ne0fhyk
b5c750fa65
Restrict the project data directory configuration
2021-10-18 14:10:38 -07:00
Rémi Verschelde
f4d9749e23
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master
2021-10-18 23:00:56 +02:00
Robin Arys
0e31465a59
Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
Rémi Verschelde
5bb3dbbedd
Merge pull request #53963 from timothyqiu/viewport-enum-range
2021-10-18 19:16:31 +02:00
Haoyu Qiu
2200544141
Validate enum range in RendererViewport::viewport_get_render_info
2021-10-18 22:58:38 +08:00
Mark Riedesel
61ab63a4be
fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::start_playback_stream()
2021-10-18 10:47:11 -04:00
Rémi Verschelde
ba24e29334
Merge pull request #53955 from timothyqiu/code-edit-null
2021-10-18 15:49:48 +02:00
Rémi Verschelde
c5f4bf2077
Merge pull request #53950 from qarmin/memory_leak_gdscript
2021-10-18 14:02:33 +02:00
ConteZero
838c9d37b4
Added primary clipboard for Linux
2021-10-18 14:01:06 +02:00
Haoyu Qiu
0a381137bc
Fix crash when executing CodeEdit._main_gutter_draw_callback
2021-10-18 19:26:47 +08:00
Rémi Verschelde
79349a4902
Merge pull request #53949 from bruvzg/hex_box_size_fix
2021-10-18 12:02:53 +02:00
Rémi Verschelde
d802d67a0e
i18n: Sync classref translations with Weblate
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(cherry picked from commit c17f051ee9
)
2021-10-18 12:02:11 +02:00
Rémi Verschelde
64c9d44c06
i18n: Sync editor translations with Weblate
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(cherry picked from commit 2a7e1d0aac
)
2021-10-18 12:02:05 +02:00
Rémi Verschelde
297c5c72e9
Merge pull request #53760 from V-Sekai/import-post
2021-10-18 11:32:36 +02:00
Rémi Verschelde
a82347c12a
Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes
2021-10-18 11:22:58 +02:00
qarmin
343d005e0f
Fix memory leak in exported project
2021-10-18 11:19:31 +02:00
Rémi Verschelde
616193118d
Merge pull request #43076 from Anutrix/better-error
2021-10-18 11:13:30 +02:00
Rémi Verschelde
231d38cc7b
Merge pull request #53836 from KoBeWi/register_before_use
2021-10-18 10:57:25 +02:00
Rémi Verschelde
015e0c9fd8
Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance
2021-10-18 10:49:01 +02:00
Rémi Verschelde
1136d531b1
Merge pull request #53376 from ganondev/vsproj-props-for-mono
2021-10-18 10:47:08 +02:00
Rémi Verschelde
9b85284cef
Merge pull request #53933 from godotengine/4.0-issue-51045
2021-10-18 10:45:52 +02:00
Rémi Verschelde
95ff49265b
Merge pull request #53936 from jmb462/fix-plugin-create-dialog
2021-10-18 10:43:23 +02:00
Rémi Verschelde
850394bc07
Merge pull request #53946 from BenjaminNavarro/fix_dbg_check
2021-10-18 10:40:55 +02:00
Rémi Verschelde
76d90bb568
Merge pull request #53943 from raulsntos/fixup-53581
2021-10-18 10:38:41 +02:00
bruvzg
7c4fbc31a6
[TextServer] Use `round` instead of `floor` for hex code box size calculation to better match font size.
2021-10-18 11:02:49 +03:00
Benjamin Navarro
560d9a4cc0
Fix incorrect debug check for setters
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the check read the return type of the setter, which doesn't exist and
lead to a segmentation fault. Now we check the first function parameter.
Probably a bad copy/paste of the getter case
2021-10-18 09:01:16 +02:00
Rémi Verschelde
523e0d80a8
Merge pull request #53925 from Anutrix/fix-unused-imports
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Remove unused imports default_theme SCsub
2021-10-18 07:56:36 +02:00
Rémi Verschelde
b6ee9ed8c5
Merge pull request #53889 from Klowner/surfacetool-generate-lod-assert-crash
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Add check to SurfaceTool.generate_lod(); ensure target index count >=…
2021-10-18 07:51:43 +02:00
Raul Santos
bc47bacc9e
Fix marshaling generic Godot.Object in C#
2021-10-18 03:07:47 +02:00
jmb462
f2943eec72
Fix plugin create dialog subfolder and script field validity checks
2021-10-17 23:42:04 +02:00
unknown
73c5e07051
Added better descriptive error messages for file operations in core_bind.cpp
2021-10-18 02:09:42 +05:30
Ignacio Roldán Etcheverry
5b278ad7bc
iOS: Don't embed project static frameworks/libs
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Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.
Static frameworks/libs should never be embedded into IPAs.
2021-10-17 22:38:03 +02:00
Anutrix
a4b736658e
Remove unused imports in .py, SCsub and SConstruct files
2021-10-18 01:50:34 +05:30
Yuri Roubinsky
468b987aa3
Merge pull request #53881 from Ev1lbl0w/fix_textedit_null_crash
2021-10-17 15:33:38 +03:00
Rémi Verschelde
5bf01654d7
Merge pull request #53906 from opl-/fix/53891
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Fix name used instead of doc for GDScript signals
2021-10-17 09:55:18 +02:00
opl-
ad14b80e2a
Fix name used instead of doc for GDScript signals
2021-10-17 05:54:27 +02:00
Bastiaan Olij
5d1ea92daf
Rework XR positional trackers
2021-10-17 12:12:20 +11:00
Mark Riedesel
5d96124af6
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
2021-10-16 20:31:20 -04:00
kobewi
7515af8c25
Improve docs about plugin registration
2021-10-17 01:52:36 +02:00
Rémi Verschelde
c2a616f3ec
Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificationIK_FixPoseChange
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Fix for SkeletonModification3Ds to work with the new bone pose changes.
2021-10-16 23:54:37 +02:00
TwistedTwigleg
0cedc04769
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
Ricardo Subtil
88985cbf3a
Fix null crash with TextEdit
2021-10-16 18:24:46 +01:00
Rémi Verschelde
c240275482
Merge pull request #51984 from rcorre/camera_shortcuts
2021-10-16 18:50:48 +02:00
Rémi Verschelde
a4e1a07d83
Merge pull request #53865 from reduz/implement-blend-shape-tracks
2021-10-16 16:48:10 +02:00
Rémi Verschelde
09eaaf1775
Merge pull request #53880 from KoBeWi/tween_infinity()
2021-10-16 16:47:51 +02:00
Rémi Verschelde
cb22c95403
Merge pull request #53882 from akien-mga/scons-mono-gen-cpp
2021-10-16 16:46:49 +02:00
kobewi
8937fffc5e
Add a warning about infinite Tween loops
2021-10-16 16:11:38 +02:00
Rémi Verschelde
d6aab5c1bf
SCons: Fix missing mono `.gen.cpp` sources after #53860
2021-10-16 15:53:14 +02:00
reduz
ae1c016547
Implement Animation Blend Shape Tracks
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* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance
Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
William Deurwaarder
5465ef83cb
GPULightmapper: execute dilate also after denoise
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Dilate fills gaps that are caused by the rasterization. As dilate is based on
the alpha-channel which is not part of denoise, dilate can be run after denoise
as well. So that colors are not denoised/mixed over seams.
2021-10-16 11:28:37 +02:00