Commit Graph

5942 Commits

Author SHA1 Message Date
Yuri Roubinsky e270d1cce3 Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
George Marques a6414b34e9
Merge pull request #53430 from DavidSichma/typed_safe_setter
Made typed member setters safe
2021-10-11 11:16:19 -03:00
George Marques f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Yuri Sizov 41e271af6e Remove redundant String operation from GDScript enum exports 2021-10-11 02:11:32 +03:00
Raul Santos ba4a88eaed Fix C# List<T> marshalling 2021-10-10 11:40:07 +02:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
mashumafi 575d4e00b6 Enhance and cleanup stringify for Vector 2021-10-09 06:19:25 +00:00
Rémi Verschelde 5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
David Sichma d28f2ee7a5
Only emit typed member setters if safe to do so
Instructions are now only emitted if input type matches expected type.
Otherwise usual setter fallback.
2021-10-08 23:54:55 +02:00
ZuBsPaCe 551ceb590b GDScript: Report property type errors
Inline getters & setters are now FunctionNodes.
Their names are set in the parser, not in the compiler.
GDScript-Analyzer will now run through getter and setter.
Also report wrong type or signature errors regarding getset properties.
Added GDScript tests for getters and setters.
#53102
2021-10-08 22:06:15 +02:00
Raul Santos 0be9664b42 Support marshaling generic Godot.Object
Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
2021-10-08 20:00:47 +02:00
Raul Santos 1f62d309d8 Support arrays of StringName, NodePath and RID in mono 2021-10-08 18:50:21 +02:00
Max Hilbrunner 5733c13f53
Merge pull request #53536 from Faless/mp/4.x_rpc_config
[Net] Add call_local argument to Node.rpc_config.
2021-10-08 14:15:01 +02:00
George Marques b010f96c89
Merge pull request #53336 from briansemrau/gdscript-i'm-not-my-own-local-class
[GDScript 2.0] fix script base class self-assignment
2021-10-08 09:10:19 -03:00
Fabio Alessandrelli 54ec66a700 [Net] Rename RPCConfig.sync to call_local.
For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
George Marques 3a856b4fcc
GDScript: Use getter return type for the property type
The PropertyInfo hints are more relevant for the inspector. The getter
return type is more reliable and less likely to be incorrect and it is
what's going to be called in the end.
2021-10-07 20:22:19 -03:00
Rémi Verschelde 49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot 2021-10-07 23:37:37 +02:00
Rémi Verschelde 6090f90743
Merge pull request #53545 from vnen/gdscript-release 2021-10-07 23:28:34 +02:00
George Marques 082f624ef4
GDScript: Fix method ptrcall on release 2021-10-07 15:08:21 -03:00
Hugo Locurcio bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Rémi Verschelde 6eb2094d4d
Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie
Fix outdated no_call_local, use call_remote
2021-10-07 08:29:25 +02:00
George Marques dfe3a2fad0
GDScript: Set status on parsing steps beforehand
To avoid potential dependency cycles. If any happens it will not get
into infinite recursion anymore and errors will cascade later on.
2021-10-06 21:24:27 -03:00
Max Hilbrunner 44b68f08b4 Fix outdated no_call_local, use call_remote 2021-10-06 23:51:57 +02:00
Rémi Verschelde 164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Rémi Verschelde 98b81ad35c
Merge pull request #53479 from vnen/gdscript-subscript-object-self 2021-10-06 19:48:23 +02:00
Rémi Verschelde ba0a103e29
Merge pull request #53478 from vnen/gdscript-avoid-hard-inference 2021-10-06 19:31:56 +02:00
Silc Renew f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
George Marques 1f55bd190c
GDScript: Allow subscript on self and object types 2021-10-06 12:01:34 -03:00
George Marques 6bdb28f5e4
GDScript: Avoid hard errors on inferred types
Since inference isn't always correct, they are now treated as unsafe
instead of errors.

This also removes inferred type when a variable is reassigned. Since
it's not aware of branching, the types might become invalid in a later
context.
2021-10-06 11:42:19 -03:00
George Marques d6c799006a
GDScript: Make all warnings enabled in test generation
The test generation doesn't initialize the language (since it's already
initialized in main), but it still needs the warning enabled so it
matches the actual tests.
2021-10-06 11:39:00 -03:00
Infinixius 547ed239c0
Fix small typos regarding WebSocketPeer 2021-10-06 09:12:05 -04:00
Rémi Verschelde 862994a8ef
doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
Rémi Verschelde a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
Rémi Verschelde 788b3aa27a
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
And fix up formatting not supported by makerst.
2021-10-05 19:13:20 +02:00
kobewi 9e5fdbc79d Fix LUA-style assignment in Dictionary 2021-10-05 12:17:13 +02:00
Rémi Verschelde b1c6826b9f
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
Brian Semrau c18a27a9cd GDScript fix wrong base class assignment 2021-10-04 20:38:08 -04:00
George Marques 7725ebf3d2
GDScript: Use path cache when checking preloaded scripts
The path itself might not always be set in some cases, especially when
the script is just created and is already in the resource cache. Using
get_path() in this case gets the correct resource path.

This also adds a null check for safety in case the path is incorrect or
missing, to avoid a crash in the engine.
2021-10-04 20:48:39 -03:00
kobewi 6397eaa27e Fix some leftover references to idle_frame 2021-10-04 20:57:31 +02:00
Rémi Verschelde 7fe0f4a426
Merge pull request #52914 from vnen/gdscript-assign-member-with-op 2021-10-04 20:26:19 +02:00
Rémi Verschelde 48768663d6
Merge pull request #53399 from V-Sekai/extension-game-convert 2021-10-04 20:11:38 +02:00
George Marques 84956fee4b
GDScript: Fix member assignment with operation
It was wrongly updating the assigned value with the result of the
operation.
2021-10-04 14:09:54 -03:00
K. S. Ernest (iFire) Lee fc1634806a Enable GLTFDocumentExtensionConvertImporterMesh only in games. 2021-10-04 09:47:34 -07:00
Rémi Verschelde bb201c5887
Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style 2021-10-04 17:17:27 +02:00
Rémi Verschelde 4a4995524c
Merge pull request #53338 from briansemrau/gdscript-handle-for-with-null-list 2021-10-04 17:11:43 +02:00
Rémi Verschelde 1fc771bfc6
Merge pull request #53366 from KoBeWi/your_argument_is_null_and_void 2021-10-04 17:11:31 +02:00
Rémi Verschelde b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde 2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions 2021-10-04 15:52:24 +02:00
Haoyu Qiu f3816898fa Fix crash when pinned SoftBody point is out of range 2021-10-04 16:42:53 +08:00
K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
kobewi cb28469281 Allow void as return type for constructors 2021-10-03 21:16:54 +02:00
Rémi Verschelde 66ab3ce954
Merge pull request #46555 from gongpha/line-ptr-more-than-size-bmp
Check if the line pointer goes away from the image buffer's EOF in the BMP importer
2021-10-03 17:41:43 +02:00
Brian Semrau dc046e5cbe GDScript Check for null list in `for` loop 2021-10-02 13:53:56 -04:00
Fabio Alessandrelli 366e374f76
Merge pull request #53290 from Faless/mp/4.x_opts_names
[Net] Rename RPC constants and annotation arguments.
2021-10-01 21:35:08 +02:00
Rémi Verschelde 5305124665
Merge pull request #53308 from Razoric480/fix-lsp-issues 2021-10-01 21:25:54 +02:00
Camille Mohr-Daurat fdd25d7c84
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Remove scene code in physics servers
2021-10-01 09:56:49 -07:00
Fabio Alessandrelli 24a949ea11 [Net] Rename RPC constants and annotation arguments.
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered

Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
PouleyKetchoupp b8eeb34b4e Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01 08:42:47 -07:00
Francois Belair 572979d011 Fix empty line hover; fix open non-res:// script 2021-10-01 11:26:26 -04:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Rémi Verschelde 06c1b40b84
Merge pull request #38397 from Calinou/doc-range-backwards-example 2021-10-01 11:58:30 +02:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Hugo Locurcio 810d8f06b7
Add an example on iterating an array backwards
This closes https://github.com/godotengine/godot-docs/issues/3472.
2021-09-30 20:29:57 +02:00
Max Hilbrunner 94b27eb934
Merge pull request #47670 from Calinou/doc-upnp-non-blocking
Document how to set up UPnP in a non-blocking manner
2021-09-30 20:12:00 +02:00
Rémi Verschelde 7e8385ff78
Merge pull request #53245 from JFonS/occ_fixes2
Occlusion culling fixes
2021-09-30 19:58:05 +02:00
Juan Linietsky c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Rémi Verschelde d2b8560d7a
Revert "GdScript: Use reduced constant expression result when doing binary operations. Fixes #50293"
This reverts commit 6207708607.

It broke a GDScript test (which didn't exist back when the PR was made,
so was missed prior to the merge).

It choked on:
```
prints("a", test_instance.a, test_instance.a == Named.VALUE_A)
```
With:
```
Invalid operands "VALUE_A (enum value)" and "int" for "==" operator.
```
2021-09-30 18:57:59 +02:00
Rémi Verschelde 7f8e50801e
Merge pull request #51818 from MarianoGnu/gdscript2-enum-fixes 2021-09-30 18:35:49 +02:00
Hugo Locurcio f4bebc272c
Document how to set up UPnP in a non-blocking manner 2021-09-30 18:28:12 +02:00
Hugo Locurcio 570cdc128f
Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
Max Hilbrunner ac7505e277
Merge pull request #53227 from Calinou/rename-getornull
Rename RID's `getornull()` to `get_or_null()`
2021-09-30 12:56:01 +02:00
Manuele Finocchiaro b55fd934ee
Compile bullet with threasafe switch on
(cherry picked from commit 6f81c213a6)
2021-09-30 10:46:02 +02:00
Rémi Verschelde 71f8b809b2
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).

Fixes #43868.

(cherry picked from commit b7901c773c)
2021-09-30 10:45:40 +02:00
jfons 3f6ed10a5d Occlusion culling fixes
Fixes some issues found by UBSAN and other misc things:
* Fixed memory leak on exit.
* Properly align ray packet buffer to 64 bytes.
* Added some compiler flags from Embree's build system.
* Fixed ray masks.
2021-09-30 02:01:36 +02:00
Hugo Locurcio ba65730cbf
Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00
Rémi Verschelde e1f7e4ef8f
Merge pull request #53221 from bruvzg/fix_fb_text_server
[Fallback TextServer] Fix char to glyph conversion.
2021-09-29 23:01:50 +02:00
Lyuma 5ffda27ea9 gltf export: Fix export of skeletons, skins and blend shapes.
Create GLTFSkeleton at the same time we create GLTFNode objects.
Create GLTFSkin at the same time we export MeshInstance3D
Fixes export of blend shape arrays for meshes with multiple surfaces.
Fixes array indexing issues in export of glTF morph target animations.

Converts BoneAttachment3D nodes during normal node creation: this avoids
special cases during mesh export, and especially exporting skeletons or meshes
which are children of BoneAttachment3D.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-09-29 13:07:52 -07:00
bruvzg 3c005948ca [Fallback TextServer] Fix char to glyph conversion. 2021-09-29 19:06:54 +03:00
Rémi Verschelde 2fc31fdfca
Merge pull request #53217 from Faless/ext/fix_pointer_info 2021-09-29 17:41:58 +02:00
Rémi Verschelde 27d4e2f09f
Merge pull request #53216 from vnen/gdscript-builtin-type-not-id 2021-09-29 17:04:24 +02:00
George Marques 72c07708e8
GDScript: Don't allow builtin type names as identifiers 2021-09-29 11:23:16 -03:00
Fabio Alessandrelli 0276c2e74a Fix const pointers types in docs and extension API.
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
2021-09-29 16:04:20 +02:00
George Marques 991f4d8527
GDScript: Fix assignment with operation for properties 2021-09-29 10:54:16 -03:00
Rémi Verschelde c1f59139b4
Merge pull request #53092 from Razoric480/lsp-report-_init 2021-09-29 15:47:31 +02:00
Francois Belair 7468dd65a5 Make LSP report _init instead of Object::new 2021-09-29 08:42:01 -04:00
Rémi Verschelde ea0a9e6ed3
Merge pull request #52800 from akien-mga/gdscript-remove-exp_range 2021-09-29 13:33:59 +02:00
Rémi Verschelde ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde 1bf0e875d8
Merge pull request #53106 from ganondev/cs-rpc-attribute-names 2021-09-29 07:06:49 +02:00
Anilforextra fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat 341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
Edward Auttonberry c86ab40389 Update C# RPC attributes to share new Any/Auth naming convention
Update attribute class references in mono cache
2021-09-28 17:43:40 -04:00
Rémi Verschelde 96766516ec
Merge pull request #53166 from JFonS/force_embree_opt 2021-09-28 16:32:13 +02:00
jfons b197fc2079 Force optimized builds for thirdparty Embree files 2021-09-28 14:35:21 +02:00
Fabio Alessandrelli d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
Rémi Verschelde a56e8f8afc
Merge pull request #53160 from BastiaanOlij/improve_xr_server_cleanup 2021-09-28 08:44:54 +02:00
Bastiaan Olij 0623d3676b Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early 2021-09-28 12:25:15 +10:00
jitspoe 1da948a688 CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type. 2021-09-27 21:24:19 -04:00
Rémi Verschelde 5503059f3b
Merge pull request #53145 from bruvzg/fix_trim_width_reset
Fix trim overrun width not being reset.
2021-09-27 23:46:19 +02:00
bruvzg 11a49c2f29 Fix trim overrun width not being reset. 2021-09-27 21:51:18 +03:00
Pedro J. Estébanez 0fa574c051 Fix check for freed object during cast 2021-09-27 19:35:26 +02:00