Rémi Verschelde
673612f1b7
Merge pull request #52830 from aaronfranke/3.x-cs-format-mini
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[3.x] Some more C# formatting and style fixes
2021-09-18 23:02:11 +02:00
Aaron Franke
298e29c772
[3.x] Some more C# formatting and style fixes
2021-09-18 12:11:03 -05:00
Rémi Verschelde
bb2772d2f2
Merge pull request #52762 from magian1127/3.xTemp1
2021-09-18 14:51:07 +02:00
Magian
0263a87c8b
C#, replace the current Xform method with a * operator.
2021-09-18 20:40:08 +08:00
Rémi Verschelde
316b5dad2d
Merge pull request #52390 from raulsntos/csharp-docs-3.x
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[3.x] Add documentation to GodotSharp
2021-09-18 01:00:03 +02:00
Rémi Verschelde
1a30a285a9
Merge pull request #52454 from skyace65/ExpRange34
2021-09-17 23:12:36 +02:00
Rémi Verschelde
d92405de74
Merge pull request #52728 from jmb462/ninepatchrect_node_warning
2021-09-17 20:22:10 +02:00
Hugo Locurcio
4914b57222
Enable Doppler preview in the 3D editor by default
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This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.
- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
since the group only had 1 property, which resulted in unnecessary
folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Rémi Verschelde
a72724023c
Merge pull request #52438 from tommyZZM/main-loop-type-class-3.x
2021-09-17 16:20:41 +02:00
Camille Mohr-Daurat
bb885c5704
Merge pull request #52369 from bengtsts/3.x
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Expose soft body pin methods to GDScript
2021-09-17 06:19:54 -07:00
Rémi Verschelde
4b50cd9b56
Merge pull request #52763 from magian1127/3.xtemp2
2021-09-17 12:26:36 +02:00
Rémi Verschelde
6ba5d36853
Merge pull request #52758 from Calinou/add-listener-gizmo-icon-3.x
2021-09-17 12:07:58 +02:00
Rémi Verschelde
16ca2757f8
Merge pull request #52737 from EIRTeam/action_erase_fix
2021-09-17 11:52:42 +02:00
Bengt Söderström
2117584690
Documented soft body pinning methods
2021-09-17 11:25:53 +02:00
Bengt Söderström
73b9b84995
Expose soft body pin methods to GDScript
2021-09-17 11:25:31 +02:00
Rémi Verschelde
48b2a026c9
Merge pull request #52753 from SilverCreekEntertainment/fix-cursor-disappearing-in-windows-fullscreen-3.x
2021-09-17 11:16:23 +02:00
Magian
58e742e2c0
C# Array<String> Export Support Enum(String)
2021-09-17 14:03:27 +08:00
jmb462
a9d0baa4f4
Add a node warning using NinePatchRect's Tile or Tile Fit modes in GLES2
2021-09-17 06:29:10 +02:00
Álex Román Núñez
43bc8830f1
Fix InputMap.action_erase_event() failing to erase events correctly.
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Fixes #52733
(3.x backport of 7104229a85
)
2021-09-17 03:08:21 +02:00
Hugo Locurcio
7922c262f6
Display a editor gizmo icon for Listener
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The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 23:37:12 +02:00
Bartłomiej T. Listwon
903765f94d
Fix RichTextLabel character horizontal offset calculation
2021-09-16 21:44:17 +02:00
Dan
5a8fe36891
Fix Windows cursor with trails disappearing in fullscreen
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Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-16 12:34:46 -07:00
Rémi Verschelde
76a3c72a1d
Merge pull request #47690 from nekomatata/textedit-fix-cursor-update-3.x
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[3.x] Fix TextEdit cursor update when adding or deleting text
2021-09-16 18:28:12 +02:00
PouleyKetchoupp
ab55c33c20
Fix TextEdit cursor update when adding or deleting text
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Updating the viewport while setting the line index before the column is
set could wrongly cause the text to be scrolled down.
2021-09-16 09:14:22 -07:00
Rémi Verschelde
c33ff6bf6b
Merge pull request #47235 from opl-/fix/25046-3.x
2021-09-16 15:24:09 +02:00
Rémi Verschelde
627577d615
Merge pull request #47346 from nekomatata/heightmap-draw-triangles-3.x
2021-09-16 15:23:06 +02:00
Rémi Verschelde
ae58f94323
Merge pull request #52445 from nekomatata/fix-mono-nodepath-default-arg-3.x
2021-09-16 15:20:17 +02:00
Rémi Verschelde
4850e7eaca
Merge pull request #52744 from theraot/3.x
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[3.x] Fix get_base_dir windows top level directory logic
2021-09-16 14:12:57 +02:00
Theraot
d03f7c0598
[3.x] Fix get_base_dir windows top level directory logic
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This is a fix for https://github.com/godotengine/godot/issues/52048
2021-09-16 06:38:29 -05:00
Rémi Verschelde
1bbc7c9c3a
Merge pull request #52713 from Calinou/x11-opengl-driver-reboot
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Mention that rebooting is required after updating graphics driver on X11
2021-09-16 10:26:27 +02:00
Rémi Verschelde
e4c4e7c2e0
Merge pull request #52721 from Faless/js/3.x_fix_wheel
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[3.x] [HTML5] Fix wheel/touch callback modifying event after parse.
2021-09-16 09:41:53 +02:00
Max Hilbrunner
f8e3840913
Merge pull request #49039 from madmiraal/fix-docs-3407-3.x
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[3.x] Clarify documentation of Camera.get_camera_transform()
2021-09-16 00:22:06 +02:00
Max Hilbrunner
1d07feca54
Merge pull request #49042 from madmiraal/fix-docs-4085-3.x
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[3.x] Clarify that eof_reached() cannot be used to check if more data is available
2021-09-16 00:20:12 +02:00
Rémi Verschelde
25cbb858bc
Merge pull request #51935 from nekomatata/android-transparency-3.x
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[3.x] Window transparency support on Android
2021-09-15 22:34:12 +02:00
Fredia Huya-Kouadio
c8b022c165
Provide a getter for the project data directory.
2021-09-15 13:00:25 -07:00
Fabio Alessandrelli
97a8b7c68e
Merge pull request #52723 from Faless/js/3.x_mix_rate
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[3.x] [HTML5] Use browser mix rate by default on the Web.
2021-09-15 21:49:26 +02:00
Fabio Alessandrelli
b800438efb
[HTML5] Use browser mix rate by default on the Web.
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Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 20:36:19 +02:00
PouleyKetchoupp
52fdb4ece9
Window transparency support on Android
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Implements per-pixel transparency feature on Android.
Allows plugins to do specific rendering and render godot UI on top
(useful for camera support with drawing on top).
2021-09-15 10:41:08 -07:00
Rémi Verschelde
6138c69cf5
Merge pull request #52717 from Calinou/doc-unicode-emoji-windows-3.x
2021-09-15 19:39:43 +02:00
Hugo Locurcio
622f0b7d38
Document that most emoji won't display correctly on Windows
2021-09-15 18:52:21 +02:00
Hugo Locurcio
a5d027e542
Mention that rebooting is required after updating graphics driver on X11
2021-09-15 18:25:49 +02:00
Fabio Alessandrelli
7dfbc4e57c
[HTML5] Fix wheel/touch callback modifying event after parse.
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The events should be duplicated or reinstantiated without
assuming that parse_input will consume them immediately.
2021-09-15 17:28:44 +02:00
Aaron Franke
85eb6b6352
[3.x] Make the GLTF module not depend on the RegEx module
2021-09-15 09:19:06 -05:00
Rémi Verschelde
1cbb1f2796
Merge pull request #52526 from m4gr3d/add_pad_support_3x
2021-09-15 15:14:44 +02:00
ne0fhyk
35a98d305b
Add support for Play Asset Delivery.
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This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:02:53 -07:00
Rémi Verschelde
815c16ae17
Merge pull request #52515 from m4gr3d/android_export_refactoring
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[3.x] Refactor Android platform export structure
2021-09-15 14:03:53 +02:00
Rémi Verschelde
29eefc466e
Merge pull request #52665 from lentsius-bark/fix-3d-scale-sensitivity
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[3.x] Fix scale sensitivity for 3D objects.
2021-09-15 09:31:36 +02:00
Rémi Verschelde
2b61a4fa1a
Merge pull request #52686 from eswartz/line-edit-move-cursor-on-unselect-3.x
2021-09-15 08:44:56 +02:00
Krystof Klestil
5e2450cae6
Fix issues with scaling 3D Objects
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When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
2021-09-15 08:40:41 +02:00
Ed Swartz
c79898a7b8
Use left/right arrow to move cursor when unselecting in LineEdit
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-- useful for rename dialog (the filename portion is selected by
default, and usually, want to change the end of the name, not the
beginning)
2021-09-14 20:26:10 -05:00