Yuri Roubinsky
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a6e280c5de
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Add some more fixes to visual shader
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2022-02-07 11:28:42 +03:00 |
Yuri Roubinsky
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db18faf660
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Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
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2022-02-06 20:15:28 +03:00 |
Yuri Roubinsky
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538cff1351
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Fix default input port hints for some modes in visual shader
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2022-01-22 11:12:56 +03:00 |
Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
Nathan Franke
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49403cbfa0
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Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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2021-12-09 04:48:38 -06:00 |
Hugo Locurcio
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abc38b8d66
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Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
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2021-07-19 08:19:50 +02:00 |
Yuri Roubinsky
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4618e09f3b
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Added SDF nodes to visual shader
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2021-01-18 15:04:54 +01:00 |