Commit Graph

57803 Commits

Author SHA1 Message Date
Rémi Verschelde 6fc1d50db3
Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix
Fix method hashes with default arguments
2023-09-22 22:03:30 +02:00
Rémi Verschelde 6094738059
Merge pull request #61910 from Calinou/lightmapgi-static-directional-fix-brightness
Fix directional LightmapGI being too dark with static lights
2023-09-22 22:03:01 +02:00
Aitor Guevara 6263774aec [Windows] Fix not applying NVIDIA profile to new executables
An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Raul Santos 408a08f2c1
Expose the `TabBar` of a `TabContainer`
Add `TabContainer::get_tab_bar` method to retrieve the `TabBar` of a `TabContainer`.
2023-09-22 20:08:28 +02:00
Danil Alexeev 10b00bc2ea
GDScript: Prevent constructing and inheriting engine singletons 2023-09-22 17:30:00 +03:00
DennisManaa f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
Álex Román Núñez 10697adb8a Fix --gdscript-docs tool failing when autoloads are used in the project.
Fixes #79497
2023-09-22 14:42:31 +02:00
0x4448 7ea4247c3d Omit quotes from completion if triggered with quote
Typing a single or double quote in an external editor triggers
auto-completion. The returned CompletionItem should not include
quotes since they're already in the editor.

CompletionParams was missing context in to_json() and this is
required to detect whether a quote was typed.
2023-09-21 17:37:32 -07:00
Nomad1 a119365d4e Fixed VS 2022 Mac compatibility
Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references
2023-09-21 15:30:10 -02:30
David Snopek 0d13727c97 Fix method hashes with default arguments 2023-09-21 12:39:04 -05:00
Hugo Locurcio 7831eedf1c
Fix directional LightmapGI being too dark with static lights
The brightness now matches dynamic lights (indirect light baked only)
when Directional is enabled.

Co-authored-by: Priyansh Rathi <techiepriyansh@gmail.com>
2023-09-21 18:00:54 +02:00
CaTaTo 7fab7eb7d8 Make all render driver project settings require restart
Update main/main.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update main/main.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-21 17:01:54 +03:00
chokomancarr 4a2de1e17a
fix incorrect GL format code for 16 bit float formats
For FORMAT_XXXH half-precision format constants, the description uses GL_XXX32F, which is incorrect.
This fixes it to GL_XXX16F to align with the intended precision.
2023-09-21 21:49:01 +08:00
MewPurPur 7b86969719 Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
aXu-AP 4d3dc0e944 Use comma as a decimal separator for SpinBox
Add support for comma ',' as a decimal separator for SpinBox. This implementation allows for expressions like `pow(2, 3)` to be used as well. If you use comma to separate decimals, use semicolon `;` to separate function parameters.
Change EditorSpinSlider behavior to match.
2023-09-21 15:45:37 +03:00
Rémi Verschelde fe5b1c8d49
Merge pull request #82043 from AThousandShips/exclude_fix
Fix missing clear for some `set_exclude*` query parameter methods
2023-09-21 14:27:46 +02:00
Rémi Verschelde 603119d301
Merge pull request #82037 from bruvzg/macos_gl_min_size
[macOS] Enforce non-zero window size.
2023-09-21 14:27:42 +02:00
Rémi Verschelde cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
Rémi Verschelde fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00
Rémi Verschelde 44ea5f9470
Merge pull request #81854 from bitsawer/fix_importer_mesh_bones
Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-21 14:25:03 +02:00
Rémi Verschelde 1094239f56
Merge pull request #81249 from beyarkay/patch-1
[docs] Update AABB `get_support` description
2023-09-21 14:24:59 +02:00
Rémi Verschelde 184e603c99
Merge pull request #80467 from aaronfranke/mesh-lod-limit
Limit mesh complexity in LOD generation to prevent crashing
2023-09-21 14:24:54 +02:00
Rémi Verschelde 4f314a64a5
Merge pull request #72831 from bruvzg/angle++
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support (runtime backend selection).
2023-09-21 14:24:46 +02:00
Dawid Marzec 14f6f97f9c Don't move not selected cursor item dragging files 2023-09-21 13:55:06 +02:00
A Thousand Ships 95eafcba4c Fix missing clear for some `set_exclude*` query parameter methods 2023-09-21 13:30:57 +02:00
bruvzg 1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Danil Alexeev e8696f9961
GDScript: Improve call analysis
* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +03:00
bruvzg 901e090e56
[macOS] Enforce non-zero window size. 2023-09-21 12:37:18 +03:00
Danil Alexeev 3c35e7f1d6
GDScript: Make array literal typed if `for` loop variable type is specified 2023-09-21 11:25:59 +03:00
bruvzg b826cd5acd [Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs. 2023-09-21 11:24:40 +03:00
Rémi Verschelde 59139df16e
Merge pull request #81986 from spazzylemons/master
Remove unnecessary line from Projection::get_z_far
2023-09-20 18:55:32 +02:00
Rémi Verschelde 70150bac8a
Merge pull request #81978 from MewPurPur/donut-buff
Improve the Torus icons
2023-09-20 18:55:28 +02:00
Rémi Verschelde 58750df3a3
Merge pull request #81968 from bruvzg/xc15_ld_bug
[macOS] Workaround Xcode 15 linker bug.
2023-09-20 18:55:25 +02:00
Rémi Verschelde 0c71c7cc6f
Merge pull request #81967 from Jordyfel/physics-doc
Fix example in gravity project settings doc
2023-09-20 18:55:21 +02:00
Rémi Verschelde 3cce730975
Merge pull request #81951 from bitsawer/fix_lightmap_shader_indexing
Fix LightmapGI shading sometimes being unlit or black
2023-09-20 18:55:17 +02:00
Rémi Verschelde 5fd8506e19
Merge pull request #81847 from crazyStewie/dotnet_editor_project_fix
Implemented {project} placeholder for external dotnet editor
2023-09-20 18:55:13 +02:00
Rémi Verschelde ce0fa4c691
Merge pull request #81783 from zaevi/fix-csharp-static-method
C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
Rémi Verschelde 6df12fe187
Merge pull request #80671 from fuzzybinary/gdextension-virtuals
Add functions for non-ptr style virtual calls in GDExtension
2023-09-20 18:55:05 +02:00
Zae 67e1373e5a C#: make C# static methods accessible. 2023-09-20 22:49:33 +08:00
Matthew 9f21dfbafd
Remove unnecessary line from Projection::get_z_far
Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
beyarkay 73fb7f0fc0 [docs] update AABB `get_support` description
This is a simple documentation edit. It updates the description of the
get_support method in AABB to explain what a support point is.
2023-09-20 16:38:43 +02:00
crazyStewie c01a47867b Implemented {project} placeholder for external dotnet editor
Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,

This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.

Fixes #81845
2023-09-20 10:20:45 -03:00
Rémi Verschelde 0ba19c3e4a
Merge pull request #81914 from jsjtxietian/update-mesh-list-immeditely-after-set-mesh-library
Update mesh list UI immediately after setting mesh library in gridmap
2023-09-20 15:18:28 +02:00
Rémi Verschelde 52104ded69
Merge pull request #81298 from mihe/soft-body-rendering-handler
Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 15:18:24 +02:00
Rémi Verschelde 54748f23dd
Merge pull request #74142 from bitsawer/mipmap_api
Expose and document `Image.get_mipmap_count()`
2023-09-20 15:18:15 +02:00
MewPurPur a40a2ff7d9 Improve the Torus icons 2023-09-20 15:42:37 +03:00
kobewi 07a00cf822 Don't allow transforming scene tiles 2023-09-20 14:10:21 +02:00
Rémi Verschelde 4613bfc9df
Merge pull request #81934 from Repiteo/c#-CS1591-disabled-to-suggestion
C#: CS1591 from `NoWarn` to `suggestion`
2023-09-20 13:10:12 +02:00
Rémi Verschelde f2baba6ddb
Merge pull request #81927 from KoBeWi/uid﹕﹕∕∕c1ick
Make UIDs clickable in the script editor
2023-09-20 13:10:08 +02:00
Rémi Verschelde b7c524d358
Merge pull request #81925 from groud/fix_tilemap_editor_ctrl_deselect
Fix TileMap editor so that pressing control deselects cells correctly
2023-09-20 13:10:04 +02:00