bruvzg
eceaaea2fe
[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 11:43:29 +02:00
kobewi
d84ba48d8f
Avoid saving scene while already saving the scene
2023-11-20 21:57:21 +01:00
Rémi Verschelde
fa1fb2a53e
Merge pull request #85147 from RandomShaper/fix_gfx_dbg_labels
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Fix potential double-close of draw command label
2023-11-20 21:20:54 +01:00
kobewi
2c72558ad0
Add Save As... option to EditorResourcePicker
2023-11-20 21:05:17 +01:00
Pedro J. Estébanez
5c25fa4c78
Fix potential double-close of draw command label
2023-11-20 18:59:06 +01:00
Rémi Verschelde
dfd61cdac6
Merge pull request #85138 from YuriSizov/rendering-borked-meshes-dont-bork-the-editor
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Avoid division by zero in the fix surface compatibility routine
2023-11-20 18:36:26 +01:00
Rémi Verschelde
3794b7347c
Merge pull request #85136 from YuriSizov/editor-surface-upgrade-on-demand-and-off
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Prevent the surface upgrade tool from running during export
2023-11-20 18:36:03 +01:00
Rémi Verschelde
3eb7277424
Merge pull request #85083 from KoBeWi/vestiges_of_scene_corruption
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Provide more context when scene fails to load
2023-11-20 18:35:36 +01:00
Yuri Sizov
98011e032d
Avoid division by zero in the fix surface compatibility routine
2023-11-20 16:22:58 +01:00
Yuri Sizov
fdaee9ee89
Prevent the surface upgrade tool from running during export
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Also add an explicit way to trigger the tool manually
at user's will.
2023-11-20 15:36:45 +01:00
kobewi
c6c872ba34
Provide more context when scene fails to load
2023-11-20 14:57:00 +01:00
Rémi Verschelde
ac29e8e3fe
Merge pull request #85086 from clayjohn/shaders-amount-ratio
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Make `AMOUNT_RATIO` constant in the shader language specification.
2023-11-20 14:14:46 +01:00
Rémi Verschelde
83493023df
Merge pull request #85009 from Yagich/graphedit-connection-layer-internal
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Add GraphEdit connection layer child as internal
2023-11-20 14:14:18 +01:00
jsjtxietian
a3f44cd67e
Check nullptr in `_nvapi_disable_threaded_optimization` to prevent crash
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update outdated link
2023-11-20 19:31:14 +08:00
clayjohn
8a95b2956f
Make AMOUNT_RATIO constant in the shader language specification.
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Writing to it doesn't do anything and will crash the compatibility backend.
2023-11-19 14:36:26 +01:00
风青山
ed0e6e87fd
Fix translation po file not found when `make rst`
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The parsed language parameters contain unstripped spaces. This will
generate a wrong path.
Provide a `TOOLSOPT` to allow overriding the default values of
parameters of the `make_rst.py` script.
The xml generated by `godot --doctool -l LANG` can be checked for
errors using `make xml-check LANGARG=LANG`, which may be useful for
checking errors in po files.
2023-11-19 11:29:46 +08:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Lera Elvoé
60cb44e84c
Add GraphEdit connection layer child as internal
2023-11-17 15:29:39 +03:00
Rémi Verschelde
80de898d72
Merge pull request #85006 from Calinou/makerst-index-disallow-page-comments
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makerst: Disallow user-contributed notes on the class index page
2023-11-17 12:43:54 +01:00
Hugo Locurcio
c7f6504105
makerst: Disallow user-contributed notes on the class index page
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User-contributed notes are still allowed on individual class pages.
2023-11-17 10:51:29 +01:00
Rémi Verschelde
ad72de5083
Bump version to 4.2-rc
2023-11-16 17:40:19 +01:00
Rémi Verschelde
0bcd0745d6
Update AUTHORS list
2023-11-16 17:39:44 +01:00
Rémi Verschelde
80e1672836
i18n: Sync translations with Weblate
2023-11-16 17:38:43 +01:00
Rémi Verschelde
47c7abc212
Merge pull request #84973 from dsnopek/gdextension-fix-compat-hashes
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Check that `GDExtensionCompatHashes` are valid when generating `extension_api.json`
2023-11-16 14:53:39 +01:00
Rémi Verschelde
4065266119
Merge pull request #84968 from groud/fix_tilemap_reparenting
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Update tilemap physics' world2D on reparenting
2023-11-16 14:53:15 +01:00
Rémi Verschelde
7e679ea16b
Merge pull request #84945 from bruvzg/ios_dotnet_export_fix
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[iOS] Fix dotnet export.
2023-11-16 14:52:52 +01:00
Rémi Verschelde
b049ac43ba
Merge pull request #84927 from bruvzg/macos_ext_frame_upd
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[macOS] Process events before changing title style to update window frame.
2023-11-16 14:52:28 +01:00
Rémi Verschelde
6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
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Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
bruvzg
a92511fec3
[iOS] Fix dotnet export.
2023-11-16 15:05:44 +02:00
David Snopek
5cf6d08dda
Check that GDExtensionCompatHashes are valid when generating extension_api.json
2023-11-16 06:40:06 -06:00
Silc Lizard (Tokage) Renew
80c9533810
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +09:00
Gilles Roudière
dae641625a
Update tilemap physics' world2D on reparenting
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Co-authored-by: Alon Ran <newdefectus@gmail.com>
2023-11-16 11:31:42 +01:00
Rémi Verschelde
ce9901ef54
Merge pull request #84955 from kisg/fix_opengl_on_ios
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Fix iOS Simulator by removing incorrect `system_fbo` overwrite
2023-11-16 10:54:38 +01:00
Rémi Verschelde
60c40ed809
Merge pull request #84952 from alesliehughes/renderer_viewport_sizeof
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Renderer Viewport correct `sizeof` usage.
2023-11-16 10:54:15 +01:00
Rémi Verschelde
25b0b46dcc
Merge pull request #84925 from alesliehughes/fix_sizeof_usage
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Fix `sizeof` usage for Variant pointers in `alloca`
2023-11-16 10:53:51 +01:00
Bastiaan Olij
47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
Gabor Koncz
0198eedb06
Remove incorrect system_fbo overwrite
2023-11-16 01:56:20 +01:00
Alistair Leslie-Hughes
367079ffee
Renderer Viewport correct sizeof usage.
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The current usage.
In viewport_find_from_screen_attachment
- Allocates a list of pointers, eg sizeof(RID*) * ridcount.
We need fill that buffer
viewport_owner.fill_owned_buffer(rids);
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p_rid_buffer[idx] = _make_from_id((validator << 32) | i);
_make_from_id returns an RID object, not a pointer.
Since there isn't a copy constructor, a bitwise copy of the object occurs.
This issue will only present itself under 32bit builds.
sizeof(RID) : 8
sizeof(RID*) : 4
whereas 64bit builds they are both 8.
2023-11-16 11:02:12 +11:00
Alistair Leslie-Hughes
5b6f641e99
Fix sizeof usage for Variant pointers in alloca
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Coverity report this as a non portable usage of sizeof
2023-11-16 07:13:14 +11:00
Rémi Verschelde
56a2b143a2
Merge pull request #84942 from TokageItLab/leak-res-track-cache
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Fix ValueTrack with Resource is leaking
2023-11-15 18:47:10 +01:00
Silc Lizard (Tokage) Renew
f853d675e8
Fix ValueTrack with Resource is leaking
2023-11-16 02:12:39 +09:00
Rémi Verschelde
cc135c5821
Merge pull request #84931 from YuriSizov/editor-hot-topic-hot-keys
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Make script/shader editor save shortcuts unique again
2023-11-15 14:32:22 +01:00
Rémi Verschelde
e0707a068c
Merge pull request #84924 from mihe/fix-84919
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Fix transform sync in `RigidBody*D::_body_state_changed`
2023-11-15 14:32:18 +01:00
Rémi Verschelde
00177d7735
Merge pull request #84883 from BastiaanOlij/fix_variant_load
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Ensure optional CopyEffects variants are loaded last.
2023-11-15 14:32:14 +01:00
Rémi Verschelde
d89c5313a5
Merge pull request #83290 from trollodel/move_progress_dialog_on_open
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Keep focus on floating window when showing ProgressDialog
2023-11-15 14:32:07 +01:00
Yuri Sizov
0f5a14c397
Make script/shader editor save shortcuts unique again
2023-11-15 14:10:12 +01:00
Rémi Verschelde
c851a46065
Merge pull request #84929 from bruvzg/gl_prop
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[macOS] Cleanup default GL driver setting.
2023-11-15 13:16:01 +01:00
Rémi Verschelde
6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
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Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +01:00
bruvzg
cf56b881eb
[macOS] Cleanup default GL driver setting.
2023-11-15 10:07:16 +02:00
bruvzg
c64c1053e9
[macOS] Process events before changing title style to update window frame.
2023-11-15 09:33:23 +02:00