Commit Graph

59462 Commits

Author SHA1 Message Date
Zach Coleman 9609df181d Make screen_get_refresh_rate() respect iOS Low Power Mode
(cherry picked from commit 6a8f6bae4c)
2024-01-25 18:32:35 +01:00
Dominic 93fd5da49c Add wireframe for compatibility mode
(cherry picked from commit bae6f86257)
2024-01-25 18:32:35 +01:00
Aitor Guevara 43d24379a5 Trigger zoom from pan gestures when pressing ctrl
Enables zooming using pan + ctrl on macOS trackpads / Magic Mouse.
Windows and Linux don't emit pan gesture events, so shouldn't be
affected. Not tested on Android.

(cherry picked from commit 6b45694836)
2024-01-25 18:32:35 +01:00
Yuri Sizov 9f10aedb17 Correctly register editor-only module classes with the API
(cherry picked from commit 0f8c955c1a)
2024-01-25 18:08:46 +01:00
BlueCube3310 5f3bd68cfe Fix squish DXT5 RA-As-RG channel swapping
(cherry picked from commit 1224129c50)
2024-01-25 18:08:46 +01:00
BlueCube3310 2fe886f3a5 Fix squish RGTC_R decompression corruption
(cherry picked from commit 433a2a6ea2)
2024-01-25 18:08:46 +01:00
Aaron Franke 3a8c04ea3c Add PackedRealArray as an alias for Vector<real_t>
(cherry picked from commit 3f469ee485)
2024-01-25 18:08:46 +01:00
zinefer 89f22518dc Bugfix: Replace // with \\ before sending path to Blender
On Windows, Blender treats //fileshare/assets/model.blend as a relative
path which will not be found. Instead, replace the first two chars with
`\\` which when escaped becomes `\\\\`.

(cherry picked from commit 72d18d50a4)
2024-01-25 18:08:46 +01:00
mequam 94949f0ee1 [X11] Fix Godot stealing focus on alternative Window Managers
(cherry picked from commit 40d69c25d5)
2024-01-25 18:08:46 +01:00
Markus Sauermann 6f6a1dc5e9 Fix D&D viewport position calculation
It is necessary to transform screen position to viewport position.

(cherry picked from commit 4b6516c843)
2024-01-25 18:08:46 +01:00
Yuri Sizov dd665988d7 Correctly enforce minimum window size in editor
Also set the maximum size for the language
picked in the project manager.

(cherry picked from commit 416e594eb3)
2024-01-25 18:08:45 +01:00
kleonc 663ba67016 Fix 2D normals for transposed texture
(cherry picked from commit 0fe7eead02)
2024-01-25 18:08:45 +01:00
Sofox cd29fb22a0 Fixed RegEx search_all for zero length matches/lookahead/lookbehind
(cherry picked from commit 7b2fd342e3)
2024-01-25 18:08:45 +01:00
jsjtxietian 5a7c19f6c4 Fix "Class name cannot be empty" error when sorting no import files by type
(cherry picked from commit 5b57db2637)
2024-01-25 18:08:45 +01:00
Fabio Alessandrelli 8544106b7e [MP] Handle cleanup of "scene cache" nodes
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.

(cherry picked from commit 853df2895a)
2024-01-25 18:08:45 +01:00
nikitalita 6e4cbdc144 SCons: Add `stack_size` and `default_pthread_stack_size` options to Web target
(cherry picked from commit 6788bc6bc2)
2024-01-25 18:08:45 +01:00
Michael Wörner d01c60c178 Changed HTML input color_changed logic.
Made the HTML field send change events based on whether the new color's string is different from the previous color's string (instead of whether the new string parses to the current color value).
Previously, updating the color value even when the corresponding string hadn't changed would unnecessarily quantize the color value to 8 bits just by opening/closing the Color Picker.

(cherry picked from commit 21d778b0c3)
2024-01-25 18:08:45 +01:00
MewPurPur 28818d1d6c Add Texture2D and Texture3D icons
(cherry picked from commit 6cdd406c3d)
2024-01-25 18:08:45 +01:00
BlueCube3310 b247151af2 Improve Curve3D Debug Drawing
(cherry picked from commit 982ce34a58)
2024-01-25 18:08:45 +01:00
clayjohn 771db18a5d Uses screen-aligned quads for origin lines to avoid issues on NVidia
While we are add it, use alpha-antialised lines to make them look nice

(cherry picked from commit 5591f289d7)
2024-01-25 18:08:44 +01:00
HolonProduction 571cb746f9 Improve sorting of enum autocompletion
(cherry picked from commit 76fd7ec394)
2024-01-25 18:08:44 +01:00
Rémi Verschelde c4fb3bc342 certs: Sync with Mozilla bundle as of Dec 13, 2023
bef37a977c
(cherry picked from commit c6e829b4c6)
2024-01-25 17:53:50 +01:00
Martin Capitanio 08772e3fd3 ThorVG: update from v0.11.6 to v0.12.0
https://github.com/thorvg/thorvg/releases/tag/v0.12.0

Godot-related SVG bug fixes:

+ [SwEngine] Fixed a linear filling scaling issue.
      thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
      it doesn't start with MoveTo.
      thorvg/thorvg#1848

Fixes #86128 Gradient issue.

(cherry picked from commit e090b112ef)
2024-01-25 17:53:49 +01:00
Martin Capitanio 7827a3945b ThorVG: update from v0.11.2 to v0.11.6
https://github.com/thorvg/thorvg/releases/tag/v0.11.6

Godot related:
    + [Renderer] Improved the internal structure for compact
      scene-hierarchy traversing.
    + [SwEngine] Improved trigonometric & image scaler performance.
    + [SwEngine] Fixed a loss of image pixels during image down-scaling.
    + [Renderer/Engine] Improved safety measures.
    + [SwEngine] Resolved a bug causing strokes to be improperly
      invisible due to clipping.
      thorvg/thorvg#1785
    + [Renderer] Rectified the precision of rounded rectangle corners.
      thorvg/thorvg#1824
    + [Portability] Resolved compiler shadowing warnings.
      thorvg/thorvg#1811

    Fixes godotengine#85465 Clipped strokes from outside the canvas.
    Fixes godotengine#86012 Rounded rectangles in SVG files rendering incorrectly.

(cherry picked from commit 74ed6d63bf)
2024-01-25 17:53:49 +01:00
DevPoodle 50eaeec2f7 Add descriptions to the remaining properties of RDPipelineDepthStencilState
(cherry picked from commit 0bb744e555)
2024-01-25 17:40:45 +01:00
Micky f7f86cf5db Add missing descriptions to remaining signals.
(cherry picked from commit 8f10d7dd19)
2024-01-25 17:40:45 +01:00
A Thousand Ships b6d78d8eb7 Clarify that `Callable` will not be encoded with `var_to_bytes`
(cherry picked from commit c909354396)
2024-01-25 17:40:45 +01:00
Septian 6b3e4bb0ec Fix various typos in documentation
(cherry picked from commit d3e7b8c8a8)
2024-01-25 17:40:45 +01:00
Micky 93fd2f7768 Replace some "uncommon" words in class reference
(cherry picked from commit 61bdbdd9ee)
2024-01-25 17:40:45 +01:00
MewPurPur 06ccf2bbb5 Add performance note to Array.resize()
(cherry picked from commit 80b636069a)
2024-01-25 17:40:45 +01:00
jsjtxietian 7e33c6bf22 Update get_image doc to mention that it will return an empty image with invalid texture
(cherry picked from commit d73312d5e9)
2024-01-25 17:40:44 +01:00
Alex Drozd 58dd33e3d0 Add note that a large value for outline_size is not recommended
(cherry picked from commit daa8942f41)
2024-01-25 17:40:44 +01:00
Micky b0318cfb3d Overhaul AABB's documentation
(cherry picked from commit 8467245526)
2024-01-25 17:40:44 +01:00
Micky 4f60f850f7 Specify how CanvasTexture does not work in 3D
(cherry picked from commit 52d062560b)
2024-01-25 17:40:44 +01:00
Steven Schoen e19f2c6b76 Clarify Node doc: get_child returns null for invalid index
(cherry picked from commit 3c416f3a64)
2024-01-25 17:40:44 +01:00
Micky 3b2cdc2cc5 Overhaul Node Documentation
(cherry picked from commit b5ca06c9ca)
2024-01-25 17:40:44 +01:00
Gwen 27d08e2d87 Correct C# syntax in _validate_property example for the Object class
(cherry picked from commit e40b23c619)
2024-01-25 17:38:16 +01:00
Nico 49cec88ff9 Complete the docs for Quaternion
(cherry picked from commit d67e7f8729)
2024-01-25 17:38:15 +01:00
Markus Sauermann bb8b208ede Explain which nodes receive `NOTIFICATION_WM_SIZE_CHANGED`
(cherry picked from commit 361aa909da)
2024-01-25 17:38:15 +01:00
A Thousand Ships cc90979f35 Clarify that `@GlobalScope.clamp` does not do component-wise clamping
(cherry picked from commit e7dbb7a267)
2024-01-25 17:38:15 +01:00
Septian e35bbb2f85 Fix various typos in documentation
(cherry picked from commit d83cad6d9b)
2024-01-25 17:38:15 +01:00
Micky e00f2e598a Link to the "article" in the docs instead of saying "article"
(cherry picked from commit 78c9e2c53a)
2024-01-25 17:38:15 +01:00
ZeferinoI d4114f1631 Update the description of the method get_connection_line in GraphEdit.xml
The form should be like { from_port: 0, from_node: "GraphNode name 0", to_port: 1, to_node: "GraphNode name 1" }

(cherry picked from commit 53ab38a34e)
2024-01-25 17:38:15 +01:00
Ricardo Buring cf767ddf29 Fix operator documentation in GDExtension API dump with docs
The type of the right operand is now taken into account.

(cherry picked from commit 82afe58aca)
2024-01-25 17:38:15 +01:00
jsjtxietian 2ba4a7dd3d Add thread guard for force_draw and update relared doc
force_draw must be called from main thread

(cherry picked from commit b88b84ce18)
2024-01-25 17:38:15 +01:00
Gilles Roudière 032d96042d Fixes global transform being wrong on entering tree
(cherry picked from commit 0a726d692a)
2024-01-25 17:19:42 +01:00
Silc Lizard (Tokage) Renew 209aa9821a Make default blend_left consider current blend amount
(cherry picked from commit f8da9460c1)
2024-01-25 17:19:42 +01:00
风青山 f5ecaec1a4 Set an appropriate minimum size for labels in windows that display incorrectly
When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.

Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.

(cherry picked from commit f932c6548e)
2024-01-25 17:19:42 +01:00
Fredia Huya-Kouadio 894d629185 Disable automatic permissions request
The feature was added in Godot 4.2, but it goes against recommended best practices for permissions request, as such it's being reverted.
In its place, developers now have to explicitly request the permissions they need to access.

(cherry picked from commit df4f9e8e64)
2024-01-25 17:19:41 +01:00
Bastiaan Olij 41dcabb0cf Fix SSR not working properly in stereo
(cherry picked from commit 10a8b88165)
2024-01-25 17:19:41 +01:00