Juan Linietsky
0faaa729e7
Merge pull request #1927 from antonyjones67/RevertReadmeChange
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Put this back to fix web page.Will have to figure something else for …
2015-05-17 11:38:07 -03:00
Antony Jones
a98236fe5e
Put this back to fix web page.Will have to figure something else for mainpage in doxygen.
2015-05-17 06:40:08 -06:00
Juan Linietsky
adb709aa91
-Integers and Float should interpolate on animation, maybe fixes #1891 , please test
2015-05-16 18:16:11 -03:00
Juan Linietsky
bbe9a37f1d
sleeping property now should work properly, fixes #1892
2015-05-16 17:54:36 -03:00
Juan Linietsky
8482611f81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
Juan Linietsky
1e382dbb18
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
Juan Linietsky
27cb75112e
-bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911
2015-05-16 16:32:46 -03:00
Juan Linietsky
219dcaaa75
Merge pull request #1901 from guilhermefelipecgs/add_ignore_tags
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Ignore etags, ctags, gtags and cscope.
2015-05-16 16:20:38 -03:00
Juan Linietsky
70c2c7a3f9
Merge pull request #1900 from guilhermefelipecgs/fix_#1898
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Fix find option in Help tab. #1898
2015-05-16 16:18:17 -03:00
Juan Linietsky
2882ff1b7e
Merge pull request #1881 from NateWardawg/master
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Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
Juan Linietsky
4a523e22e0
Merge pull request #1880 from antonyjones67/DoxyFIle
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Added Doxyfile for Doxygen documentation. Had to modify codec.h becau…
2015-05-16 13:46:10 -03:00
Juan Linietsky
744f778707
Merge pull request #1761 from est31/master
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Fix headless exporting bugs
2015-05-16 13:43:38 -03:00
Juan Linietsky
3a1d8375f7
Merge pull request #1908 from vipsbpig/master
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fix multitouch release problem
2015-05-16 12:27:08 -03:00
vipsbpig
bc3afc8ed8
fix multitouch release problem
2015-05-15 12:40:34 +08:00
tommy3
282c392466
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-05-14 23:50:15 +02:00
Guilherme Felipe
c41ef699bc
Ignore etags, ctags, gtags and cscope.
2015-05-13 23:54:31 -03:00
Guilherme Felipe
96a86fdf75
Fix #1898
2015-05-13 23:27:13 -03:00
Juan Linietsky
40c0e1993a
Fixes problem parsing config files using ConfigFile
2015-05-12 09:12:18 -03:00
Juan Linietsky
3936ed882c
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
4363798608
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
Juan Linietsky
dc3d0bdf38
Translation Demo
2015-05-11 22:34:29 -03:00
Juan Linietsky
17ccd8d9b7
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
Juan Linietsky
bcb184766f
-shadergraph now saved when on external file and modified, fixes #1832
2015-05-11 21:36:29 -03:00
Juan Linietsky
bc0ef64bed
fixed crash on make resources unique menu option, fixes #1874
2015-05-11 21:23:29 -03:00
Juan Linietsky
4b8745ad63
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-11 15:49:41 -03:00
Juan Linietsky
b777bf5ff5
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
Nathan Warden
67bf14bbbb
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
Juan Linietsky
32b1b472af
-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
2015-05-10 19:24:09 -03:00
Juan Linietsky
a2b8b92a6e
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
Antony
d0d9e9ee1c
Forgot this. It points Doxyfile to the logo without text.
2015-05-10 14:41:35 -06:00
Antony
5ceec67add
Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort.
2015-05-10 14:36:58 -06:00
Juan Linietsky
421b4fec3e
-compatibility option for physicsbody layers, fixes #1842
2015-05-10 15:58:08 -03:00
Juan Linietsky
18251997dd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-10 15:46:34 -03:00
Juan Linietsky
9b692b174b
-convert to subscene keeps signal connections, fixes #1863
2015-05-10 15:45:33 -03:00
Juan Linietsky
11defcbe21
Merge pull request #1875 from Zamaroht/patch-1
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Delete unused variable
2015-05-10 11:33:16 -03:00
Juan Linietsky
ac1b72a49c
Merge pull request #1876 from antonyjones67/FixCFlagInDebug
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Change windows build to use CFlag /Od so that you get the full debug …
2015-05-10 11:32:50 -03:00
Juan Linietsky
42ef5d823d
Merge pull request #1878 from Zamaroht/patch-2
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Remove focus from restart button, fixes #1850
2015-05-10 11:32:36 -03:00
Juan Linietsky
1c5ebcecd3
Merge pull request #1879 from HeartoLazor/master
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Support for fixed process on timer (Idle/Fixed mode) and a small change for more uniform ticks
2015-05-10 11:32:03 -03:00
Hearto Lazor
bd1e54a8b7
- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
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similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow
- A change for more uniform ticks on fixed/idle
without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
2015-05-10 10:00:26 -04:00
Nicolas Laurito
ef8a402f71
Remove focus from restart button, fixes #1850
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito
8f4b6ff870
Deleted unused variable
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Antony
9e14f971bc
Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-09 15:46:59 -06:00
Juan Linietsky
d1e4d6e997
-fix clip+center alignment on Button, fixes #1865
2015-05-09 18:29:55 -03:00
Juan Linietsky
e090c06ae2
particles in navmesh demo are nice again
2015-05-09 18:17:43 -03:00
Juan Linietsky
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky
1310e09c73
corrected copyright date in project manager, fixes #1870
2015-05-09 13:11:59 -03:00
Juan Linietsky
1fd1b7a91b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-09 13:09:20 -03:00
Juan Linietsky
1a7d370fcf
-Corrected DirAccessWindows functions, fixes #1872 , properly fixes #791 .
2015-05-09 13:05:34 -03:00
Juan Linietsky
158785636c
Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
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fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
Juan Linietsky
1e545fc9df
Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
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fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00