Juan Linietsky
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93ce7d92c1
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-Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
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2015-04-21 16:01:58 -03:00 |
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Juan Linietsky
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59154cccf9
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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
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2015-04-20 19:38:02 -03:00 |
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Juan Linietsky
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1de1a04b78
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-fix local and global usage for DirAccess, fixes #791
please test anyway..
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2015-04-18 20:11:33 -03:00 |
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Juan Linietsky
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b66b86b05e
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-Fixed post-import script-reload buf, fixes #1683
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2015-04-18 19:06:58 -03:00 |
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Juan Linietsky
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bedb4f1ab2
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Merge pull request #1662 from TheHX/fix_plugins
Fix toolbar menu position(RichText and MultiMesh plugins)
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2015-04-18 14:45:29 -03:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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2998515442
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-Fix issue of scene import script path being broken on reimport, fixes #1668
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2015-04-13 09:21:34 -03:00 |
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Juan Linietsky
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2dfa1279ea
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improved save path error messages for scene, textures and audio, fixes #1514
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2015-04-12 16:45:59 -03:00 |
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Juan Linietsky
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ab6eaa3de4
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renamed scrts to scripts, fixes #1525
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2015-04-12 15:40:08 -03:00 |
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Franklin Sobrinho
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5cb4ba24d3
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Fix toolbar menu position(RichText and MultiMesh plugins)
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2015-04-09 09:48:46 -03:00 |
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Franklin Sobrinho
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59692d9012
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Changed popup_centered by popup_centered_minsize in editor dialogs
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2015-04-08 14:02:13 -03:00 |
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Juan Linietsky
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e18c6ef63b
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-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
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2015-04-08 01:46:55 -03:00 |
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Juan Linietsky
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b016f3898b
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fixed re-import of scene when new nodes are added, fixes #1620
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2015-04-08 01:11:50 -03:00 |
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Juan Linietsky
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ef222aea89
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Merge pull request #836 from adolson/new-default-project-icon
new default project icon
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2015-04-07 20:25:33 -03:00 |
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Juan Linietsky
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e336306e91
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Merge pull request #1554 from NateWardawg/inspectorupdate
Camel casing being capitalized only happens in the inspector now.
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2015-04-07 20:22:09 -03:00 |
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Juan Linietsky
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d1567636f4
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Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
Pr-sort-sample-library
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2015-04-07 20:17:16 -03:00 |
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Juan Linietsky
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5ed2600279
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Merge pull request #1580 from UsernameIsAReservedWord/fixes_help_background_color_theme
fixes #332 : makes EditorHelp uses EditorSettings bg color
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2015-04-07 20:15:06 -03:00 |
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Juan Linietsky
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b1bf4fcef2
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Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
(Fix crash) in visual shader for curve remap node
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2015-04-07 20:14:10 -03:00 |
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Juan Linietsky
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9c1fef866f
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Merge pull request #1602 from TheHX/fix_issue_#1594
Fix Issue #1594
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2015-04-07 20:12:39 -03:00 |
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Juan Linietsky
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b36e41cb71
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Added a PVRTC encoder for iOS
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2015-04-06 21:48:20 -03:00 |
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Franklin Sobrinho
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f77349a4c2
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Better fix
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2015-04-03 10:28:30 -03:00 |
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Franklin Sobrinho
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aa929bc1f1
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fix_issue_#1594
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2015-04-02 15:32:37 -03:00 |
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Juan Linietsky
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1572238adb
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merging okam changes
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2015-04-02 07:22:17 -03:00 |
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mostafahassan
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78d734873d
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Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
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2015-03-31 22:49:11 +02:00 |
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mostafahassan
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3d4cc27bad
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New node will be added to root node if nothing is selected
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2015-03-31 20:26:38 +02:00 |
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yg2f
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303ce0ea32
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makes_editorhelp_uses_editor_settings_bg_color
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
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2015-03-26 15:45:53 +01:00 |
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sanikoyes
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1515de217e
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Sort sample lists by name(more readable)
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2015-03-25 10:57:35 +08:00 |
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Juan Linietsky
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92905075d3
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crash bug solved, fixes #1560
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2015-03-23 13:44:03 -03:00 |
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Juan Linietsky
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7ad7f2f6a9
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android fixes, please test
(can' t build android atm)
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2015-03-23 11:31:23 -03:00 |
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Nathan Warden
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21eb3b2a83
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Camel casing being capitalized only happens in the inspector now.
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2015-03-23 00:08:07 -05:00 |
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Carl Olsson
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b9bd83e178
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Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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2015-03-23 08:31:54 +10:00 |
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Carl Olsson
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817f9debe7
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Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
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2015-03-23 08:24:52 +10:00 |
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Carl Olsson
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fb2cdfe7ed
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Merge branch 'master' of https://github.com/not-surt/godot into snapping2
Conflicts:
tools/editor/plugins/canvas_item_editor_plugin.cpp
tools/editor/plugins/canvas_item_editor_plugin.h
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2015-03-23 08:19:20 +10:00 |
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Juan Linietsky
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23e13ce3c2
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fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
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2015-03-22 19:00:50 -03:00 |
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Juan Linietsky
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c16276b414
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Merge pull request #1378 from erbridge/settings_not_checkbox
Make View > Settings a non check item
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2015-03-22 15:06:01 -03:00 |
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Juan Linietsky
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f706e3e5d1
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Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Changed code to remove gcc -Wparentheses warnings.
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2015-03-22 15:05:47 -03:00 |
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Juan Linietsky
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68c3e82f7a
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Merge pull request #1433 from cheece/patch-1
COLLADA load morph target normals
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2015-03-22 15:01:01 -03:00 |
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Juan Linietsky
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6d813c81b8
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Merge pull request #1460 from MarianoGnu/master
Create Checkbox class with support for Radio Buttons
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2015-03-22 14:55:36 -03:00 |
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Juan Linietsky
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a8f55d11d3
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Merge pull request #1480 from theuserbl/patch-2
Changed *_scene() to *_tree() in the time-example
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2015-03-22 14:54:06 -03:00 |
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Juan Linietsky
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47efcff8bb
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Merge pull request #1535 from rollenrolm/hidden_files
New option to show/hide hidden files
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2015-03-22 14:46:09 -03:00 |
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Juan Linietsky
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1aaaee99e9
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Merge pull request #1537 from rollenrolm/issue_#931
Fix issue #931: display current view name into editor's 3d scene viewpor...
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2015-03-22 14:44:29 -03:00 |
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rollenrolm
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cde55bee91
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Fix for Issue #1484: Don't strip whitespace on line comment
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2015-03-22 10:25:18 +01:00 |
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rollenrolm
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4d30bb7241
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Fix issue #931: display current view name into editor's 3d scene viewports
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2015-03-21 21:47:21 +01:00 |
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rollenrolm
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db0a71fc58
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New option to show/hide hidden files
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2015-03-21 18:33:32 +01:00 |
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Juan Linietsky
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acc6f3b285
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signed distance field font support
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2015-03-21 00:43:33 -03:00 |
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Juan Linietsky
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90a84b4ddb
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wip distance field font import
font import may not work if using distance field, this is WIP
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2015-03-20 00:26:01 -03:00 |
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Juan Linietsky
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a969e2e6f1
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Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
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2015-03-17 00:45:25 -03:00 |
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Juan Linietsky
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53e1694e1e
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New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
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2015-03-16 01:14:59 -03:00 |
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Juan Linietsky
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650e13f3cd
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back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
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2015-03-12 01:05:50 -03:00 |
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Juan Linietsky
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57380f9aba
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increase minimum range in property editor a bit
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2015-03-10 09:53:22 -03:00 |
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