcio 96ad9dc4c6
Document supported platforms for `Input.get_accelerometer()` and related
This closes #41303.

(cherry picked from commit eee704e6f6)
2020-08-31 15:29:41 +02:00
Michael Alexsander d7065106ef
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
(cherry picked from commit 4f13a7f47f)
2020-08-31 15:29:41 +02:00
Hugo Locurcio b5f1f7dfde Improve the `Input.set_use_accumulated_input()` documentation
(cherry picked from commit 30961c60ab)
2020-03-25 11:38:53 +01:00
Rémi Verschelde 4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde 09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde 4eff13d768 doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
Chris Bradfield 72b43d5ed6 [DOC] Fill in various missing method/member descriptions. 2019-10-06 16:26:15 -07:00
Rémi Verschelde fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
luz.paz 91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Hugo Locurcio 40dd544994
Mention more caveats for custom mouse cursors in the documentation
See #32147 and #32148.
2019-09-15 21:14:40 +02:00
Rémi Verschelde 1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
volzhs 4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
Tomasz Chabora b950867df8 Clarify usage of action_press 2019-08-17 23:20:06 +02:00
Rémi Verschelde 14e3d29f0c
Merge pull request #30890 from KoBeWi/how_to_action
Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
Guilherme Felipe 508761e0cd Fix set_default_cursor_shape always sending motion event 2019-07-29 14:00:37 -03:00
Tomasz Chabora 7e329a7251 Clarify is_action_pressed() for multiple assigned buttons 2019-07-28 15:37:08 +02:00
Hugo Locurcio f4e99e2e39
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux 2019-07-11 01:21:41 +02:00
Rémi Verschelde b9aa13e591 doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde bc82781f7d doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks 2019-06-27 13:49:36 +02:00
Sean Heffernan 426bcc9941 Change "Return" to "Returns" where necessary in XML documentation
In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".

Fixes #28867
2019-05-23 21:11:24 -07:00
Rémi Verschelde ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde 268b520703 doc: Sync classref with current source 2019-04-19 11:21:09 +02:00
Rémi Verschelde 6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Tomasz Chabora b0846f60c9 Consistently wrap booleans in [code] 2019-04-17 17:13:00 +02:00
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00